Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Engagement
Reviews
[h1]Before I played 中国象棋-残局, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
怎么说呢,毕竟免费,还要啥自行车啊,不过里面有的时候我自己都不知道为啥就赢了。。。可能自己棋艺不高,但是偏偏有的时候电脑一步就能将死我的愣是放虎归山,确定这是残局?好吧,可能就是菜鸡互啄吧
还没走子就开始计时 AI也就是个业1,总是在长将的边缘疯狂试探,体验很不好。残局攻杀激烈才有意思,AI错招差招频发,有心的话把AI全吃了就剩个老将也可以。 评分机制是个啥?五星四星三星二星,达成的游戏条件都有哪些 总结,这不是个成品游戏。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 27 reviews with recorded playtime.
bug太多了。。。
整个游戏的画面音效等等质感还是不错的,也算是赏心悦目了,就是这个ai....有点愚钝,好多明明是一步杀的棋,非要乱走.....就很迷,没残局那味儿,感觉像你跟老大爷下棋老大爷故意先让你几十手一样。
什么垃圾游戏!将不了还死将
作为一个免费游戏,消磨时间还是非常不错的。第三关有bug,不给星,希望修补。但总的来说无伤大雅
开发者回去学习一下象棋,第一关错误的过关方法也能过,象棋AI过于低级还是故意让我的?
打发时间用不错的小游戏,给作者几个小小的建议吧。 1.和市面上其他象棋游戏一样,增加悔棋功能。不然每次下错一步还要重开比较麻烦; 2.每关都给出了一个典故,但是看不出来其和这关具体的残局局势有什么关系,希望可以加一些解释; 3.具体说明一下每关获得各个星级的条件; 4.每关开始时棋子落下来的时候,可以加一下那种撞击摆棋的音效。
如果可以新增回放棋局的話會更好
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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