
Land on the beaches of Gallipoli and fight intense 50-player objective-based battles on the Ottoman Fronts! Experience WW1 trench warfare and desert expeditions as one of 10 historic classes, armed with authentic weaponry. Gallipoli brings the most immersive WW1 FPS battles yet.
Most likely between $2.7M and $7.5M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 78% | approximately $4.4M |
| PlayStation | $29.99 | 79% | — |
| Xbox | $29.99 | 82% | — |
| Epic | $29.99 | 90% | #24 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $9.99 on Steam · Türkiye (−67%). Compare 18 prices in 15 markets →
Reviews
Themes across 1707 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
just not enough to it. the choice of weapons is insanely restricted to the point it just isnt that fun and the upgrades are just 10% less weapon sway or 10% faster reload type of thing. even for $30 on sale i cant recommend it unless/untill it gets more content.
Its a detailed and fun game but theres no option to form or join groups with friends – which is actually quite funny.
地圖糞,槍糞,人物性能糞子彈還少.如果你是因爲前幾代的槍械手感入坑的千萬別買,這3h打的我如坐針氈.這游戲還有個不大但是很惡心的bug,英軍偵察在使用完潛望鏡后那把帶瞄準鏡的槍瞄準是鏡子會有一層灰蒙蒙的濾鏡什麽也看不到.應該算是我今年最惡心的游戲,等會就去退款
Everything that Isonzo does bad, Gallipoli does worse. Aside from the game being a technical nightmare, the voice acting is so comically bad (and done by a single actor, apparently) that it could have been a poorly dubbed anime. Enemies will sometimes not render, or will randomly disappear, damage model has no consistency, shots will sometimes not register, death screen will fail to report what killed you etc. etc. The gameplay also makes little sense. For example, if attackers receive a foothold, they immediately get infinite reinforcements even if they had none left, but defenders get limited "momentum" (also curious how someone convinced the team to call reinforcements "momentum"). And mortar controls are inverted for some reason. Scouting was also executed ridiculously; you can get a kill with a rifle without even seeing the target. The HUD is so crowded that it stops being useful so many times, as symbols will block your sight, making you unable to see anything where you aim. The trailers look great indeed, but this is after all a 25 vs 25 shooter that feels like a little more than a historical reenactment event and plays nothing at all like it looks on trailers. I wonder how one manages to make the same game over and over throughout a decade and manage to make it worse each time. The problem is probably related to the series trying to balance between tactical and arcade shooter, but nothing is in between these two; they should make up their minds already. As for the technical issues and the general lack of love this game apparently received, I am completely lost. It is interesting at the beginning but rapidly gets quite repetitive and boring.
Solid well-made bolt-action rifle shooter game. Absolutely love the look and feel, the sounds are awesome. Running with a knife holding F is pure fun. Pretty balanced at this stage. They do experiment with new mechanics so this is not just an asset swap. I would miss my ice axe I left at Insonzo and stunning Italian mountains. Faced a wierd bug with strangers talking from my monitor while I play in my headphones. =D
0 ammo crates on hq and objectives low ammo count for classes even tho your ♥♥♥♥♥♥♥ character has bandalier or sometimes a entire belt of ammo clips on their character but those 100+ rounds he has on character model are just 15 to 30 rounds as best which is far below average ammo capacity for a soldier of this day and age. missing basic functions like this but already selling skins nice
Kann die negativen Meinungen größtenteils überhaupt nicht nachvollziehen und finde es schade, dass das Spiel daher nur als "ausgeglichen" gewertet wird. Für mich nach einigen Runden eine sehr gelungene Fortsetzung der Reihe!
Super, mais ajoutez le corps expeditionnaire français !!!!
Oyun resmen savaş oyunundan çok simülasyon oyunu gibi ve yapmak istediği şeyi bence güzel yapıyor. Oynarken her ölüşümde birçok kez düşünme fırsatı da buldum şahsen, savaşın ne kadar yıkıcı olduğunu ve ecdadın ne zorlu şartlar altında düşmana geçit vermediğini bir kez daha anladım. Bu vatan uğruna can veren bütün yiğitlerin ve başta Mustafa Kemal Atatürk olmak üzere vefat eden bütün gazilerimizin ruhları şad olsun inşallah. Binlerce yiğidin korumak için canını hiçe saydığı bu cennet vatan şuan yine işgal halinde, Tanrıya en büyük duam yine bize galibiyet vermesidir. Bütün bölücü Or+spu evlatlarının ve T+rör destekçilerinin, bu vatana zarar veren ve topraklarımız üzerinde hak iddia eden kim varsa da soyunu sopunu s+kiyim...
Olumsuz yorumların çoğunluğu cehalet kokuyor. Oyunu bf1 ile kıyaslayan cühela takımı spawn olduğu gibi ön cepheye koşup nereden geldiğini göremediği tek kurşunla ölüp sonra oyun şöyle kötü böyle tırt demişler, komik. Bu farklı bir tür sevgili musa. Siper savaşı, inşa mekanikleri ve saldırı & savunma stratejisi üzerine kurulu bir oyunda cod ya da bf gibi eline silahı alıp lap diye adam vurmaya gidemezsin. Gidersen de gram tad alamazsın. İlk izlenimim; Grafikler iyi düzeyde, ufak tefek glitchler hariç hata & bug göremedim, dönemin silahlarının ilkelliği nişan almayı ve isabeti zorlaştırıyor -ki bu oyunu daha gerçekçi kılıyor. Siper savaşının zorlu atmosferi, yaralanma ve sersemleme efektleri, seslendirmeler, harita tasarımları vs son derece başarılı buldum. Vuruş hissiyatı zayıf, çoğu zaman düşmanı vurup vuramadığınızı anlayamıyorsunuz. Bir de duman içinde sizin göremediğiniz düşmanın sizi görüp vurabilmesi olayı biraz can sıkıyor, bunları da ilk güncellemede çözeceklerini düşünüyorum. Bölümler, silahlar ve kıyafetler çeşitlendirilirse oyun iyice şenlenecektir. Oyun iki kahve parasına resmen harikulade bir deneyim vaad ediyor. Emeği geçenlerin ellerine sağlık.