
Land on the beaches of Gallipoli and fight intense 50-player objective-based battles on the Ottoman Fronts! Experience WW1 trench warfare and desert expeditions as one of 10 historic classes, armed with authentic weaponry. Gallipoli brings the most immersive WW1 FPS battles yet.
Most likely between $2.7M and $7.5M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 78% | approximately $4.4M |
| PlayStation | $29.99 | 79% | — |
| Xbox | $29.99 | 82% | — |
| Epic | $29.99 | 90% | #23 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $9.99 on Steam · Türkiye (−67%). Compare 18 prices in 15 markets →
Reviews
Themes across 1707 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
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上手以后其实还挺好玩的,不过现今内容比较少,还是期待后面的更新吧
Amazing Game whit the best gamemode!
Good old ww1 mayhem. Just join and have fun.
This game finally caught up with, "Castle Wolfenstein: Enemy Territory."
This review is overall for the WW1 series Verdun, Tannenburg, Isonzo, and now Gallipoli. Overall Great series, while i have the most hours in Verdun and Tannenburg due to the length of the time they've been released I would estimate that the Gallipoli and Isonzo additions are significant upgrades to the original. I feel few games come close to creating fast paced, enjoyable, and closer to realism aspects of WW1 combat than do the titles in this series. Ranking these games I would have to say Isonzo is my overall favorite (8.4/10) - its quick and easy to pick up. The maps are the very best and its game modes I find the most enjoyable. It's style of attacker-defender objective based combat is augmented by the ability to build defenses and call in a variety of support options. The tickets based attacker system is also very enjoyable as offensives get desperate as casualties mount. Verdun (7.6/10) is my second favorite title in the series, its game mode style of both sides functioning as attacker and defender is quite enjoyable even if it lacks the fancier aspects of the newer titles. This game has the greatest weapon/ squad variety and the maps are heavily focused upon the most desperate trench fights of the war. Gallopoli (7.0/10) has the most unique game mode including landings, the gunplay is well put together. I find the maps are not quite as interesting to me as previous titles with some containing nothing more than open desert-- which is of course true to the nature of that conflict. Overall good game that I would recommend to those looking to play something with more modern game mechanics. Tannenburg (7.2/10) is very enjoyable with excellent maps and fun game mechanics of an almost open objective based map where sides can flank and surround each other. Some maps are more entrenched than others and this game probably has the heaviest emphasis on melee next to the Verdun title.
系列老玩家,感觉这作并没有像很多批评的评论一样变味(相比伊松佐)。 具体谈谈一些明显感觉到的改动:压制系统相比前作更严重也更致命,一发擦肩而过的子弹也会造成足以影响射击精度的抖动和紧张感,很明显制作组希望改善“西部决斗”式的对枪,让先手方或伏击方有明显优势,而不是一发失手后对方可以迅速展开反击,甚至大大方方中门对狙原封不动射回来的情况。 本作的手感未见比前作更软,虽然射击和动作所造成的枪模抖动更加明显与严重,但其效果只是更晕了,并没有明显延长回正时间与射击精度,这个设定提升了上手门槛并惩罚了鬼探头/墙头摩擦这种把步兵战斗打成wot的抽象玩法与乱放空枪的行为。 机枪更难压了,但是散布又没有那么大,与更强的压制效果相配合,对一定范围内的敌人的威慑力是毫无疑问地压倒性的,制作组似乎是希望奖励连续射击,而不是像前作大量老屁股一样把机枪打成不需要装弹,精度更高的连发射手步枪,对此我是支持的,不过pvp中更加分散的步兵攻势让机枪的击杀效率有所降低,这似乎是一个问题。但话说回来,机枪点射本来就是一个非常不历史的诡异玩法,尽管我也曾经从中获利颇多。 养成系统带来的影响似乎更大了,我对此并不支持,作为一个竞技游戏,这是在制造场外的不公平因素。在单机游戏里猛刷十几个小时,就可以让你在pvp中变身(小幅度的)强化战士。
Dört Gözle Bekledim Sonuç Rezalet! Hayatımda Oynadığım En Kötü FPS Oyunu. Gidin 2016 Yapım BF1 Oynayın.
Good, ekhmm.... THE BEST WW1 Shooter in my opinion the Gallipoli beats even the BF1 itself.
10 разменов из 10 Рекомендую!