
Land on the beaches of Gallipoli and fight intense 50-player objective-based battles on the Ottoman Fronts! Experience WW1 trench warfare and desert expeditions as one of 10 historic classes, armed with authentic weaponry. Gallipoli brings the most immersive WW1 FPS battles yet.
Most likely between $2.7M and $7.5M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 78% | approximately $4.4M |
| PlayStation | $29.99 | 79% | — |
| Xbox | $29.99 | 82% | — |
| Epic | $29.99 | 90% | #23 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $9.99 on Steam · Türkiye (−67%). Compare 18 prices in 15 markets →
Reviews
Themes across 1732 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
Beğenmedim Ama Elinize Sağlık Yinede Çakma Bf1 Gibi Geldi Bana
I can't recommend this game in it's current form. The gunplay just feels bad. And that's the biggest issue. It's my opinion that I shouldn't have to lead my shots for 99% of the shots you take. It's not like it's realistic to have to shoot 2 feet in front of a guy running 50 feet in front of you to land a shot. As far as I could tell, it seems like leading your shots wouldn't be realistic at just about any affective range in the game. But it's especially aggregious at mid and close rage. And it's hard to tell, when you miss, if it's because to aimed to far in front, behind, or some other factor got in the way. Initially, I thought I was just bad. But after playing the game for a while, I've only been able to get a vague feeling for how / where to shoot and other people have been complaining about this as well. It just feels like you're shooting into the void and hoping your shots hit someone on your screen. It sucks. The game also has more minor issues with balance and pacing. The sectors feel like they go too fast to make for interesting strategy. You either run out of men when your team's first one or two real pushes don't work, or you get overrun as the defenders and have too little time to fully retake. Sometimes there is a good back and forth that feels interesting and dynamic, but even those are often too short with how easy it can be to dislodge a foothold in a prolonged HQ contest. To be fair, when it works, and the music is blasting, it feels amazing. I'd love to have more games like that. Ultimately, however, I feel like a lot of the games I've played have had unsatisfying endings. These are problems I have not had with the series' previous game, Isonzo. After returning to that game, I recommend picking it up instead of Gallipoli. Still, my issues with this game are things I believe can be addressed and I would love to return to this game once the gunplay feels fun (which is 90% of my issue).
Yes, I actually enjoy playing this game, which considering that after 40 years of gaming I dislike most new games, tells a lot.
komme in keine Runde weil meine Verbindung angeblich getrennt ist extremst nervig .
güzel ve gerçekçi bir savaş oyunu
oyun güzel ama istediğim roller hep dolu oluyor çok can sıkıcı bu durum
On numara olmuş.Tabi geliştirilmesi gerekenler var ama başlangıç için çok iyi.
The game oddly feels like RO2, which is probably my favourite shooter ever. Incredible atmosphere surpassing most of its AAA peers. Great setting (I am partial here as a Turk), great maps. I had to refund Verdun due to its clunkiness--movement here is much smoother than its predecessor titles. The game might need some tweaks to relatively trivial things like attacker/defender balance, roles and hit registration sometimes does feel a bit off. Nevertheless, this is an easy recommendation.
Each ww1 series game just gets better and better. Really enjoy the new mechanics of this game
Isonzo is just a lot better.