
A JRPG adventure to uncover the secrets of Mount Fuji. Featuring 5 classes with the ability to train characters up to level 9999.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A JRPG adventure to uncover the secrets of Mount Fuji.
Featuring 5 classes with the ability to train characters up to level 9999.
The world where people have become rare...
Meanwhile, rumors are spreading that people are disappearing one by one at Mount Fuji,
and I have made up my mind to uncover the secret of Mount Fuji.
Five classes: Shogun, Ninja, Archer, Mage, Younger sister
Maximum Level: 9999
Time Progress(Active) battle: Thrilling real-time battle
A battle where up to 5 characters can join the party
Basic Skills: Automatically acquired upon leveling up
Life Skills: Fishing, Farming, ETC
Skill Book: Choose desired skills to develop a unique character
Recruit a party to acquire all classes
Legendary items that can be acquired with a low probability
Virtual PvP, Ryokan(Automatic exp gain), Omikuji, Treasure, ETC
Fullscreen/Windowed mode: F4
Default key: Arrow Keys, Enter, Esc, Mouse
Keybinding support
* ふじさんのぼり (Fujisan Nobori) means 'to climb Mount Fuji' in Japanese.
Start the adventure.
Genres
Reviews
默認是 Japanese ,想要選擇別的文字需要在beta選擇 Simplified Chinese 、 Traditional Chinese 、 Russian Fujisan Nobori 目前並無發現任務指引,可能會導致初玩的新手進入之後會一臉懵逼,即使是 Early Access 階段也肯定希望盡快完善,不要讓玩家有“我是誰?我應該幹嘛?”的疑惑 畫風一看就猜想是 RPG Maker 開發的,既然如此,建議還是往色色的方向發展,因為這個製作工具在我認為競爭力不足,畢竟優秀的製作工具有那麼多,色色才是第一動力
Update my review : Definitly a IA SLOP. there is no question about it. Personally, i belive IA can be put to a good use, so there is space for it in almost every field, but in here there is almost full made by IA. And its bad, just too damn bad. Incomplete and unbalanced. It deserves praise for some ideas, but it is hardly a complete game. The developer, if they had more time and dedication, could do a better job. I hope the game continues evolving until it becomes something interesting. Three extremely negative observations: 1) Making money is almost impossible; 2) almost everything seems to be made by AI; 3) The character icons are horrible and better sprites are a necessity.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Russian, Simplified Chinese, Traditional Chinese
The game is pretty good. The game starts off pretty slow, though it may improve later on. It has some mechanics such as farming that feels rather useless and simply causes a profit loss should one try to use it and fishing that I have been unable to use. The gameplay itself isn't much, but for a $2 USD game, it provides plenty of entertainment. The level design itself gradually becomes more complex, and all of the enemies have pretty distinct visuals when in combat. The enemy visuals when outside of combat look the same however, though there is a distinction between boss enemies and regular ones. You are also able to pretty much just run away from nearly all encounters. Also note that the setting to change languages is under the "betas" section in properties and not an in-game setting.
有中文 有成就 ⣿⣿⣿⣿⣿⣿⣿⠿⠟⠿⣛⣩⣭⣭⣭⣍⣛⠻⠿⠿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⠟⣵⣾⣷⣿⣿⣿⣿⣿⣿⣿⣿⣿⣾⣿⣮⡹⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⢃⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⡜⢿⣿⣿⣿ ⣿⣿⡟⣡⣿⡿⢹⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⢻⣿⣎⠻⣿⣿ ⣿⢏⣾⣿⠿⡇⣿⣿⠛⠋⢛⣿⣿⠿⣿⣿⡟⠙⠛⣿⣿⢸⠿⣿⣷⡝⣿ ⡏⣾⣿⣿⣿⣦⡘⢿⣿⣿⣿⣿⣷⣛⣼⣿⣿⣿⣿⡿⢋⣴⣾⣿⣿⣿⢸ ⣇⢻⣿⣿⣿⣿⡇⣰⢈⢕⣠⣄⣊⢙⣁⣠⣄⡂⠅⣶⢸⣿⣿⣿⣿⡿⣸ ⣿⣷⣍⣛⣛⣩⢔⣃⡂⣿⣿⣿⣿⣷⣿⣿⣿⣿⠘⣘⡃⣍⣛⣛⣩⣴⣿ ⣿⣿⣿⣿⣿⣿⡘⠿⠇⡻⣿⣿⣿⣿⣿⣿⣿⠟⠘⠿⢇⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣷⣌⡪⠙⠿⣿⠿⠛⠅⣪⣾⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣬⣤⣬⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
is this game supposed to be bad? because it failed at that
This game is still in early stages and needs some story added. It also doesn't have a ton of content yet. If the creator keeps up on this, I can see it being really fun and simple. It's worth the $1.99 to encourage development.
