
Land on the beaches of Gallipoli and fight intense 50-player objective-based battles on the Ottoman Fronts! Experience WW1 trench warfare and desert expeditions as one of 10 historic classes, armed with authentic weaponry. Gallipoli brings the most immersive WW1 FPS battles yet.
Most likely between $2.7M and $7.5M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 78% | approximately $4.4M |
| PlayStation | $29.99 | 79% | — |
| Xbox | $29.99 | 82% | — |
| Epic | $29.99 | 90% | #23 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $9.99 on Steam · Türkiye (−67%). Compare 18 prices in 15 markets →
Reviews
Themes across 1707 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
Fast paced tactical shooter with a focus on the squad and personal movements. Realistic damage means every shot counts and no choice is without risks. Watch the skies, and don't stay out of cover if you like your head on your shoulders.
Jogao de guerra mais brainrot que ja vi, daora dmais show
Sowie die vorherigen Spiele, jedoch wieder bisschen eigen. Trotzdem sehr guter Shooter
These devs get better and better each game! Izonso was groundbreaking and so is this! fantastic gunplay and immersive environments, buy Gallipoli its amazing.
its grrrrrrrrreat!
Please remove the review prompt.
Teammates have brain damage from all the Arty induced CTE but damn this game is fun.
The weightier movement, new ballistics system, and improvements to how you call in artillery and spot enemies with binoculars makes this a pretty easy recommend for me! The slower pace is exactly what I wanted out of these games in the first place, so for me personally this is nearly a direct upgrade from Isonzo. I do miss the bigger maps, but perhaps it's for the best they're smaller this time around what with how oppressive machine guns are now and the fact the new suppression mechanic means defenders would get a vastly greater advantage from bigger maps while attackers would have to cross that much more ground just to reach the objective. Could do with a bit less UI clutter though, gets pretty hard to tell what arrow is pointing to someone in need of healing or ammo and which is just showing who happens to be nearby at the moment.
very nice
Gayet iyi