
Become the last conductor and rule over the final train society in a frozen world. Gather, expand, and forge your train while building powerful synergies with mighty artifacts. Your position—and the safety of your passengers—now rests in your hands.
Modeled estimate, not a reported figure. How we estimate →
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About
Frostrain 2 is a roguelike game built around synergy-building, with a touch of management elements added to the mix. In this frozen world, you take on the role of the last remaining Conductor within the train society and must lead your passengers to survival. Acquire, place, and upgrade train cars to generate Happiness, and make decisive choices to determine the direction your train will take.

Combine a wide range of train synergies with hundreds of powerful artifacts to generate more Happiness. Greater Happiness will further solidify your authority within the train society.
Upgrade your train and arrange it to suit each situation. Proper placement and enhancement of train cars will allow you to generate even more Happiness.

You are the last remaining Conductor of humanity, tasked with ruling the final train society. Each run presents you with randomly occurring events—respond to them, resolve them, and obtain the outcomes you need.

Make decisive choices and lead your train society toward the future you believe in.
As the Conductor, you must also decide the train’s direction. Travel through dozens of landmarks across diverse environments, find the optimal route, and guide your passengers to survival.

At the end of each run, you will earn Purple Coins. Spend them to unlock new artifacts.
As the story unfolds, you will uncover the tales of different Conductors. Unlock future Conductors and help fulfill their long-held aspirations.
If you prove yourself a truly exceptional Conductor, you can guide your passengers even through the harshest conditions. Challenge the “Frost Mode” and discover hidden rewards.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean, English, Japanese, German, Greek, Simplified Chinese, Czech, Russian, Ukrainian, Polish, Portuguese - Brazil, French +1 more
Engagement
Hours played at review time, across 115 reviews with recorded playtime.
Reviews
Themes across 115 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
"비밀결사, 당신도 합류하라"
Fun and lots of potential.
컨텐츠가 부족하긴한데 1에비해 게임성이 좋아진듯합니다
就是内容太少了,平衡度也得调整,希望快更新。
프로스트레인 1도 재밋게했고 이것도 재밋게 하는중이여. 아직 엄석대씨 난이도 다 못깸.. 생각보다 생각을 마니 해야댐...
와 임석대 3단계 개어렵네 어케깨냐 미미 왜이렇게 무능해 난 널 믿었는데 + 미미가 억빠해줘서 깼다...
вообще не понял принципы игры, может быть когда нибудь и попытаюсь разобраться, но пока однозначно нет
Its a worthy sequel! It expands more to "choices matter" - which I loved, there is much more dialog and choices, and the Decisions trees are fun (great choice that every conductor has their own backstory and how they lead and choose their story). Great idea, very interesting and dynamic. Having different tracks, a lot of loot and interesting ways to supply is truly fun, as well having multiple (weird and not) events how you get minus happiness. Truly a worthy sequel! It gets okay with newly graphics and how the leveing of the carriages is (some carriages did confused me and had to recheck them mulltiple times). I love the Shadow supply system, and CoE gifts, really fun fun gameplay. Cant wait to see Joe Mimi! Hope they will continue evolving different tracks and conductors. I havent used the shop yet but it offers interesting concept.
Just as good as Frostrain 1
I want to love this game but I just can't, Frostrain 1 was peak fun for me, working out the mechanics, the challenges of pollution 4. Getting absolutely railroaded by the end game difficulty spike was amazing.... Frostrain 2 doesn't have the same level of difficulty. Story Mechanic: Fantastic, branches have a massive impact Train Building: Lackluster, the 'using supply' resource mechanic loses that fun feeling of reaching a new town. World: Multiple-maps, special locations. Overall improvement Improvements moving forward: Get rid of the supply mechanic all together it makes the game drag. Or limit it to train upgrades only. Should be 1 town = 1 cargo wagon. 1 big town = 2, 1 really big town = 2 + 1 artifact. I managed to get 16 'supplys' and spent ages drawing wagons. Really just kills that fun factor. Just doesn't have the same impact as frostrain 1. Overall: Fantastic Game. Lots of Quality of Life improvements. Just needs some improvements on the supply mechanic.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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