
A platform game where you collect items to clear the stage, avoid or defeat enemies, pass through traps, and clear the stage with a system (operation) that uses the natural principle that creates a shadow when light does not pass through an object.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: Korean
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2021/01/01 F 가 잘 안눌러짐 ㄹㄹㄹㄹㄹㄹㄹㄹㄹㄹㄹㄹㄹㄹㄹㄹ 내 키보드가 문제 있는줄 알았음
⣾⡇⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣄⢻⣦⡀⠁⢸⡌⠻⣿⣿⣿⡽⣿⣿ juégalo ⡇⣿⠹⣿⡇⡟⠛⣉⠁⠉⠉⠻⡿⣿⣿⣿⣿⣿⣦⣄⡉⠂⠈⠙⢿⣿⣝⣿ Esta bueno ⠤⢿⡄⠹⣧⣷⣸⡇⠄⠄⠲⢰⣌⣾⣿⣿⣿⣿⣿⣿⣶⣤⣤⡀⠄⠈⠻⢮ ⠄⢸⣧⠄⢘⢻⣿⡇⢀⣀⠄⣸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⡀⠄⢀ ⠄⠈⣿⡆⢸⣿⣿⣿⣬⣭⣴⣿⣿⣿⣿⣿⣿⣿⣯⠝⠛⠛⠙⢿⡿⠃⠄⢸ ⠄⠄⢿⣿⡀⣿⣿⣿⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣿⣿⣿⣿⡾⠁⢠⡇⢀ ⠄⠄⢸⣿⡇⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣏⣫⣻⡟⢀⠄⣿⣷⣾ ⠄⠄⢸⣿⡇⠄⠈⠙⠿⣿⣿⣿⣮⣿⣿⣿⣿⣿⣿⣿⣿⡿⢠⠊⢀⡇⣿⣿ ⠒⠤⠄⣿⡇⢀⡲⠄⠄⠈⠙⠻⢿⣿⣿⠿⠿⠟⠛⠋⠁⣰⠇⠄⢸⣿⣿⣿
정말이지 엄청난 게임을 보았습니다 게임플레이보다 게임껐다가 다시 키는시간이 훨씬 길었습니다 최고입니다 평소에하던 게임들이 더 재미있게 느껴지게 만드는 게임입니다
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Trends
Modeled estimate over time.
Hours played at review time, across 25 reviews with recorded playtime.
Considerando que realmente es muy simple y tiene pinta de ser un juego porteado de celular a la PC, ni tan mal, se queda medio flojo con las mecánicas a veces, pero es free to play y está lo suficientemente bien como para probarlo al menos. Trata una historia tradicional de espíritus coreanos (구미호 / zorro de fuego de nueve colas), las ilustraciones se ven bien, pero el juego está enteramente en coreano, aunque no es muy complicado de entender.
S-15 이거 레버 밑쪽 바닥에서 점프뛰면 가시 없는데 가시 밟아서 죽는 버그있음 그리고 거울로 반사시키고 시야에 보여서 활성화하니까 북모양 나오면서 안됨 S-15에서 막힘
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.