
《破坏效应》是一款融合了MMO和MOBA双玩法的游戏,暗黑式ARPG英雄乱斗、立体地下城对战、非对称式英雄阵营、自定义动作技能,开启不一样的战场体验。力求让玩家体验最没有束缚的乱斗快感,从一场战斗开始,你无所不能,异世英雄,即刻乱斗上场!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Concurrent players on Steam, one reading a day at about 15:00 UTC since Aug 13, 2026. Before then readings were taken at different times of day, spanning 22 hours, and Steam concurrency runs about 1.8x higher at its daily high than at its low — so some of the movement across that stretch is the clock, not the game.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $0 | 0 | — | Free | |
| approximately $3.9K | 17 | 82% | $8.99 | |
| approximately $0 | 0 | — | Free | |
| approximately $0 | 0 | — | Free | |
| approximately $0 | 10 | 60% | Free | |
| approximately $0 | 0 | — | Free |