
A reflex-testing 2D Platformer Runner set in a dark, gothic universe. Utilize core mechanics like double jump, wall jump, and precise dash/slide to overcome deadly obstacles and logic-based trigger puzzles. A demanding challenge awaits players who crave speed and adventure.
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About
Fuu is a high-octane 2D Platformer Runner experience set in a gothic world governed by shadows and forgotten secrets. The game rewards fast reflexes, flawless timing, and a heart that welcomes challenge.
Take control of Fuu, our mysterious character whose eyes glow with light, and try to survive this eerie, seemingly endless, and trap-filled forest.
The game moves beyond a traditional runner, demanding you fluidly combine a set of essential platforming moves.
Core Movement System: Progress relies on the expert use of fundamental platforming actions such as the double jump, wall jump, and the crucial, quick-reaction precise dash/slide. Every section is meticulously designed to be conquered through seamless combinations of these movements.
Reflex Testing and Difficulty: Each level is packed with suddenly appearing traps, dynamic moving platforms, and small gaps designed to push your reflexes to the limit. When you fail, you instantly restart, engaging in a trial-and-error loop until you achieve the perfect run.
Mysterious Puzzle Elements: Speed alone won't suffice. To advance, you must solve small, trigger-based puzzles interspersed between platforming sequences. These elements require logical thinking, such as pressing buttons in the correct sequence or using precise timing to bypass a specific obstacle.
Progression and Goal: Your primary objective is to complete all challenging regions of the gothic forest and uncover the secret behind the mysterious light spheres surrounding the character. Each new region introduces increasing difficulty and unique mechanics, appealing directly to adventurous players.
Can you escape this dark and demanding realm?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Simplified Chinese, Portuguese - Brazil, Bulgarian, Danish, Indonesian, Dutch +91 more
Reviews
[h1]2つのアクションで進んでいくラン&ジャンプアクション[/h1] 日本語未対応、早期アクセス 自動で走る自機が仲間を集めつつ ジャンプしたりスライドしながら進んでいく アクションゲーム 基本的に地形やトゲが敵であり 2段ジャンプなどを駆使しながら移動するのだが 一点だけ問題があるとすれば 先が見通せないことにより 落下した時のトゲが理不尽に感じる部分 リトライはしやすいのでそこまで難易度は高くないが 地形やトゲ、奥にある物がもう少し見やすいといいな と感じた [code] Steamキュレーターで紹介しました [URL=https://store.steampowered.com/curator/41056472/]「3D酔いでもゲームがしたい」[/URL] [URL=https://note.com/gomabeaver]note[/URL]でも感想を書いています、毎日更新しています! [/code]
This game focuses on simple mechanics that let you play using only two buttons, with a straightforward objective of reaching the exit. There is no story or background, and the game never explains what you are. Your character is just a simple creature, shaped like a furry ball with eyes. The character moves forward automatically, and your only control are two buttons. You can jump, double jump by pressing the button twice, and dash, which works both on the ground and in the air. You can dash multiple times in a row, and in some sections this is required. Every move is essential for avoiding the many obstacles scattered along the path. At first, these are mostly red spikes, but later stages introduce lasers, saws, and pits. Turning around is possible, but only when you double jump into a wall, and it is always part of progressing through a linear level. Timing is the most important skill, since obstacles are often placed in ways that make you jump directly into danger. To survive, you need to jump earlier than expected or correct mistakes with a double jump and especially with a dash. Because the jump height is quite high, you often need to cancel a jump with a dash. The dash is also pressure sensitive, meaning the distance depends on how long you hold the button. There is a maximum distance for each dash, but you can chain several dashes together. Along the way, you collect eggs that instantly turn into small creatures that follow your movements. Each new egg extends the line behind you, making it look very similar to the classic snake game many of us played on our phones. However, the eggs exist only to show off your score at the end of a level. You can easily miss them with a bad jump, and all of the creatures disappear when you die. This makes collecting every egg and finishing a stage without dying extremely difficult. Thankfully, eggs are not required for progression, and you advance to the next stage no matter how many you collect. You also do not need to finish a stage in a single life, since checkpoints are placed very frequently, often after just a few obstacles. With only ten stages, the entire game can be completed in about half an hour. That said, the game is currently in early access, which suggests that more stages will be added in the future.
居然很快就通关了,总共就10关
有中文 没成就 芙乌 《芙乌》是一款节奏明快的 2D 横版跑酷游戏,故事设定在一个由暗影与被遗忘的秘密所支配的哥特式世界。游戏考验玩家的敏捷反应、精准时机把控,以及敢于挑战的勇气。 操控我们这位双眼闪烁着灵光的神秘主角芙乌,设法在这片阴森诡异、仿佛永无止境且遍布陷阱的森林中存活下去。 游戏机制与内容详情 本作突破了传统跑酷游戏的框架,要求玩家将一系列核心的平台跳跃操作流畅衔接。 核心移动系统 游戏进程的推进,依赖于玩家对二段跳、墙面跳跃,以及关键的、需快速反应的精准冲刺 / 滑铲等基础平台跳跃动作的熟练运用。每个关卡区段都经过精心设计,唯有将这些动作无缝衔接,方能成功通关。 反应考验与难度设定 每个关卡都充斥着突然出现的陷阱、动态移动的平台,以及考验极限反应的狭窄空隙。一旦失误,玩家将立即重新开始,通过反复尝试,直至完成一场完美的跑酷。 神秘解谜元素 仅凭速度远远不够。想要继续前进,玩家必须破解穿插在跑酷环节中的小型触发式谜题。这类谜题需要玩家运用逻辑思维,例如按正确顺序按下按钮,或是把握精准时机以越过特定障碍。 游戏进程与目标 你的核心目标是闯过哥特森林中所有险象环生的区域,揭开萦绕在主角周身的神秘光球背后的秘密。每解锁一个新区域,难度都会提升,同时还会引入独特的游戏机制,专为热爱冒险挑战的玩家量身打造。 你能否逃离这个黑暗凶险的领域?
