
Land on the beaches of Gallipoli and fight intense 50-player objective-based battles on the Ottoman Fronts! Experience WW1 trench warfare and desert expeditions as one of 10 historic classes, armed with authentic weaponry. Gallipoli brings the most immersive WW1 FPS battles yet.
Most likely between $2.7M and $7.5M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 78% | approximately $4.4M |
| PlayStation | $29.99 | 79% | — |
| Xbox | $29.99 | 82% | — |
| Epic | $29.99 | 90% | #23 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $9.99 on Steam · Türkiye (−67%). Compare 18 prices in 15 markets →
Reviews
Themes across 1707 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
This game has lots of bugs but cool AF, cool atmosphere and mecanics, really cool movement and gunplay, totally worth it
olumsuz konuşan lavukları dikkate almayın. gayet sarıyo :))
A game I really want to like, but just can't Pros: -The Shooting part of the gunplay feels amazing, the weapons feel weighty and satisfying to shoot -The sound design is fantastic as always -the graphics are very good -Single player bot matches, with full progression! Cons: -The UI is just plain bad. You can't tell what teammate is what class, so if you need ammo or health, good luck finding the right guy. what are those dots next to the defender count, What does the water thing do, where are the map borders, i can't see them because they keep blending in with the terrain on the minimap, where am I getting shot from, and so may other questions that remain unanswered -The low health and panic visuals in particular are far to much, some desaturation and vignette is fine, darkening most of the screen into an incomprehensible blur is not. And on Suez, when it happens, it feels like you turned off your monitor with how little you can see -The camera movement Is also far to much from reloading and artillery strikes. in one particular instance, repeatedly reloading on low health while in an artillery strike, I had to Alt+F4 because the movement was to much and was making me nauseous. -On the subject of reloading, many of the reload animations, while incredibly well done, feel far to slow. While I don't want Battlefield or COD speed animations, It also shouldn't take 3 business days to reload a stripper clip or 1911. And the revolvers, god help you poor souls who get stuck using a Webley, I've seen paint dry faster than those things reload. Also, currently the best way to stop an in progress reload is animation cancelling by going prone. Useful with a revolver or rifle, but if you have to take cover while using an lmg, then I hope you enjoy watching the whole animation again -The bots are just so, SO bad. the number of times I have been bleeding out and had a bot start reviving and then stop, turn and stare at an enemy that then proceeds to shoot them are uncountable. Panicked bots instantly go prone every time, even when the shooter is at point blank range, they will crouch walk past enemies, they will almost never give you more ammo, and they will, without fail, place the squad beacon in the dumbest spot possible. Overall, A flawed but decently fun game, but I would recommend you just play Isonzo instead
除了画质对比前作有所提升。。其他方面体验感都非常糟糕。。。每打一场都像被别人按着头吃屎一样!!!!!
Game is quite fun, they have added some new classes. Would have been nice if there was a little more variety for officers but probably because there are more of them that would be too op. Its different then Isonzo but still fresh and fun, would recommend to any that are fans of the previous games OR those looking for a fps change from battlefield and cod.
Gotta say, it's definitely the most tense out of all the WW1 games from BlackMill. Gunplay feels great and atmosphere is immersive. Some maps probably need a bit of balancing but otherwhise a straight recommend if you liked the other titles!
Right now. It's just okay. There's a lot of issues, especially hit detection. The game is simply too inconsistent to recommend right now. Sometimes your shots all line up fine, other times, you swear you have no idea why you're missing. The only around that is to brute force HD with Pistol or MGs. Far too many classes have pistols. Bad spawns, horrendous pop-in. Also some of the missions where the attackers start on rowing boats in the middle of the ocean might as well be a free 25 kills to the other team, for no reason. Also some of the maps that are big open deserts? A few competent players can bleed the attacker tickets dry with very little effort. Needs far more Officer abilities to compensate. I get what they're going for, and there is a good game underneath but they need to dig quickly to find it.
10 numara oyun! Hissiyat atmosfer çok iyi, özenle hazırlanmış. Road Map'te güzel gözüküyor geliştiricilere şimdiden teşekkürler bu güzel oyun için.
Hitreg is a problem and bullet velocity is unrealistically slow and models of players disappear and reappear when only parts of their body are visible. Lots of sway and shake mechanics to make gunplay more annoying than the parts above already make it but other than that its fun.
I liked all of the WW1 games of these devs, and I really wanted to like this one, but simply cannot. The game in it's current state is anything but fun, mainly because of the following flaws: 1. The game wanted to be more hardcore and less arcade-y. Sure. But such a game requires proper hitreg and responsiveness. The hitreg in this game is catastrophic, probably the worst I have seen in any shooter game. There were dozens of cases where the sights are clearly on target and you somehow miss. In a game that deliberately has slow movement and bolting, this becomes very frustrating very quickly. This becomes even worse when in close combat, one of these weird misses gets you killed. The community quickly found solutions - at this point, almost everyone is spamming pistols, and British infantry just usually run and gun with Lewis LMGs. The hardcore-realism nature of the game breaks completely because bolt-action rifles are so unreliable. 2. There are some very severe desync issues. It happened several times that at a very modest (~30) ping, you get back into cover around a corner, and then a shot fired by a player around the corner kills you. Combine that with some players playing on 250 ping, and the whole precision aspect of the game is lost. 3. Server setup is really bad. Had a fun, close game between two teams? Pity, after the game ends, everyone leaves, leaving a 50-player server with 20 or so players for the next map. Sometimes, the server fills up quickly, but that's not guaranteed. Unless you love playing with bots, back to the menu you go, to find another server. Most of the time, those games are already in progress, so in many cases, if you simply want to play against humans, you will have to join in-progress games. 4. Speaking of bots. While they are not particularly difficult to defeat, this game has a decent amount of focus on sneaking and getting into nice flank angles. Bots know where you are, and several times have I found myself getting picked off by a random bot in a spot where humans barely look. Combine this with point (3), and it becomes very annoying to wait until the server fills up and replaces all the bots. 5. Spawn points are very messy. Sometimes, the same spawnpoint will spawn you forward, in some cases literally behind enemy lines. This is actually nice if you wanna commando, but certainly unrealistic. Other times, it spawns you 20m behind the actual beacon, making you having to cross a field under MG fire despite the beacon being in a trench 20m ahead.