
This game is a new online FPS with a unique rule called “Shop And War.” The objective is to compete for points. There are shops on the battlefield, and players can also participate as merchants of death. Players who become merchants earn more points than those who kill on the battlefield.
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About

with the help of overseas experts on firearms, he has created a game based on MFPS.
Players battle in online mode with up to 5 vs. 5 players and compete for points.
There are shops on the battlefield, and players can also participate as merchants of death.
Players who become merchants have the potential to earn more points than those who kill on the battlefield.
However, this is a battlefield, and merchants are also caught in the crossfire.
Soldiers can kill merchants to disrupt their business.
By protecting merchants while advancing on the battlefield, you can gain an advantage.
This is a certain country at war, and even near the combat zone, many civilians still reside in the area.
They have no place to flee, and continue to visit the market in search of dark merchants to sustain their livelihoods.
To win the war, you need not only a micro perspective of military victory but also a macro perspective of the wartime economy.
While this game may appear at first glance to be a composite homage to established genres,
it is built upon a new, confident PvP system requiring exceptionally balanced tactics.
At first glance, these two seemingly incompatible genres are not unrealistic at all; in fact, they seem to embody the reality of actual warfare more than conventional FPS games ever could.

Many players move in the same way as in a normal online FPS.
Defeat enemies.
Explore the battlefield and find money to use as capital for trade.
Defeat enemy merchants.
Protect merchants.

Those who play as merchants first seek out black market middlemen and procure goods, registers, and shelves.
There are no damage effects for civilian customers.
The price of goods multiplied by a certain factor is added to the team's score.
If merchants function effectively, they can earn more points than soldiers can by making kills.
customize your okyo Sutras!When a soldier dies, a funeral is held
During the funeral, a chant plays for up to 30 seconds, but up to four QTE inputs are required. By correctly inputting the QTE, you can respawn quickly and skip the okyo Sutras.

Relentless Suppression: Slam missiles into the store!!!
Take down the staff with missiles
(No damage will be inflicted on customers or civilians)
※This game is an online game, but even when there are few players available, you can freely include bots in matches.
You can play PvP matches, matches against bots, bot-only matches, and unmanned matches.
※Registering an a free online ID is required during the game, but please do not register your email address or real name. We do not collect personal information. Use any string of characters for your sign-in ID, nickname, and password.
※The sutra audio used in this work is not intended to recreate actual religious rituals.
It is a shortened, edited version of the sutra text for dramatic effect.
It is not intended to convey religious meaning or efficacy.
It is provided solely to allow you to experience, through sound, the atmosphere and cultural impression found in Japanese funerals.
Please understand this in advance.
*As previously announced, the online service for this game will operate for approximately one year from the release date.
We will be shutting down the game’s online servers in August 2026.
From 1 September, even users who own the game in their library will be unable to access the servers following an update.
Those who purchased the game at the very last minute will be eligible for a standard refund.
Translated with (free version)
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, Spanish - Spain, Portuguese - Portugal, Russian, Traditional Chinese, Japanese**languages with full audio support
Reviews
[h1]5vs5のちょっと変わったルールのあるチーム戦FPS[/h1] 日本語対応 自分の拠点や相手チームの拠点に商店を建て レジを奪ったりする要素のあるチーム戦FPSゲーム 相手チームの商人を撃ったりして妨害する要素など 楽しそうな部分が見受けられるが FPSゲームの主流である無料プレイに人が流れており オンラインになっているプレイヤーを探すのが難し目 ワイワイやれるなら結構楽しいのではないか?と思うのだけど 発売後~ホリデー期間にプレイヤーチェックをしていたが マッチングしなかったのが残念 [code] Steamキュレーターで紹介しました [URL=https://store.steampowered.com/curator/41056472/]「3D酔いでもゲームがしたい」[/URL] [URL=https://note.com/gomabeaver]note[/URL]でも感想を書いています、毎日更新しています! [/code]
Fully online unoptimized fps which is completely bugged mess. Low effort unity trash
[h1] 敵を撃て、レジも打て [/h1] スーパー経営シムとFPSを合体させてしまった5vs5対戦ゲーム。 レジ・棚・商品を仕入れて自陣にお店の準備をし、NPCに物を売ることでスコアを獲得できる。 敵を倒してもスコアを得られるが、お店の方がより多くのスコアを得ることができる。 しかし、お店だけ頑張っていると相手に店を襲撃され、スコアを横取りされたり店を閉められたりする。 ゲーム全体に粗削りな部分が多い上に、現状オンラインプレーヤーがほとんどいない。 いろいろなことが許せる身内同士を集められればカオスで楽しいのでおススメ。
(服务器问题解决前) 游戏简介翻译 这是一款全新的在线第一人称射击游戏,拥有一种独特的规则,称为“购物与战争”。游戏的目标是争夺积分。战场上有商店,玩家也可以以死亡商人的身份参与。成为商人的玩家比在战场上击杀的人获得更多积分。 正如游戏简介所言,本作是一款在线游戏,从游戏简介出不难看出制作者的野心,游戏也一定很好玩——为什么我要说“一定”? 因为本作是在线游戏,但在线游戏没有服务器??? 我完全无法游玩,因此请原谅我给出不推荐。 —————————————————————————————— 分割线 —————————————————————————————— (服务器问题解决后) 令人非常惊喜的是,游戏制作组对于玩家的声音非常重视,几乎是在评测发布的第二天,就开始着手解决服务器的问题,部署了亚洲地区的服务器,玩家可以通过新加坡的VPN来访问游戏——但考虑到并不是所有玩家都有VPN或每时每刻都能访问,制作组还特地加入了单机模式,至此,没有任何事情能阻碍玩家进行游玩了。 游戏本身极具创意,有着 “商战模式”(Shop And War)这个独特规则。在枪械专家帮忙下,它以 “MFPS”(模块化第一人称) 为基础打造而成,支持最多 5v5 在线对战,玩家们同台竞技争夺积分。 战场上有商铺,玩家既能当士兵杀敌,也能变身 “死亡商人”。成为商人的玩家,有可能拿到比战场杀敌更多的积分,但战场危机四伏,商人也会深陷战火,士兵还能通过杀商人破坏其生意,保护己方商人就能占据战局优势。 游戏背景是一个战乱国家,交战区附近还有很多平民留守,他们无处可逃,只能找黑市商人买东西维持生计。要赢下战争,不光得有军事胜利的微观视角,还得有把控战时经济的宏观思维。 它开创了 “射击 + 职业模拟” 的全新品类,初看像对经典品类的复合致敬,但核心是全新成熟的 PvP 系统,需要均衡的战术,这两个看似不相容的品类,其实更加贴合真实战争的本质。 核心玩法方面,玩家移动和常规 FPS 一样,要击败敌人、探索战场搜集金钱当贸易资本、击溃敌方商人、保护己方商人。 选择商人职业的玩家,得先找黑市中间人采购商品、账本和货架,商品销售额按特定系数算进团队积分,运作得好赚的积分能超过士兵杀敌得分。 士兵阵亡后会有葬礼仪式,播放最长 30 秒的超度经文,最多要完成四次 QTE 输入,准确输入就能快速重生跳过经文(奇妙的仪式感)。 游戏虽然再外观看来有一定的“粗糙”,但实际体验确实超乎想象的精彩,每天的在线人数实际上不少,在我看来,本作除了有一点优化问题以外,在它应尽的职责范围内,堪称完美。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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