
Galactic Simulator 2: Stargate is a roguelite simulation game inspired by the Fermi Paradox and the Great Filter. Pilot your ship, gather resources, build stargates, and discover other civilizations as you explore an ever-evolving galaxy.
Modeled estimate, not a reported figure. How we estimate →
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Galactic Simulator 2: Stargate is a roguelite simulation game inspired by the Fermi Paradox and the Great Filter. Pilot your ship, gather resources, build stargates, and discover other civilizations as you explore an ever-evolving galaxy.
As of now, there is no reliable evidence to suggest that extraterrestrials have visited Earth.
— "Where are they?"
N = R* × Fp × Ne × Fl × Fi × Fc × L
N:The number of detectable extraterrestrial civilizations in the galaxy
R*:The rate of formation of stars in the galaxy
Fp:The fraction of those stars with planetary systems
Ne:The number of planets, per solar system, with an environment suitable for organic life
Fl:The fraction of those suitable planets whereon organic life appears
Fi:The fraction of life-bearing planets whereon intelligent life appears
Fc:The probability of a civilization emitting detectable signals
L:The lifespan of a civilization
The Drake Equation helps us understand the probability of extraterrestrial civilizations existing. Galactic Simulator 2: Stargate implements all the components of this formula.
The Great Filter is the idea that, in the development of life from the earliest stages of abiogenesis to reaching the highest levels of development on the Kardashev scale, there is a barrier to development that makes detectable extraterrestrial life exceedingly rare. According to the theory, Galactic Simulator 2: Stargate defines the following Great Filters (evolutionary stages):
Suitable stellar systems and potentially habitable planets
Organic molecules
Prokaryotic cells
Eukaryotic cells
Multicellular Organism
Intelligent Organism
Tribal Stage
Civilizational stage
Civilizations have a probability of failing at various stages of the Great Filter.
Each planet has its own unique appearance and is fitted with real-world physical data.
Build stargates to connect stars, from your homeworld to the vast galaxy.
Supports leaderboards, letting players worldwide discover your unique planet.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Danish, Ukrainian, Russian, Bulgarian, Hungarian, Indonesian, Turkish +20 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
每次开局的银河系都是随机生成的,行星的物理数据都不一样,所以每次面对大过滤器的策略也得跟着变,玩着不容易腻
除了告诉你每个按钮是做什么的以外完全没有引导,一上来就不知道要做什么。
2025年9月7日,分数9,285,250,打到全球分数第一。第二名是6,837,365,第三名是3,842,080,第四以后直接就是920350以及更低了,所谓的20种大过滤器失败没见全过,真的是伪随机吗,游戏一开始还有点新鲜感,马上过程就很无聊很无聊,纯粹的刷数据,打到全球分数第一,都有成绩没做完,离谱。
很有创意的想法,感觉制作者在星球的创建上下了很大的功夫,每次开局都是不一样的地图,每一颗星球也不一样,真的很有种在银河中探索的感觉。
I like it.
来支持下,很不错的资源管理模拟器。 以银河作为主题,喜欢科幻及宇宙的可以试试。游戏UI偏简洁,交互做的还可以。内部还有3D形式结合。 还有些内容没体验完,还需摸索下。。
玩了一会儿,说说感受吧! 刚进游戏就被星空画面吸引了,星球和星门的效果做得挺酷的,尤其是启动星门的时候,音效和光效特别有科幻感,感觉自己真像个星际探险家。 游戏玩法有点复杂,一开始没教程,得自己摸索怎么建星门、怎么管理资源,玩了一会儿才搞明白。喜欢动脑子的玩家可能会觉得有意思,但如果你只想轻松玩,可能会觉得有点烧脑。 每次重开游戏,遇到的星系和文明都不一样,这点挺好的,不会太重复。不过前期资源攒得有点慢,得耐心等,急性子可能受不了。
游戏以模拟银河作为主题,很对我这个科幻迷的胃口。建造星门,殖民链接下一个星系。 我很喜欢恒星系排列在宇宙的样子,看着很舒服。
从一代的看海进化成能开着飞船挖矿搞资源,画面和探索感都上来了,就是新手引导基本等于没有,得自己慢慢琢磨,后期可能会有点没劲。
未来的路还很长很长,深空还有很多奥秘等待着咱们去揭开。也许在这款游戏中,我们能重现火星,点亮生命起源的秘密;也许被黑洞吞噬,草草给出咱们去哪的答案...无论如何,都要勇往直前,不断抵达那些未知的境界。而那些仍在转动的行星,发光的恒星,神秘的黑洞,它们的故事,还在等着我们入库探索... 游戏可以在不断演化的宇宙运动中,体验真实的引力与运行轨道。在这个过程中,咱们会遇到挑战与困难,但正是这些经历,塑造了我们的坚韧与毅力...我们也应该把从这游戏里学到的点滴应用到生活中,保持一颗探索的心,勇于面对挑战,不断超越自我,这些兴许都是我哪来的意义。 本作将想象变真切,化憧憬为体验,为咱们揭开星宇那犹抱琵琶半遮面的面纱,给出探索的可能,如前文所说,仿佛哲学三问的答案呼之欲出--我去哪?我哪来?那我是谁的答案,在启动游戏后,在电脑前操控点选的人,是不是能回答了这个哲学之问呢? 一些基本功方面,如按钮布局,音效配合,易用便捷,跟手响应等,能看出来作者的心意和付出;对于一个小厂来说,能呈现出这样的效果已经ok了,个人感觉也可以,可以推荐。可增加好看可耐的steam点数物品如头像饰品等以吸引装饰党,增加更多受众可能。看得出来原厂商踌躇满志,如这款游戏样是闪亮新星--燃烧吧,你的宇宙!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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