
Rebuild an abandoned theme park in this first-person simulation. Build rides, shops, and decorations, keep guests happy, earn stars, unlock upgrades, hire staff, stop troublemakers, and turn your park into a famous attraction.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Welcome to Fun Park Simulator, a first-person management simulation where you rebuild and run an abandoned theme park from the ground up.
Start with an empty, forgotten park and turn it into a lively, famous destination. Build thrilling attractions, place food stands and shops, decorate every corner, and design the park exactly the way you want. Every decision is in your hands.
The game is played entirely in first-person view, letting you experience your park up close while managing every detail.
Keep your guests happy to earn more money and attract even more visitors. As your park’s star rating increases, new attractions, features, upgrades, and special content become available. A better park means more guests, higher income, and greater challenges.
Hire employees to help manage daily operations and make your job easier. But be careful not all visitors behave well. Some guests may damage the park, and it’s up to you to stop them and protect your attractions.
Paint walls and attractions
Create your own unique designs
Upgrade rides to increase speed and unlock special features
As your park’s rating rises, it becomes more popular and even special VIP guests may start visiting. Improve, upgrade, and expand to turn your park into a world-famous amusement destination.
Your journey begins with selling tickets — how far you go is up to your management skills.
Genres
Stats
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Polish, Portuguese - Portugal, Russian, Simplified Chinese, Turkish*languages with full audio support
Engagement
Reviews
норм
Gra ma duży potencjał gra . Gra się przyjemnie ale mam kilka uwag chyba , że się da a ja o tym nie wiem - zmiana cen - więcej inf. co było dobre w parku a co złe ja widziałem błąd goście pisali brak toalet toalety były nie wiem czy to błąd czy nie ale mam kupić Automat z maskotkami a on cały czas jest zablokowany owy bład brak aktualizacji Gwiazdki Oceny . Jako , że uwielbiam symulatory życzę powodzenia chętnie zagram w wersje EA
looks like a good game the porlogue has a few few problems hope there not in the full version of the game like the balloon ride don't show on the computer nor can you get staff for the ride. there is no auto save and the game stopped and I lost ever thing I had done sot had to start again. another thing I noticed the tech person never came out the hut so I still had to fix every thing in the park.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 29 reviews with recorded playtime.
After sinking nearly 4 hours into the prologue, I can confidently say this game has the bones to be a fantastic simulator. That said, it is a prologue, so I fully expected a few bumps in the road. The biggest hiccup for me? Reloading a save file completely vaporized my custom paths. It’s hard to build a theme park empire when the infrastructure literally vanishes into the ether. The Early-Game Grind Right now, the progression curve feels a bit sluggish. Cash is incredibly hard to come by early on, and the game is a bit too secretive about its progression mechanics. For instance, there is zero guidance pointing you toward the research tree. I think you gain research points per level, but since the XP bar is currently playing hide-and-seek, it’s hard to tell for sure. Oh, and my ticket booth apparently started a union—a glitch has duplicated my staff, so I currently have two employees crammed into a one-person booth. Cozy, but highly inefficient. The Early Access Wishlist 🛠️ To make the upcoming Early Access release truly shine, here is what needs some fine-tuning: Upgradable Tools: I spent roughly 75% of my playtime playing "Repairman Simulator." While it passed the time, being able to upgrade tools so things don't break constantly would be a massive quality-of-life improvement. Park Economy Control: We definitely need the ability to adjust prices for game machines and food vendors. Let me live my true capitalist dreams. Better Animations: It would be great to see customers actually playing the claw machines and the basketball game instead of just standing there. Sturdier Benches: The park benches currently have the structural integrity of wet cardboard. They shouldn’t be breaking every five minutes. Ride Intensity Calibration: We need some intensity ratings. I watched multiple fully grown adults aggressively throw up after a gentle spin on the Teacups. That feels statistically improbable. Smarter AI Behavior: Guests shouldn't sprint straight to the rides the second they enter. They need to mix it up—hit a food vendor, play a game, or browse first. UI Alerts: Please add alerts for when customers are waiting at an unstaffed vendor or when trash bins are overflowing. Clones, Clones Everywhere: Seeing 7 or 8 identical character models walking past each other in a row feels less like a theme park and more like The Matrix. More model variety is a must. Cheaper Early-Game Rides: It took 6 in-game days of brutal grinding just to afford one new ride (even with food and game revenue helping out). We need access to cheaper attractions early on. Customer Feedback: Let customers display dialogue bubbles showing what they want to order, and give them some audio life! I want to hear excited cheers on the coasters and disappointed sighs when a ride sucks. The Porta-Ploo Crisis: The early-game portaloos require constant, non-stop maintenance. I have seen portaloos at a three-day music festival survive with more dignity than the ones in this game. Final Thoughts Overall, the core gameplay loop is addictive, and the game has massive potential. I sincerely hope the developers keep pushing forward and don't give up on this project. I’m genuinely looking forward to the full Early Access release!
保存不了存档,退出了就回到解放前
Park Simulator: Prologue needs a bit of work here & there the game-play was ok mechanics needs a bit of work Overall Quite a nice demo game seems ok
[h3] Could be better [/h3] Thanks for developments I recorded a video of me playing the game. You can watch it here https://www.youtube.com/watch?v=iokCMPKE1Co
I win a lot of money, super good game, nice we got some help. . When you get an open ticket to raise the price, it's easy to make money.. Can't wait for the full game to come out.
Dobrá oddychovka. Má to ešte dosť problémov. Po nahratí uloženej pozície zmizli postavené cesty, toalety sa z drahých velkých prehodili na lacné mobilné toalety. Npc postavy by potrebovali vylepšiť lebo sa zasekávajú pri atrakciách.
the biggest issue i have with this one, is there is no way to end the day or sleep... you apparently do not have a house or shack or trailer or something to stay in and there are no keybindings for it (which is extremely weird considering that this aspect is included in the game.) so that is a fail... aside from the gamebreaking limit above the game runs realitively smoothly, the rides/machines/benches break down way too quickly however making maintenance a nightmare. also the beginning setup makes no sense, who would go to a park that only has ONE RIDE and nothing else there... it might make sense if you could set the pricing super low to attract people, but you cannot set pricing for the tickets... also, you would have to have at least one staff member/employee to run the ride while you work on other aspects of the getting the park into workable shape, like clearing areas and doing maintenance not to mention ticket sales at the start... the game has a TON of potential but needs a TON of work as well. overall i cannot recomend this as is, its like buying a car but you are only getting the chassis and not the rest of the vehicle with it. (i hope they add and do a ton of work on this, i really would like to have this one be a success as a game.)
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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