
Land on the beaches of Gallipoli and fight intense 50-player objective-based battles on the Ottoman Fronts! Experience WW1 trench warfare and desert expeditions as one of 10 historic classes, armed with authentic weaponry. Gallipoli brings the most immersive WW1 FPS battles yet.
Most likely between $2.7M and $7.5M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 78% | approximately $4.4M |
| PlayStation | $29.99 | 79% | — |
| Xbox | $29.99 | 82% | — |
| Epic | $29.99 | 90% | #23 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $9.99 on Steam · Türkiye (−67%). Compare 18 prices in 15 markets →
Reviews
Themes across 1707 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
harikulade almayan Gavurun dölüdür
tÖrken
从《伊松佐河》过来的,对这么作品期待很大,然而失望更大。 1.兵种太少了,根本找不到适合自己的兵种。 2.画质好是好,场景环境和敌人对比起来很难分辨。 3.我玩这么多年的射击游戏了,这个游戏是唯一让我眩晕的游戏!!!拉个枪栓晃什么晃,显得自己很大制作吗?特别是狙击手,就1-2位置,其他兵种位置也少……(认真来说,这个游戏容易导致人近视) 4.机瞄有时候都打不中人,应该不是延迟的问题,机瞄也晃。 5. 体验感极差,大家谨慎入手,还好我没买DLC
15 hours in and I gotta say it's the most equalizing of the games so far (positive). I'm a veteran of the series being there since the beginning when 'Verdun' was in its earliest stages. I was there when 'Tannenberg' and 'Isonzo' released, and I feel pretty confident in saying I'm a top dog in these games. But 'Gallipoli' is on another level. It's challenging to shoot more than once on a single breath, if you miss your shot you need to either duck in cover or get shot because the reloading is realistic enough that you're not likely to reload in place without getting killed, I love it. Been wanting the Ottoman fronts since my very first time playing 'Verdun' so this is kind of a dream come true. I do think some adjustments need to be made. like 3-4/10 times I spawn in and go to shoot, I'm reloading as if I've already fired. I'm fine with it if it's a misfire type situation (would be cool to have gun jams) but it's likely a bug that needs to be fixed. Bayonet charges are kind of hit or miss in terms of them doing anything even if you reasonably make contact with the enemy. Central Powers need the Arabs as a separate subfaction instead of simply cosmetics for the Turks. If you wear Arab cosmetics you still speak Turkish and if you're playing as an Arab on one of the Asian maps and the netx match is on a Gallipoli map, you need to switch out instead of simply changing the subfaction (I do really like the Indians speaking Urdu that's a really nice touch). All-in-all a 9/10 release, can't wait for more content between maps/ fronts like Caucasia, subfactions, weapons (we need greater variety of weapons, even Tannenberg has more), etc.
The best in the series thusfar
The game needs a lot of balancing. It is basically spawn die repeat. The guns need a lot of fixing. Some feel incredibly weak while you can get killed from 100m with a pistol. The gun sway is way to much when running. The shell shock makes the game unplayable if there is a team that has any clue what they are doing. Hope they fix the issues to make it a great game like the others in the series.
A breath of fresh air
Mad fun best ww1 game ive played
Connection Lost (Cause: ClientTimeout) i worked hard this week. i figure "hey ill play that game that i enjoyed the last one in the series during my ~3 hours of free time for the whole week". i boot up game, i configure keybinds, i go to play game. "Connection Lost" (Cause: ClientTimeout) a few of the things i tried to fix it: restart and update windows, computer bios disabling/enabling ipv6 flushing dns verifying game files creating a server port exception for the ports gallipoli uses checking all defenders, antiviruses, etc, have it as an exception restart router switch wifi networks "Connection Lost" (Cause: ClientTimeout) how to fix?
Could be a great game. performance aint great. prepare for fps drops and stutters. seems to be cpu/gpu utilization issue aswell. if they get that sorted its alot of fun. very immersive. movement is quite good i feel. visually looks great. not recommeded in its current state.