
Trapped in a doomed city, you and up to 7 friends must scavenge parts, fix your van, and escape the brutal tornado that approaches. A first-person co-op survival game with escalating disasters and total environmental destruction.
Most likely between $1.2M and $3.5M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $3.58 on Steam · Ukraine (−76%). Compare 15 prices in 15 markets →
Reviews
Themes across 1832 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
How am I supposed to play when I cant see ♥♥♥♥ from the dark?
언젠가는 또 하겟지...
good
This game has a good core premise and is, for the most part, very playable. My friend and I started out intending to do a single round and ended up playing for 2 hours. It is still very rough around the edges with respect to the overall feel of the gameplay, but the good news is, the developers seem very active and motivated to improve the game. What works: The idea of scavenging supplies to escape from a massive tornado while smaller disasters dynamically change the landscape over time is a really good one, and fairly unique among games I've played. There is decent variation in exactly what steps you need to take to survive thanks to randomized repair needs and spawn locations for equipment. What could improve: The pacing and difficulty are a bit off with smaller groups. With just the two of us it took 5 attempts to succeed on training difficulty. This is most likely due to a lack of accounting for group size and scaling the challenge appropriately. Smaller groups need more time to search the same space, so that is the most obvious variable to scale. While there is a time and place for reflex-based QTEs, it doesn't belong in EVERY interaction. Different minigames based on the task you're performing would greatly improve the overall feel of the game. There aren't really any real, lore-based objectives to speak of. Adding some would improve the immersion and replayability by giving us a clue about WHY we are there, and giving us different, unique things to do every playthrough. Alternative routes for surviving the big storm at the end might also be a plus. After a certain point, even though the storm is not there yet, the QTE's become impossible, and you are just left to wait out mission failure. I'd argue there should be an alternate survival path players can attempt that remains viable even in the final seconds.
It's almost a $15 demo as is, which I can't in good conscience recommend (but I'm giving it a thumbs up anyway, because it is good), but there is good potential here. Currently, there is only one map with another planned for October, and once this thing gets a couple maps under its belt, this could be a real co-op contender. Here's hoping we get rainforests with flooding, or bay cities with tsunamis, and eventually eclectic fare like Kaiju prowling cities, Dinosaur Theme Parks, floating alien saucers, the works. The core gameplay is just fun.
si
Super repetitivo
Mínimo necesitas 6 personas para poder armar el vehículo de escape, entretenido! debería haber mas mapas.
игра ♥♥♥♥♥ тупорылой
Great game with lots of good and fun to be had, however the lows you have are real low my personal major issue: you'll have a 2/3 chance to have fun and the other 3rd is called acid rain: usually you wont have umbrellas to cover everyone in the group, the idea here is to split in groups of 2-3 however this makes it quite difficult to find everything since your search radius is essentially halved or worse. Ontop of this there's a good chance only 1 or no umbrellas will spawn in the van and the rain will start immediatly, and there's no whimsical funny factor to this either like with the lightning it's just, oh I'm dying of DoT damage and I can't do anything about it. the same qte event for everything seem uneeded, especially since changing a tire becomes almost impossible when the f5 gets closer, it works for the doors but it seems odd to do a dbd qte for simply pouring something in, I hope these will change in the future. the radios seem to work very inconsistently, but I assume that'll get fixed in the future. and gving a tutorial prompt every round also seems a bit odd.