
FUNGI is a strategic online multiplayer game. Grow from a single cell into a multicellular fungus by leeching mass from other players. With the right strategy even smaller fungi can be a threat, so watch out! Play classic Free For All or hold your own in the exciting Battle Royale.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good game
It's a nice game. Sadly it's stopped the server for online battles, or it would be even more interesting (and more difficult for me).
Skip this review, just doing Awards Tasks xD
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
本来是个不错的游戏,有一定策略性,挺好玩的,但是游戏的服务器已经关了,没法联网,而且成就也锁了无法解开,虽然steam不认这些成就。
FUNGI by Nonline Studios is a minimalist multiplayer strategy game built around an unusual but intriguing concept: growing and managing a living fungal network in real time while competing against other players doing the same. Instead of controlling characters or units in a conventional sense, the game asks you to think more like an organism—expanding, connecting, absorbing, and defending your structure as it spreads across a shared space. It’s a concept that feels abstract at first, but one that reveals a surprising amount of tactical nuance once its systems begin to click. The gameplay centers on placing nodes and linking them together to form a network that transports resources, referred to as mass. This mass is both your lifeblood and your weapon, allowing you to grow stronger, extend your reach, and overpower competing networks. Expansion is essential, but it comes with inherent risk. The more territory you claim, the more exposed your structure becomes, and poorly managed connections can quickly turn into vulnerabilities. This constant tension between growth and stability forms the backbone of the experience, forcing players to balance ambition with caution at every stage of a match. What makes FUNGI particularly distinctive is its indirect control scheme. Rather than issuing commands to units, you manipulate the flow of mass through your network, adjusting connections and redistributing resources to respond to threats or capitalize on opportunities. This creates a slower, more deliberate style of play compared to many real-time strategy games, where success depends less on speed and more on foresight and spatial awareness. There is a satisfying moment when the system “clicks,” and you begin to see the network not as a collection of nodes, but as a fluid, interconnected organism that can be shaped and optimized. The multiplayer component is central to the game’s identity. Matches are built around direct competition, with players vying to outgrow and outmaneuver one another. Modes such as free-for-all emphasize dominance through expansion, while shrinking play areas in battle royale-style matches force confrontation and accelerate the pace of conflict. These scenarios create a dynamic environment where alliances are temporary, positioning is critical, and timing can determine the outcome of an entire match. The inclusion of power-ups adds another layer of strategy, offering short-term advantages that can turn the tide when used effectively. Despite these strengths, the game’s reliance on multiplayer is also one of its biggest weaknesses. Without a healthy player base, the experience loses much of its appeal. The systems are clearly designed with active competition in mind, and without it, the game feels incomplete. There is little in the way of meaningful single-player content or alternative modes that could sustain engagement independently. This makes the overall experience heavily dependent on community activity, which can be inconsistent over time. Visually, FUNGI adopts a clean and abstract aesthetic that prioritizes clarity over detail. Nodes glow against simple backgrounds, and connections are represented by thin lines that shift as resources move through them. This minimalist approach makes it easy to read the state of the game, which is crucial for a strategy-focused experience, but it also results in a somewhat sterile presentation. There is little variation in environments or visual progression, and the lack of atmosphere can make extended sessions feel visually monotonous. The audio design follows a similar philosophy, offering subtle cues that support gameplay without adding much personality. In terms of depth, the game offers a solid foundation but limited expansion beyond its core mechanics. There is genuine strategy in how players manage their networks, defend key points, and exploit weaknesses in opponents’ structures. However, the absence of additional systems—such as progression, customization, or varied objectives—means that the experience does not evolve significantly over time. Once the core mechanics are mastered, the challenge becomes one of execution rather than discovery, which can reduce long-term engagement. As a free-to-play title, FUNGI is easy to approach and experiment with, and its unique concept makes it worth trying for players interested in unconventional strategy games. It offers moments of genuine tension and satisfaction, particularly in matches where multiple players are actively competing and adapting. However, its limited scope and reliance on an active community prevent it from fully realizing its potential. Ultimately, FUNGI is a creative and thoughtfully designed game that stands out for its originality and strategic focus. It successfully transforms an abstract idea into a functional and occasionally compelling experience, but it struggles to sustain that engagement over time. With a stronger player base and additional content, it could have evolved into something far more substantial. As it stands, it remains an interesting but somewhat constrained experiment. Rating: 6/10
还不错
唔,小游戏。。。
☀️
只有单人引导模式。不能线上。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.