
In the magic PRG with round combat, the adolescent Ming passes through LI world and meet with the girl Qiqi and help each other. From the beginning, they fight for survival and then they convene teammates to become top mercenary on the mainland.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
我不理解为什么更新之后以前存档不能用,哪以前白花那么长时间去肝了,好家伙一次更新之前的劳动就作废了,这次更新了旧存档没了,那下次更新是不是也要没?那我们玩啥啊还不够折腾的,我是真的迷
目前玩了十几个小时,说下目前游玩的感受 在我看来,这个游戏的进步空间还是蛮大的;但就目前版本而已,有很多严重的问题,导致目前游戏风评不好。 第一个问题,本游戏没有一个回忆功能,所有的剧情CG,都只会播放一遍,也就只有家园里面的CG可以重复选择播放。 第二个问题,游戏数值问题,我从来没见过一个游戏,数值是以千开始计算的,这导致后续游戏数值极其膨胀,还有评论区里反馈的计算公式问题,数值计算很迷惑。 第三个问题,游戏引导问题,就目前而已,我没看到有一篇指南,能够告诉我在哪里能刷到什么样的装备,是哪件装备的上位[spoiler](尽管可以从底层文件里扒出来)[spoiler];让玩家不知道如何最快提升自己。 第四个问题,出货率问题,其他评论里也提到过了,强化石的掉落极其低下,只能依靠悬赏的佣兵任务获得,但后面的要求量,动辄6块-10块。还有物品只能一个一个使用,合成道具还得等个2-3秒,让人极其难受。 希望制作组能够后续优化好这些问题。
希望增加角色和上阵角色的数量!我想全部都上!游戏开始流畅,多玩一会就会有掉帧的感觉,变得不流畅,部分技能描述过长,不切行,导致看不见后面的字,多次攻击技能伤害浮动夸张500-5000这种。最重要的就是计算公式有问题吧,例如主角的强力攻击,伤害居然比普通攻击还低
不断跟进变好!加油加油!
纯爱战士千万别买,有牛!全是牛!强制牛!
Bad
制作组跑路了。
游戏体验差
A CV is perfect
游戏挺有意思的,就是BUG多。BUG多就算了还勉强能玩,移动实在是慢得要死。游戏里跑步的速度还没其他游戏走路的速度快。
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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