
"Murder Mystery Paradox: Fifteen Years of Summer" is a text-based adventure game. Enter the remote and sparsely populated island of Shikinejima and attempt to solve the strangely recurring mystery found there.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 31 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
个人来说是一个精彩的故事,很经典的你好我好日推故事,打折后购入玩了不亏。 日推爱好者的入门作,难度不高又很有日味。 某些角色的立绘可以改一下,会剧透。 。 。 。 就是游戏本体有问题(可能是和我电脑里的360不兼容),明明已经true end了但第一场推理戏的CG没有在收藏里解锁,从章节选择处进入时发现第一场推理戏全程黑屏。资源丢了,重新下载也没用。。。导致我始终无法进入隐藏结局,最后搜索实况云完了。
流程太短9小时左右就能通关,对比这个价格不太划得来,打折可以考虑入手。 剧情总体属于中上水准,推理也不用考虑太多,把时间线和不在场证明整理出来就能结案了,不在手法和动机上费墨水这一点仁者见仁吧,我觉得能够接受,可惜剧情上几个大伏笔埋得太浅,除了一个人的身份确实有点意外,其他的基本前中期都能猜的出来,所以揭示时没有太多的意外惊喜,最后的结局也算能够接受,但总有种戛然而止的不完全燃烧感。 美术没得说,可以说最开始就是被美术吸引买的,彩叶歌叶的小表情实在是太棒了!
まじかー、クラウドセーブに対応していないゲームだったのか。40時間以上プレイしてたのに、PCが不調でクリーンインストールした後にゲームを起動したらまさかの新規スタートしかなくてがっくり。もう一度この長いストーリーを追う気力はなく、エンディングを見る前に泣く泣く削除。数百円のインディーゲームならともかく、そこそこのお金を取るゲームならクラウドセーブぐらい対応しておいてほしい。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
謎解きの難易度の塩梅も良く、初心者でもとっつきやすい。そしてなんと言っても、登場キャラクターが全員魅力的で心を奪われる。立ち絵や表情差分も良く、ストーリーに胸を打たれる。
タイムリープものが好きな人にはまぁ御馳走かと。 絵も綺麗で、殺人事件は発生しますが、いたずらに残酷なシーンを見せられるということは皆無で、複数あるエンディングも、なかなかに味わい深いものが混じっています。 推理システムは、集めた証言等からいくつかを選択してその時点の疑問を解くというものですが、似たような証言があるので何度も選択ミスをしてしまいました。とはいえ、難易度は高いわけではありません。
强制解锁所有bad end才能看隐藏结局;而解锁所有bad end毫无游戏性,纯是浪费时间 [spoiler] 隐藏结局解释主角能力是遗传的,不过还是有很多问题没能解释,有点烂尾了 [/spoiler]
好的地方:人物画得很好看,故事本身是比较完整的,作为推理故事来说过程有悬念,结局也基本把谜题都圆过去了。很多BE做得挺认真的,都有新cg,对故事能起到补充的作用,不是凑数的。 差评的地方:作为核心的推理玩法很生硬,“单人剧本杀”这个玩法和剧情没有很好地衔接起来,莫名其妙地就所有人都赞成用开会讨论投票的方式选犯人了,并且这个玩法也没有吸收到剧本杀的优点,本质还是搜集证言然后举证的线性流程,用穷举法可破。一进入剧本杀模式之后角色全员工具人化,说话就跟机器人客服一样,对话完全没有起到塑造角色的作用。虽然抛开这个剧本杀系统不谈的话事是说得过去的,但由于在整个游戏过程中大部分时间都是在玩这个神秘系统跟人机npc对话,导致对故事尤其是角色的观感也下降了,情感上很难共情,最后结局包饺子的时候感动也非常有限。 另外,穿越时空这个题材本身已经不新鲜了,本作也没玩出什么花样,只能说中规中矩,而且由于篇幅所限,很多感觉可以展开的内容并没有展开来说,大都是浅浅带过,也加重了那种不得劲的感觉。总体来说是用来打发时间还可以的小品,骨折可入手。
很好玩
为什么点击“密谈结束”的时候完全卡住????连试三次都不行无语了
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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