
Experience the love and hate of cultivators in a completely fictional world.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
The game is still in the works. The main service is currently inaccessible. It will be opened again after the production of the subsequent game is completed. Thank you for your support
(Note that the game is not completely free. In the future, when the completion of the game production reaches a certain stage, the premium membership subscription and payment function will be adopted in the game)
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This is an open-world MMORPG set in a cultivation background. Open world. Free exploration. MMORPG.
Destiny System--------(Current Version)-----Only one chance to choose in a lifetime. Once chosen, it cannot be changed.
Love System-------(Current Version)------You can interact with any NPC or other player with a certain degree of favorability to gain experience.
Neural Network AI-----(Current Version)------AI system completely controlled by neural networks.
Alchemy------------(Current Version)------A highly free alchemy system based entirely on Yin and Yang and the Five Elements.
Weapon Manufacturing------------(Subsequent Version Open)-A highly free custom weapon system based entirely on Yin and Yang and the Five Elements.
Trap Making------------(Subsequent Version Open)-A highly free trap system based entirely on Yin and Yang and the Five Elements.
Scroll Making------------(Subsequent Version Open)-A highly free scroll function based entirely on Yin and Yang and the Five Elements.
Monster Capture------------(Subsequent Version Open)-You can capture and tame any monster you encounter.
Puppet------------(Subsequent Version Open)-You can train your own avatar through soul cultivation techniques.
Life System--------(Current Version)-----When a character is reincarnated into the Jiuzhou realm for the first time, the natural flow of life will begin. Even if the character is not online, their lifespan will decrease. When their life reaches zero, the character will enter a soul state.
Soul System--------(Current Version)-----When life or lifespan reaches zero, this state will be entered. Upon entering this state, the character’s storage bag and equipped items will be emptied, and current experience will be lost. If not resurrected within a certain period of time, the character will be permanently deleted.
Natural rival factions of good and evil are at the player's disposal
Genres
Stats
Languages: English, Traditional Chinese**languages with full audio support
Engagement
Reviews
玩个游戏还要注册账号,注册账号竟然还要手机?你想干什么
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I was going to have a similar complaint about no english text, cant seem to get passed character creation yet. However I am reading and it flat out says they plan on adding English UI AFTER the full release, as they have limited time to work on this game. I picked it up so its in my library at least. Graphics seem nice. You DO have to agree to 3rd party EULA and it IS written in Chinese, as well as the account creation is written in Chinese, so knowledge of the language or a translation of some sort is entirely necessary at this point. There was too much for me to translate tho in game so I sorta gave up for now. No mid review option, so here ya go.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 29 reviews with recorded playtime.
[quote][b]Warning: Third Party Account[/b] This game requires you to create a third party "需要注冊TheWorldGameStudio游戲賬戶" account... there's no valid reason for this in a PC game when SteamWorks is available. This is often done to harvest private data and profile you, with potential sale and transmission of your private data to third parties. The developers will probably argue that you can trust them, but if they were trustworthy they wouldn't demand you create a third party account. This represents a considerable risk to gamers due to the privacy and security implications of developers that wish to bypass Steam and harvest user data. Remember, sometimes if the product is free, YOU are the product.[/quote] "三界" or "Three Realms" is an abandoned Early Access cash shop infested asset flip cash grab, a bunch of Unity assets piled onto a basic multiplayer game blueprint with a bit of 3D platforming/hack and slash on it... less about being an MMORPG and more of an attempt to create a crappy Second Life/Metaverse ripoff but in Chinese and made up of other people's assets. The only thing that works in this garbage heap is the cash shop. What a surprise. Yeah the developer shoehorned a cash shop into the game after release so they could try hide that from the store page. Ethical, huh? The developers abandoned this 1 year and 1 month ago. It will never be completed. This unfinished game is just polluting Steam and making it harder for gamers to find genuinely, completely made games. The game graphics look better than you might expect, but that's just because it looks like some or all of them are "borrowed" from asset stores or wherever. Gamers can tell... and it comes across as insincere. There's also the old adage that those who lack the budget and talent to make their own game assets usually lack the budget and talent to do the rest of the job of game development properly, too. