
Trapped in a doomed city, you and up to 7 friends must scavenge parts, fix your van, and escape the brutal tornado that approaches. A first-person co-op survival game with escalating disasters and total environmental destruction.
Most likely between $1.2M and $3.5M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $3.58 on Steam · Ukraine (−76%). Compare 15 prices in 15 markets →
Reviews
Themes across 1842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Is this your game? Tell us your real sales — we'll mark the estimate as developer-verified and use it to calibrate everyone's. Share your numbers →
positive critical· bar length = how often the theme comes up
Reviews
I guess it has potential but right now it's barely a tech demo. Wait until it gives you a few hours of playtime at least. There's one map with two difficulties. We've finished the same map twice now on Normal and we're level 3... you require level 10 to switch to Hard difficulty, lol. Again, it's super early and with a single map (even though random) there's not enough content to get more than one gaming night out of it.
Yeter artık lethal company i ısıtıp ısıtıp farklı oyun gibi çıkarmayın.
its a fun game me and my sister have enoyed
Despite someone adding the tag, there is no Singleplayer mode for this game, at least not yet.
This is a very fun little game as it currently stands. Can't wait for the upcoming improvements talked about in the roadmap. Yes as of the current standing there is only one map, however there are plenty of things to do in ways of having fun with your friends. The four current available skin/classes you unlock are fine as this is an EARLY ACCESS game. This game has plenty of room for growth and future additions and I am excited to see where it goes from here. I have spent more money on worse games and this one only being $15 is amazing for how much potential it has. All in all if you have a couple friends or trust the public lobbies you can have a wonderful time in this fun game.
The game is enjoyable, but it lacks Arabic localization; something is ruining it, like the way you select the car's location and the body's location.
[h1]Funnel Runners[/h1] Ждала выхода игры и сразу же купила, как только она вышла. Игра зацепила интересным концептом - похоже на некоторые игры в совокупности, но с тематикой природы, торнадо и тому подобное. Стало интересно поиграть в это. И действительно, игра классная. Мне понравилась графика и геймплей. Да, там мало контента, но это пока что. И цена - ну, я бы не сказала, что у разработчиков звёзды в голове :) В общем, жду новых обновлений, чтобы поиграть вновь в эту игру.
Fun But gets repetitive redoing the same thing each mission will be nice for a few different maps and to also have vehicle damage after a passing tornado and having to repair the vehicle too
Игра с огромным потенциалом и отличной оптимизацией, я честно когда смотрел трейлер думал что мой проц этого не вывезет, да и игра еще в раннем доступе, а как правило в играх в раннем доступе плохой оптимизон, так что врядле потянет, но понял что ошибался сама по себе игра отличная.
First of all, the game looks amazing. I genuinely have no idea how it only takes up 4 GB, but I hope more developers manage to achieve this level of visual quality without enormous install sizes. It also runs really well, although I have a fairly powerful PC, so I can't say how that translates to lower-end hardware. The sound design is solid overall, but the audio mix feels inconsistent. Sometimes the game is extremely quiet, then a thunderclap blows out my eardrums out of nowhere. The radio also feels unreliable. I'll hear one teammate perfectly while another is barely understandable, either because they're too quiet or the radio effect becomes too distorted - and I have no clue if it's the desired effect or a bug, but right now it plays like a bug. The gameplay could use a bit more polish - game aims for realism, but it comes at the expense of fun. For example, losing connection to the camera (that's literally on your head) while a tornado throws you around inside a house, or being unable to say your last goodbyes over the radio because you've been launched 300 feet into the air - it feels more frustrating than immersive. The game leans into the Phasmophobia-esque formula, but I don't think it has a strong long-term objective yet. Right now it feels like we're entering the tornado zone just for our van to break apart there, and right after we scavenge local citizens belongings we run away. I'd love to see a bigger purpose for Apex employees - recording tornadoes, collecting research, deploying instruments, or investigating weather phenomena - i.e. something to force players to engage with the game's main features - with recovering the van becoming a "secondary" objective instead of the main one. The destruction system is fantastic, but it also feels underused. I'd love to see it integrated into exploration and problem-solving. Maybe certain buildings can only be accessed after a tornado tears away part of the wall, or players can find ladders to reach upper-floor windows, or use an axe to break into houses instead of the current crowbar minigame, which feels a bit awkward - right now it's either the house has boarded doors or not, and it only matters until u find a crowbar. I also ran into a bug where the electricity effect can leave you permanently stuck in the falling animation if you get wedged into a car or another object. The only way out was to wait until a tornado eventually freed me. Overall, I think the game has a lot of potential to become a great Phasmophobia-esque co-op experience. I really like the shorter run structure, but I think the gameplay should lean a little further in one direction - either a faster, more arcade-like pace, or expand the decision-making and objectives to create more meaningful choices during each run. Right now it feels like it's trying to do both, without fully committing to either.