
In the role of a brave and clever soldier, your mission is to protect the wall from enemy attacks till your last breath with a bow as the main weapon. The enemies become increasingly dangerous through each wave, so you must keep focusing on each shot to ensure no enemy will pass through the wall.
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Languages: English
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Simple tower defence archery game. It gets quite challenging pretty fast. Only 3 levels available but they arent easy to beat. Graphics are low polygon but look fine on vr, perfomance is excellent too. The menu is a bit screwed up, as it always asks me if i wanted to delete my save when i grab the bow and starting a new game. Archery itself is pretty well done. For it to be a free game, its pretty decent, although id like a lower difficulty or powerups like sight or something.
The good: Fine, funny game. Like Valves achery level in "The Lab" only better and with 3 levels. The bad: Putting a new arrow into the string is not so good, it's finicky and annoying. In the first level there is a very distracting bongo player sound coming from the right. I don't know which psycho decided this should annoy the player with no pause, but, please remove it. Besides the really infuriating arrow reload mechanics a fun game. Played on Index.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wish it came with an option to change it to left handed
Funny Archery by Holomia is a VR arcade-style defense game that builds its entire experience around the physical act of archery. It places the player on a castle tower, armed with a bow and a steady stream of incoming enemies, and asks one simple question: how long can you hold the line? The concept is immediately understandable and well-suited to virtual reality, where the act of drawing a bowstring and releasing arrows can feel inherently satisfying. For a short time, the game successfully captures that fantasy, offering a hands-on, reactive experience that leans heavily on immersion and reflex. The gameplay loop is straightforward and intentionally focused. Enemies approach in waves from various directions, and the player must aim, draw, and fire arrows with enough speed and precision to eliminate threats before they reach the castle. The VR controls are the centerpiece, requiring physical motion that mimics real archery. This creates an initial sense of immersion that is difficult to replicate in non-VR formats. Early encounters feel engaging as players adjust to the mechanics, learning how to judge distance, angle shots, and manage multiple targets at once. As the game progresses, it introduces a gradual increase in intensity. Enemies begin to move faster, appear in greater numbers, and exhibit more varied behaviors. Some rush directly toward the gate, while others move unpredictably or attack from less obvious angles, forcing the player to remain alert and constantly shift focus. This escalation adds a layer of tension, as the player must prioritize targets and maintain accuracy under pressure. In these moments, the game can feel genuinely exciting, particularly when juggling multiple threats and narrowly preventing a breach. However, while the pacing improves over time, the underlying mechanics remain largely unchanged. The game does not introduce new tools, abilities, or systems that significantly alter how it is played. Instead, it relies on increasing difficulty to sustain engagement, which can only carry the experience so far. After extended play, the repetition becomes more noticeable, as each wave begins to feel like a variation of the last rather than a meaningful step forward. The lack of evolving gameplay systems limits the sense of progression and reduces long-term appeal. The archery mechanics themselves, while functional, lack the refinement seen in more polished VR titles. There are moments where shots feel inconsistent or imprecise, which can be frustrating in a game that depends entirely on accuracy. Feedback from hits is serviceable but not particularly impactful, making successful shots feel less satisfying than they could be. Over time, this lack of polish becomes more apparent, especially as the game demands greater precision in later stages. In addition to the main tower defense mode, Funny Archery includes a smaller arena-style mode where players face enemies more directly. While this adds a bit of variety, it does not significantly expand the experience. Both modes rely on the same core mechanics, and neither introduces enough new ideas to meaningfully differentiate them. As a result, the additional content feels more like a slight variation than a true extension of the gameplay. Visually, the game adopts a simple and functional style. The environments are clear and easy to read, which is important for fast-paced action, but they lack detail and atmosphere. Character models and enemy designs are basic, serving their purpose without contributing much to the overall immersion. The audio design follows a similar pattern, providing necessary feedback through sound effects but offering little in terms of memorable music or dynamic soundscapes. Together, these elements create a presentation that is adequate but unremarkable. In terms of content, Funny Archery is a relatively small experience. It is best suited for short play sessions, where its immediate, action-oriented gameplay can be enjoyed without the repetition becoming too pronounced. There are no significant progression systems, unlockables, or long-term goals to keep players invested beyond improving their performance. Once the mechanics have been mastered and the available modes explored, there is little left to discover. Ultimately, Funny Archery is a game that succeeds in delivering a simple, accessible VR experience built around a strong central interaction. The act of using a bow in virtual reality is engaging enough to carry the game for a while, and the escalating waves of enemies provide moments of genuine tension. However, the lack of depth, limited variety, and rough execution prevent it from evolving into something more substantial. It is a solid introductory experience for VR archery, but one that struggles to maintain its appeal over time. Rating: 6/10
This works on Arch Linux + Valve Index + Nvidia 2080 + SteamVR 2.8.6 Like many VR games the difficulty starts rising too quickly, given the player is likely to start off disoriented. Also the arrows move about 50% too slowly. If it's still in development it needs more easy levels adding in to the start before the enemies begin jumping, air-surfing (!) and running to the Keep. VR bows are generally okay for hitting enemies coming straight for you, but hitting somebody running laterally, across the vision - as most of these waves do - is much harder. Early on with VR even the easiest introduction to a gameplay mechanic can be enough gameplay, because so much enjoyment comes anyway from the tactility and immersion.
https://discord.gg/XZDCF2E
Very fun! A Great FREE VR experience !
Игра "Funny Archery" - это казуальная аркада, которая отлично подходит для того, чтобы убить время. Простая, но затягивающая механика стрельбы из лука, забавные персонажи и разнообразные уровни делают её очень привлекательной. Понравилась физика полета стрел - она достаточно реалистична, чтобы было интересно прицеливаться, но не настолько сложная, чтобы вызывать раздражение. Юмор в игре присутствует, но он довольно простой и не всем может зайти. Графика приятная, мультяшная, не перегружена деталями, что идеально для мобильной игры. Интерфейс понятный и интуитивно простой. Несмотря на свою простоту, игра обладает неплохой реиграбельностью. Разные режимы и бонусы добавляют разнообразия. Из минусов могу отметить наличие рекламы, но её не слишком много и она не сильно навязчива. В целом, "Funny Archery" - это достойный выбор для тех, кто ищет простую, веселую и увлекательную аркаду на свой смартфон. Рекомендую.
The archery game play is very good for the first map. The physics are excellent, and realistic enough to make playing a real challenge. The problem with the game is on the second map; there is some coding glitch that makes it impossible to progress beyond the fifth opponent you face in the arena. Once you beat him, the next opponent never enters the arena, and you're left standing there by yourself. I've deleted and re-installed the game, but I am never able to get beyond this point. Too bad, because the first map is a lot of fun, but the frustration with the second map ruins the game.
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