
Trapped in a doomed city, you and up to 7 friends must scavenge parts, fix your van, and escape the brutal tornado that approaches. A first-person co-op survival game with escalating disasters and total environmental destruction.
Most likely between $1.2M and $3.5M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $3.58 on Steam · Ukraine (−76%). Compare 15 prices in 15 markets →
Reviews
Themes across 1832 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
BORING. The trailer doesn't do justice how bad of an attempt this really is. DO NOT BUY
very nice game but its definitely got a lot of work ahead, only one map variation for now, 3 unlockable customisation and only levels to distinguish yourself from other players. the gameplay loop is very simple. loot houses be lucky find what u need and repair van and gtfo. the storms are very cool but the game feels barebones right now but it has a lot of potential
Had one playthrough, got sucked up the tornado- a bunch of laughs. then me and my two friends locked in and beat the level in 4 minutes. Thats the entire game. Didnt even live until the EF5 showed up. Fun game, but definitely not worth the price for the lack of content you get. Definitely down to buy it when the add more maps and more randomization to where the truck spawns, but right now this is a playtest.
The worst possible friend slop you can imagine with the worst possible looting game you have ever played. It is fun for friend slop but once you actually try to play the game for what it is, it's lame. The tornado targets players and actively turns toward them. The game has nothing to do whatsoever with storm chasing and is purely a looting game with some wind.
Game has really great visuals and runs well, however a few negative things stand out. 1. Gameplay loop is interesting, but is relatively mundane once you do it once. The side tasks are just as mundane; There needs to be something more than just fix the vehicle. Road map is not promising, as gameplay improvements will just be "fix the vehicle more". 2. There is no form of progression, only a couple cosmetics? I was at least expecting some way to purchase, upgrade, or craft equipment when I saw the work bench; But to my disappointment, there is nothing of the such. 3. Rather dry Lethal-Like elements, get loot, fix van, leave before you die from time restraints. I don't see this game becoming successful if this is the primary scope of the game, especially in such an early access release, I would recommend interested buyers to hold off buying the game till development is in the oven a bit more. Player count peaked 6-7k on release, and has already dropped to 2K avg and still on a downward decrease, if this continues it will effectively be a dead game with no lobbies within the next month or two.
Really enjoyed this game!! The tornados look very cool and are very threatening, I love how random they are. The proximity chat doesnt seem to work well, the volumes are all over the place and often the walkie-talkie doesnt work so we just use discord. Looking forward to updates!!!
they focused on game graphics but barely anything to do in the game
It is a good time with friends. I will say the pick up distance needs to be adjusted. I hope there is more content to add as well as more modes to make each playthrough different from the last. I hope there will be a way to keep progressing with items you find in another playthrough to make it more challenging and fun. I hope this is a long lasting game
Played 6 straight hours of this game last night, first with a full 8 players, then 6-4-3 as people HAD to go to sleep. For an early access game, the loop is pretty fun and the unlockable outfits give you something to strive for. Below are highlights... Pros: -A fun gameplay loop with a high player-count to allow no friend to be left out -The tornadoes are varied in intensity and always pose a great challenge to your objectives -Unlockable outfits are available through completing certain tasks. They possess perks to benefit your crew in different ways (Faster Defib with Downed Player Highlights, Lighter Tools and faster skill checks, etc.) -A true sense of dread when the F5 (The time-aspect of an excursion) is approaching. -A strong roadmap that shows no plans of letting this game fall off. -The overarching objective to repair the van to escape alive while collecting company property and lore-based items remains enjoyable and always gives you something new for readers and lore-enjoyers alike. -The achievement system is creative, making you want to try new things (Like throwing an unreasonable amount of darts into your friends or just trying to find a way to get on top of the van.). It doesn't feel like boxes to check or large numbers to one day achieve. It shows you there are things you can try and ways to be creative within the game. Cons (Most of these simply have to do with the age of early access and don't necessarily mean they won't change in the future): -The one available map can begin to feel stale after several hours of play (Per roadmap, the next is coming in October, though) -While the available outfits to unlock offer good perks, being able to see what the perks are prior to unlocking them would help anyone make a better-informed decision on which path to take to help their friends. -Occasionally the spawn rates of tornadoes on normal difficulty have left me stuck in one crumbling house for a lot of the playthrough. 