
In the role of a brave and clever soldier, your mission is to protect the wall from enemy attacks till your last breath with a bow as the main weapon. The enemies become increasingly dangerous through each wave, so you must keep focusing on each shot to ensure no enemy will pass through the wall.
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Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
nothing funny about it, lame and boring
Not funny
더랩 에서 하는 활 게임보다 지루해요.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I think there is potential here. For starters when I got in the game I was wayyy yo far over and could t move to go back. If you push two of the buttons you fly? And I couldn’t reset the view to face my cameras. Again I think you have something here, but it needs work. I do love the idea tho!
Ja bzw Nein! Egal aber Nein und wenn ja, warum nicht? Also echt jetzt, oder?
tried it and won't continue. placing the arrow is hit'n'miss and frustrating. the lab is better at this. graphic look good, but mechanics aren't good enough imo
☀️
Oculus Rift S, grać się da, ale szału nie ma
played an early version of the game. Its gotten worse. the graphics are better which... who cares for a goofy game. the hit box's are kind of ♥♥♥♥♥♥ and the arrow doesn't knock very well. Its also very annoying that the game doesn't have a separate adjustment for sound. Would have recommended this game in the past but not anymore
[b]Technical Info[/b] I play with a Samsung Odyssey+, GTX 1060 6GB, Intel i7-4770, 32GB RAM. Even with my render resolution turned down to 60%, I was still getting frame times higher than 20ms which made it very unplayable for me and causing motion sickness. [b]Play Area[/b] I recommend a standing play area where you can fully extend your arms. My play area is 1.2m (4ft) by 2.1m (6.8ft). [b]My Experience[/b] While I really liked the concept of the game and it feels like a more advanced version of The Lab's Longbow, the poor optimization was a big issue for me. Even at the splash screen, I was getting frame times in the mid 20ms. I was getting high-30ms while in-game. After turning down the render resolution to 60%, I still could not get a playable frame time. I was getting motion sick very quickly with the stuttering. Although my setup isn't a high-end VR system, I can easily get 8ms with supersampling in Beat Saber. The low-poly models of the game should not be a highly demanding game so I believe the issue is in the game optimization. Gameplay-wise, I prefer the controls of Longbow. It gives a better sense of gripping the bowstring and pulling back. This game uses the trigger to hold the arrow and there is no interaction with pulling back on the bowstring. [b]Final Comments[/b] I would like to revisit this game when it is better optimised and gameplay issues are resolved.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.