味方が1回行動する間に、敵は3~4回行動してくるので行動する前にやられる。
It seems like this game was developed by a solo developer, especially since I noticed from the update history that it has already been in development for about two years. Keep up the great work! In my opinion, there are still many things that could be improved in the game. I really like the starting town because it is quite large and has a lot of potential. It just needs some gradual improvements, especially with the stages and backgrounds, since some of them feel repetitive. The playable character could also use some improvement. The character image feels a bit too cropped. Maybe the developer could create AI-generated character animations with a green screen background, then remove the green background during editing. This could make the character look more like a GIF with a transparent background and fit better into the game. The prices of items and equipment could also use some balancing because they feel extremely expensive. I honestly don't know where I'm supposed to make money in the early game. There are also not many instructions or guidance at the beginning, so adding some tutorials would really help new players understand how to earn money, upgrade equipment, and progress through the game. I got stuck at Stage 19 because the boss was incredibly difficult, even though I had full equipment. Haha! Overall, I think the game has a lot of potential, and I hope the developer keeps improving it. Good luck with the development!
Fujisan Nobori is an indie Japanese role-playing game developed and published by JIYUTORISEI that embraces traditional RPG mechanics while giving its adventure a distinctly Japanese identity. Rather than sending players into a familiar fantasy kingdom, the game revolves around the mysteries hidden within Mount Fuji, where unexplained disappearances have become an unsettling phenomenon. The protagonist embarks on a dangerous expedition to uncover the truth, turning Japan's most recognizable landmark into the centerpiece of a lengthy dungeon-crawling adventure. While the narrative itself remains relatively straightforward, it provides enough motivation to keep players progressing through an impressive number of increasingly difficult areas. The heart of the experience lies in its extensive character progression. Fujisan Nobori offers five playable classes, each bringing different strengths and tactical possibilities to the party. Whether players prefer the balanced approach of the Shogun, the agility of the Ninja, ranged attacks from the Archer, magical abilities from the Mage, or the more unconventional Younger Sister class, every choice opens new opportunities for experimentation. Character development extends far beyond standard leveling, with an extraordinary maximum level of 9999 encouraging players to invest dozens of hours into building increasingly powerful heroes. Automatic skill acquisition, collectible skill books, and equipment upgrades further deepen the customization system, making long-term progression one of the game's strongest attractions. Dungeon exploration serves as the primary gameplay loop, with more than one hundred locations waiting to be conquered. Battles use an active time progression system that creates a faster rhythm than traditional turn-based combat while still rewarding careful planning and effective party composition. Players can recruit companions to unlock every available class, encouraging multiple playstyles instead of relying on a single strategy throughout the adventure. Rare equipment drops and legendary gear also provide satisfying incentives for repeated dungeon runs, giving dedicated players meaningful rewards for tackling increasingly dangerous challenges. Outside combat, Fujisan Nobori introduces several side activities that help diversify the overall experience. Fishing, farming, treasure hunting, fortune drawing through omikuji, and relaxing at a ryokan all contribute to a world that feels more interactive than a simple sequence of battles. Some of these activities also provide practical gameplay benefits, allowing players to strengthen their party or earn useful resources between expeditions. These optional systems complement the main adventure without distracting from it, offering welcome variety for players who enjoy slower-paced progression alongside dungeon exploration. The presentation follows a classic retro-inspired style, prioritizing functionality over visual spectacle. The colorful 2D graphics, familiar interface, and accessible controls reflect the game's indie origins while remaining charming for fans of old-school Japanese RPGs. Although it lacks the production values of larger commercial releases, the game's visual design effectively supports its mechanics, and its lightweight system requirements make it easy to enjoy on a broad range of hardware. Continued updates introducing new quests, maps, monsters, equipment, and gameplay improvements also demonstrate the developer's commitment to expanding the experience after launch. Fujisan Nobori succeeds by focusing on depth instead of flash. Its combination of extensive leveling, rewarding exploration, diverse class progression, and numerous optional activities creates an RPG designed for players who enjoy investing significant time into developing their characters. The Mount Fuji setting gives the adventure a memorable identity, while the abundance of progression systems ensures there is always another objective to pursue. Although players seeking a heavily cinematic story or cutting-edge visuals may find it modest in presentation, fans of traditional dungeon-crawling RPGs will likely appreciate its ambition, replay value, and satisfying sense of growth. Rating: 5/10
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