
游戏战斗系统虽然是回合制,但是原本回合制基础上做了修改,加入了攻击回合的设定。 游戏中技能获得是通过NPC的互动,击杀敌人获取敌人的魂。 装备获得魂,在战斗中提升魂的等级来获得新的技能。 战斗中可以通过对敌人使用特殊物品来提升获取敌人魂的几率,不同的敌人对物品的喜厌不同。喜欢提升获得魂的几率,厌恶降低获得魂的几率。 敌人对物品的喜厌,可以通过与NPC的互动获得。 游戏中,每个人物装备都是独立的,无法共用。 装备可以通过矿石提升品质,镶嵌魔石提升基础能力。
Modeled estimate, not a reported figure. How we estimate →
Checked against 8 developer-reported gamesmedian error 11%See the anchors →
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $28.7K | 61 | 97% | $20.00 | |
| approximately $7.6K | 32 | 100% | $9.99 | |
| approximately $166 | 4 | 100% | $1.99 | |
| approximately $0 | 21 | 86% | Free | |
| — | 0 | — | — | |
| approximately $0 | 5 | 80% | Free |