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality product, this comes across more as a delusion of grandeur than anything else. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms to create infinite, samey, repetitive, soulless levels, because that's a lot less work. As a result of this poor decision, the game gets tired and repetitive almost immediately. Developers must learn that procgen is a terrible substitute for creating real content. It should not be used as "ez-mode" for content creation, as the developer tried to do here. As mentioned, this isn't really free as the game is infested with mobile app store like microtransactions. This is a consumer hostile model that we don't need to see on PC. It's deceptively priced to gouge gamers, and that's a reason in itself to avoid this. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 7 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. While this didn't cost me any money up front, I still feel ripped off. [quote][url=https://partner.steamgames.com/doc/store/reviews]Developer Response![/url][/quote]The developer has weighed in to inform everyone they didn't read the [url=https://partner.steamgames.com/doc/store/reviews]Developer Usage Rules[/url] for Steam "partners", or they deliberately ignored the part where Valve says: [quote]Though it may be tempting, not every review needs to be responded to. A developer response will frequently draw more attention than the original statement, potentially turning a small issue into a much larger community discussion. It's also not a good idea to use this feature to refute customer opinions. Your direct attention can be seen as validation or a defensive attempt to silence your customers.[/quote] The developer basically commits suicide by words with this bizarre self-incriminating breach of the guidelines Valve sets down for developers. Aggressively confessing to almost every sin a developer could be responsible for, yet persisting in keeping this crapware on Steam to harm as many gamers as possible, for his own benefit. The developer admits to abusing Steam for profit by publishing an incomplete game as if it was complete, for profit. This is a SCAM. Publishing incomplete products, for profit, with no intention to complete the product, is a direct attempt to swindle and scam gamers on Steam through deliberatly misleading disinformation. In some parts of the world this is a criminal offense. The developer lies about advising the game is not completely free; it was published as free in the "free" section of Steam, deliberately, to mislead gamers. In some parts of the world this is a criminal offense. The developer, ridiculously, claims he doesn't think there's anything wrong with him harvesting private data and profile you, with potential sale and transmission of your private data to third parties. In Europe, this is a criminal offense. At best, we can hope the developers response here will be admitted as evidence in court. Nothing in the developers pointless breach of Valve guidelines changes any of the objective facts of my review. My review stands unaltered. I cannot recommend this game to anyone.
Жду перевод на русский
its pretty hard to understand, i had to use google translate on my phone to scan everything on the screen. it seems like there is only one server at this time and its in china/asia so the latency is awful. I can see this game has potential but in its current state dont expect much. id say its still early alpha phase for now but ill be keeping an eye on it.
人物建模不錯 只是fps太低 加上靈氣給得太少 練氣6層需邀ˇ3200靈氣 打npc也才給1~20靈氣 我玩了5小時才達到練氣5層 有點慢加上煉丹也還還沒出沒辦法煉丹突破 所以這遊戲玩到練氣1~3層就差不多了 但如果後續有改善倒是可以推薦(建議有團隊優化比較好 一個人會很累 加油)
這遊戲還有很長一段路要走 完成度可能不到20% 畫面:7/10 (風景畫面是還可圈可點) 戰鬥:1/10(非常卡的戰鬥畫面 糟糕的戰鬥回饋 FPS極低) 一開始進去一頭霧水,新手教學尚不完善可以理解,戰鬥時對上怪物一發尻上去,看到血條清零可是怪物還是活蹦亂跳 等級提升速度慢,一個練氣到築基,可能需要4個小時以上 天命系統選擇天命的時候,不夠直覺,滑鼠移上去什麼解釋都沒有 物品欄堆疊還需加強,玩家三不五時就需要為了丹藥整理背包 販賣系統需加強,需要一個一個拉販賣,非常沒有效率 修為提升方式有做野外打坐點,但是效益低到笑,不如打怪,還會出現打坐點出現在斜坡上導致角色坐下直接滑走的情況 打坐點每次收益甚至還比打怪低,也只能拿一次(打坐每次1~15點,打怪可以1~2X以上),要用這種東西好歹弄個1分鐘時間每秒5點之類的,打怪還不用像打坐點到處找 如果要做這種東西,還倒不如開放用靈石買修練房放掛機還比較實在
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.