
Fruit Bonanza is an endless runner game in which the goal is to score the highest number of points. Various obstacles will hinder us in this
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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This is a fun autorunning platformer that brings to mind classics like City Connection for the NES. While the gameplay is solid and enjoyable, it suffers from an overload of achievements, which feels like it’s designed more for autoachievers than actual players. It’s a shame because the game is genuinely fun. I also wish there were more fruit in the game to make it feel like a true “fruit bonanza,” and that characters/skins were unlockables with fruit as in-game currency. There are a few missed opportunities here, but despite that, I still found myself saying, “okay, one more round.” So, if you enjoy autorunners, it’s still worth a go. And most important: I like Fruits.
Super fajna gierka, fajnie się w nią grało, na majówkę najlepsza jak ktoś nie ma co robić. Fajniej jakby twórca gierki wydał ją np. na telefon albo w wersji 3D na silniku unity ale tak to gierka spoko
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
This is a fun autorunning platformer that reminds me of City Connection for the NES. It suffers from having waaaaay too many achievements, which makes it obvious fodder for autoachiever nonsense, which is a shame because this is actually a fun game. I wish there were more fruit, so I could feel like this was an actual bonanza of fruit, and I wish all the characters/skins etc. were unlockables and that the fruit was the in-game currency. There are some missed opportunities with this game, but I still felt myself saying, "okay, one more round" a lot, which shows that the game is still fun.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $296 | 3 | 100% | $3.99 | |
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| $0 | 347 | 82% | Free | |
| $0 | 0 | — | $1.99 | |
| — | 0 | — | — |
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| $325 | 50 | 68% | $0.49 | |
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| $410 | 64 | 62% | $0.49 |