3-4 dropped on top of me in rapid succession, not allowing me to help the team progress with the crucial items I had on my person. Desired Updates: -As said in cons, being able to see perks of new outfits prior to unlocking them would be great to see what to aspire toward to be an effective team member. -More maps, but I know they are soon to come. -More outfits that seek new parts of gameplay to simplify. -A reduced time to be on fire from 10min to maybe 5min to unlock the firefighter outfit. Sometimes fire doesn't even happen on a map and can make it difficult to progress. (Though, this does add some longevity to the game for those looking to put time even more time in, the perks (Fire resistance and no spread to teammates), don't seem to be worth the effort of unlocking the outfit due to the infrequency of fires. -Customization items to be unlocked through the achievement system if more customization comes in the future. Performance: I listed my specs here, my PC is starting to show its age despite a decent-enough set up. This ISN'T the case for this game. Max settings applied and in my time, I've yet to experience a stutter or a graphical anomaly at all. The game runs very well at this time. Conclusion: At a great price of admission, tornado lovers are going to enjoy this game for quite some time. It's playable solo but far better with friends to help you escape the dreaded F5 that approaches. The use of a mile indicator over a time-based countdown on the F5 keeps the intensity high and keeps you from staring at a clock the whole time. This EA release shows promise and passion for the game being developed. I recommend you grab some friends, have some fun, and keep posted on updates for a reason to come back and enjoy it again!
[h2] Please wait for a sale, or more content [/h2] Funnel Runners is a unique and interesting concept, and I fully believe this game can be good. I do hope to one day come back to this review to change this to a positive. But I was tired after the first 30 minutes, that the next 30 felt more like a chore than a game. At the moment, however, this game feels like a scam. I really hate having to say that, since I always try to find good in games. I cannot, in any faith, let people spend their money on a game that has less content than Steam Next Fest demos. There are many other good games to play over this for less. I cannot, in any way possible, agree with the price point. $15 is way too much for a game like this. I prefer not to refund games, but I could not accept the fact that this game is an actual demo, and should not be sold at this moment. The receptiveness is horrible, and I have played 200 hours of Lethal Company and other lethal likes. I enjoyed those games because of the amount of content, the moddibility, and the challenge to get a better score. This game is not rewarding, and feels like actual slop currently. I only played around an hour with friends, and as far as I am aware, there is only 1 map (there was a ? mark for another, I do not know if there is another in the game, but if I am spending $15 on a game, I would prefer more than 1 map after playing an hour.) While Lethal, Repo, and even Phasmophobia have scoring and rewarding, this game did too, but it was, well, bad. You never feel rewarded, which is what makes the games mentioned earlier fun. The whole game loop is: 1. Go into storm 2. Run around neighborhood finding stuff to repair your truck 3. Leave 4. Repeat again. I get a lot of the lethal or friend games are kind of the same, but there is so much more to it. This game just feels like a giant fetch quest. To make it more aggravating, you only get 3 equipment slots. That is limited, but is fine, except 75% of the items take up 2 or all 3 of these slots. It gets aggravating having to grab a tire, take it back to the truck, then go back to the house, grab the jack, take it back to the truck. Then, you go back to the same house, grab a toolbox, take it back to the truck. Finally you can repair the tire. The storage box isn't even a storage box. They shouldn't even call it that because YOU CANNOT STORE ANY GEAR. The whole purpose of the box is to store documents you find laying around. These documents (tapes, files, newspapers) do not actually do anything except give you some extra XP at the end. At least the bones in Phasmophobia did not take up an inventory slot, and it felt fun trying to scavenge for them. Every time you do a task, you are met with a quick time event. EVERY TIME. This wouldn't be an issue if there was actual some variety in them, but it is always the same thing. You are met with a circle with a green spot that you have to hit, and you have to do this for every task. It is so boring, failing doesn't do a thing except make you start over. I would rather spend time trying to lockpick a door in Fallout than do these dumb quick time events. I am sorry to the developers, but this is not a good state for the game at all to be released. For $15, you are selling a demo. I played demos from the Steam Next Fest that had way more content than this game did. I am telling every customer that right now, you can spend the same amount of money an a large number of coop games that have 10x the content this game does and way more replayability. I genuinely question if some of these reviewers are actually real people or not because the game is such a scam in its current state.