Despite being early access, Fuu is a fun fast paced 2D platformer with a charming gothic theme. The forest environments are eye candy and visually striking, blending dark tones with beautiful detail. Fuu and his smaller counterparts are small and genuinely cute, which adds warmth to the atmosphere. The trigger based puzzles and tight squeezes can feel difficult at first, but with persistence they become satisfying and to master.
Oynarken sıkmayan çerez oyunlardan, geliştirilmesi gereken noktalar var fakat oynarken sıkmıyor gayet eğlenceli
[h1]Fuu — 79 min played | No achievements[/h1] [quote][b]TL;DR[/b] — A clean little indie platformer with a Super Meat Boy vibe (but way more forgiving). Progressive difficulty, good rhythm, satisfying “one more try” loop. Recommended… on sale (because it’s short).[/quote] So this one was suggested to me through my curator group, and I’ll be honest: that feels good. Someone trusted me to give it a fair shot, so I did. And yeah—Fuu is a small, honest platformer made by someone who clearly built it at home, with that “I just want you to enjoy the flow” mindset. Gameplay is straightforward: you move in a mostly linear path, dodge hazards, and keep pushing forward. You play a little soot-sprite / Totoro-style creature, jumping over crystal obstacles, then later dealing with nastier stuff like spinning saws. The difficulty ramps up progressively, and it’s not “free”, but it’s also not “Super Meat Boy trauma therapy”. You’ll retry, you’ll fail, you’ll learn, and you’ll pass. The pacing is the real win here: quick restarts, clear patterns, and a difficulty curve that stays doable. You’re not stuck for ages on the same screen unless you really want to brute-force it. It keeps momentum, which is exactly what a game like this needs. Visually, it’s clean but limited. Don’t expect 50 biomes or wild variety: the aesthetic stays consistent, and most of the “change” comes from level layouts rather than brand-new environments. Audio is functional, music when you start the game, then jump sound, checkpoint sound,dash sound...that's it ! Price-wise: 4€ feels a bit high for what is basically a short, tight experience. I’m recommending it, but with the same condition I keep repeating for these small titles: grab it on sale. As a first project from a solo dev, though? It’s genuinely encouraging, and I hope it pushes them to build something bigger next. [h2]QUICK SNAPSHOT[/h2] [table] [tr][th]Category[/th][th]Verdict[/th][/tr] [tr][td]Genre[/td][td]Platformer (precision-lite)[/td][/tr] [tr][td]Core loop[/td][td]Run → jump/dash → dodge hazards → collect gems → repeat[/td][/tr] [tr][td]Difficulty[/td][td]Progressive, fair, not brutal[/td][/tr] [tr][td]Mature content[/td][td]No[/td][/tr] [tr][td]Steam Deck[/td][td]Unknown[/td][/tr] [tr][td]Achievements[/td][td]No[/td][/tr] [tr][td]Buy advice[/td][td]Recommended — on sale (short runtime)[/td][/tr] [/table] [h2]VISUALS & SOUND[/h2] [table] [tr][th]What it does[/th][th]My take[/th][/tr] [tr][td]Art / Presentation[/td][td]Clean, consistent, but limited variety. Layouts change more than the visuals.[/td][/tr] [tr][td]Audio[/td][td]Functional SFX, but the music loop gets repetitive.[/td][/tr] [tr][td]Atmosphere[/td][td]Cute “soot sprite” vibe, simple and charming.[/td][/tr] [/table] [h2]GAMEPLAY & TECH[/h2] [table] [tr][th]Category[/th][th]Notes[/th][/tr] [tr][td]Controls & feel[/td][td]Responsive enough, built for quick retries.[/td][/tr] [tr][td]Pacing[/td][td]Excellent rhythm: fast resets, steady progression.[/td][/tr] [tr][td]Tech polish[/td][td]Stable and clean, does what it should.[/td][/tr] [tr][td]Length[/td][td]Short (I finished in about 79 minutes).[/td][/tr] [/table] [h2]RATINGS[/h2] [table] [tr][th]Category[/th][th]Score[/th][/tr] [tr][td]Overall[/td][td]★★★☆☆[/td][/tr] [tr][td]Story / Emotion[/td][td]★☆☆☆☆[/td][/tr] [tr][td]Originality[/td][td]★★★☆☆[/td][/tr] [tr][td]Gameplay[/td][td]★★★☆☆[/td][/tr] [tr][td]Art / Presentation[/td][td]★★★☆☆[/td][/tr] [tr][td]Audio[/td][td]★★☆☆☆[/td][/tr] [tr][td]Pacing[/td][td]★★★★★[/td][/tr] [tr][td]Tech Polish[/td][td]★★★☆☆[/td][/tr] [/table] Curator group: https://steamcommunity.com/groups/mexargaming [/bbcode]
Ist ein doch gutes Jump and Run Game und für mich schwer genug aber empfehlenswert!
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