
This is a simple "real" interview simulation game.Although it is a text adventure game, it is challenging.It's not that easy to pass the game in one go.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 15 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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作为游戏而言是缺乏乐趣的,既然作者也是策划视角,拥有充足的游戏设计理论储备,那不妨思考一下在只有唯一解的情况下点击选项是否能够带来正反馈?是否有足够的彩蛋或有趣的文案? 作为模拟器而言不够拟真,面试不可能在一个问题后立刻给出面试结束(除非面试者进行人身攻击)。可以考虑给每个选项做分数设定,最后根据每个模块的得分情况出六角图,并在结算页面给出面试结果or录取的岗位。 希望点踩不要打击到作者的信心
注意:给好评的原因完全是因为看在制作组应该是小团队,作品应该是习作的原因上。而并非是推荐购买。 看制作组只有这款游戏,所以认为是一个小团队是习作。因此给一个推荐吧。 但是在游玩中有如下几个问题,提供给制作组以参考,希望下一个游戏做得更好。 首先是游戏性问题。整个游戏几乎完全算不上可玩。除了作者选定的唯一路线外,其他路线都是差别不大的直接结束。且并没有确切的提示。有些地方的选择不像是模拟面试场景,反而有点儿像是脑筋急转弯。大约十分钟后,个人的体验就完全脱离游戏,从而变成穷举过关。 其次,是在穷举中,我花了很长时间寻找游戏是否存在存档功能。游戏主菜单居然没有读取选项令我震惊。这无疑对我的穷举产生了极大的阻碍。 最后,游戏的几个部分之间并不存在联系,因此,也不具备什么故事性。这对于一个文字游戏来说比第一项的缺乏是更致命的。不过制作者对这个游戏的定位和期待应该也没有很高,就不苛责了。 总体而言,如果作为习作,那么除去第二点的存读档功能需要更明显一点,没有太大的问题,基本功能也都实现了。但若作为一个完整的游戏,还是有不少值得改进的地方。 祝制作组能做出更多好玩的游戏。
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
已真结局/隐藏结局通关,俩结局再加3失败结局,花费大约18分钟。 作为文字冒险游戏,完成度打分2/5,面试模拟体验很新奇4/5。剧情结构体感没有任何数值条积累;二选一(三选一)选错了就结束,打分2/5 中评游戏习惯性归到好评,实际上严格一点可以归到差评。 这里给几个改进的点(看到版本号2.1,如果作者想更新的话): 1)有多结局,但是没有结局收集系统; 2)有滚轮回退夸奖一下,但是希望向其他文字冒险游戏一样(比如底特律),有故事流程收集系统(树状图),在选择处做分支即可。 3)结局收集需要回到主页,导致刷结局时有大量重复的垃圾时间。如果结局是按出拒绝原因时计数,以便回退继续主线,可能收集体验会好一些
Developed and published by 小W的游戏开发互助组, 游戏策划面试模拟器 offers a refreshing twist on the simulation genre by placing players in the role of an aspiring game designer trying to secure a job through a series of interviews. Instead of focusing on management systems or traditional gameplay mechanics, the experience revolves around conversations, decision-making, and understanding the expectations of the game development industry. Its premise is simple but distinctive, presenting the interview process as an interactive challenge where every response has the potential to shape the player's career path. The game captures both the anxiety and excitement of entering a competitive profession while maintaining an approachable and often humorous tone. The core gameplay centers on answering interview questions, evaluating different scenarios, and making choices that influence how recruiters perceive the player. Although the mechanics are straightforward, they encourage careful thought rather than random selection. Many of the questions feel inspired by real design discussions, asking players to consider game mechanics, player experience, and problem-solving from a developer's perspective. This gives the experience an educational quality that extends beyond entertainment, especially for those interested in pursuing game design as a career. Multiple endings and branching dialogue provide motivation to replay the game, as different decisions can lead to new interview outcomes and reveal additional conversations that may not appear during a single playthrough. Presentation is intentionally modest, relying on a clean interface and uncomplicated visuals that allow the writing to remain the center of attention. Rather than overwhelming players with visual effects, the game succeeds by delivering readable dialogue and maintaining a steady pace throughout each interview sequence. The writing balances realism with light comedy, making stressful interview situations feel engaging instead of intimidating. While the visual design may not stand out compared to larger productions, it effectively supports the game's objective of creating an interactive simulation focused on communication and critical thinking. One of the game's strongest qualities is how it encourages players to learn through failure. Unsuccessful interviews rarely feel unfair because each attempt provides insight into what employers might value in a potential designer. This trial-and-error structure reinforces the idea that experience comes from reflection and improvement rather than immediate success. However, the niche concept also limits its broader appeal. Players seeking action, exploration, or deep strategic systems may find the experience too dialogue-heavy, and the relatively short runtime means that much of its replay value depends on a willingness to experiment with different choices rather than discovering entirely new gameplay mechanics. Despite its limited scope, 游戏策划面试模拟器 succeeds by delivering a focused experience that stays true to its concept from beginning to end. It provides an interesting blend of interactive storytelling, career simulation, and light educational content without overcomplicating its design. Its authenticity, branching scenarios, and practical subject matter make it particularly worthwhile for aspiring developers, students, and anyone curious about the realities of interviewing within the gaming industry. Although it is unlikely to satisfy players looking for a conventional simulation or narrative adventure, it stands out as a creative indie title that explores an unusual topic with sincerity and charm. Rating: 5/10
奇差
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