
Become the last conductor and rule over the final train society in a frozen world. Gather, expand, and forge your train while building powerful synergies with mighty artifacts. Your position—and the safety of your passengers—now rests in your hands.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Frostrain 2 is a roguelike game built around synergy-building, with a touch of management elements added to the mix. In this frozen world, you take on the role of the last remaining Conductor within the train society and must lead your passengers to survival. Acquire, place, and upgrade train cars to generate Happiness, and make decisive choices to determine the direction your train will take.

Combine a wide range of train synergies with hundreds of powerful artifacts to generate more Happiness. Greater Happiness will further solidify your authority within the train society.
Upgrade your train and arrange it to suit each situation. Proper placement and enhancement of train cars will allow you to generate even more Happiness.

You are the last remaining Conductor of humanity, tasked with ruling the final train society. Each run presents you with randomly occurring events—respond to them, resolve them, and obtain the outcomes you need.

Make decisive choices and lead your train society toward the future you believe in.
As the Conductor, you must also decide the train’s direction. Travel through dozens of landmarks across diverse environments, find the optimal route, and guide your passengers to survival.

At the end of each run, you will earn Purple Coins. Spend them to unlock new artifacts.
As the story unfolds, you will uncover the tales of different Conductors. Unlock future Conductors and help fulfill their long-held aspirations.
If you prove yourself a truly exceptional Conductor, you can guide your passengers even through the harshest conditions. Challenge the “Frost Mode” and discover hidden rewards.
Fulfill certain special conditions... and you might just uncover the Conductors’ hidden stories.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean, English, Japanese, German, Greek, Simplified Chinese, Czech, Russian, Ukrainian, Polish, Portuguese - Brazil, French +2 more
Engagement
Reviews
Themes across 227 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
미미... 미미... 미미... 왜 확률이 90퍼인데 성공을 못하니 기존의 1에서 교리라는 시스템과 함께 더 업그레이드 되어서 온 게임이라 더더욱 재밌습니다!
혹한의 세계에서 열차를 통제하여 조금씩 소모되는 승객의 '행복도'를 관리하면서 따스한 낙원을 찾아 달리는 게임. 카드를 뽑아 열차 구성을 결정하고 이에 따라 시너지가 발생합니다. 프로스트레인1을 아주 재미있게 플레이했기 때문에 2도 많이 기대하고 있었습니다. 스팀 정식 발매 축하드립니다. 차량과 행복도, 도착 지점을 관리하는 게 손도 바쁘고 너무 재미있어서 정신없이 플레이했습니다. 그래픽도 단순해 보이지만 지역 이동 연출이나 지도 등이 아름다워 감탄이 나와요. 더 많아진 결정사항, 유물과 정책 같은 선택지 덕분에 눈이 핑핑 돌아가지만 그만큼 재미있습니다. 시스템도 편해졌고요. 다만 어쩔 수 없이 프로스트레인1과 비교하게 되는 부분이 있습니다. 프로스트레인1은 엔딩 즈음 진행이 좀 지나칠 정도로 혹독해서 그것을 뚫어내고 엔딩을 보면 쾌감이 엄청나게 치솟았는데, 그 생각을 하면서 2를 플레이했을 때는 엔딩이 다소 심심하게 느껴졌습니다. 1에서 후반부에 오염 지대를 아슬아슬하게 뚫으면서 폭발적인 시너지로 한 번에 행복도가 펑! 하고 차오르는 상황에 꽤나 즐거움을 느꼈다면 이번 2에서는 안정적으로 열차를 관리하면서 다양한 도감을 채우고 여러 종류의 전략을 시험해보는 재미가 느껴집니다. 아무래도 다회차 플레이를 염두에 둔 설계가 아닐까 추측하며, 이제 다회차를 시도해 볼 생각입니다. 즐겁게 플레이하고 있으며, 응원합니다.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $131.5K | 677 | 99% | $9.99 | |
| $131.5K | 319 | 87% | $13.99 | |
| $131.6K | 595 | 98% | $6.99 | |
| $131.5K | 710 | 74% | $9.99 | |
| $131.4K | 369 | 73% | $14.99 | |
| $131.6K | 214 | 88% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $347.5K | 1.1K | 88% | $9.99 | |
| $70.6K | 154 | 79% | $10.99 | |
| — | 0 | — | — | |
| $0 | 2.8K | 92% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — |
Hours played at review time, across 229 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩儿,上头
臭乐子概率跟假的一样,70%成功率能给我连判失败5次。 刷个车厢15次,4选项,一个需要的都没有,卡组检测显着你多会让我体验游戏了。
시즌 1과 다르게 한 판이 꽤나 길어졌고 성장 방식이 너무 다양해져서 훨씬 더 재밌게 했습니다.
Ok game for the price. Lack of content and decision making affected my runs pretty quickly. No puzzles to solve or situations to adapt, you can bruteforce 1 strategy through whole game. Gets repetative very fast and requires to much control at some point (click here and there). But still interesting try to merge some genres and ok game to spend time on a train or plane. It has potential to become very nice game if developer adds randomness and situations to runs to encourage a player to rebuild a train on a go.
如果看过《雪国列车》,那么我想你一定不会错过这款游戏的
觉得难的可以玩轮椅钢铁兄弟会 感觉幸福用不完
오랜만에 재미있게한 인디게임
대 갓 겜
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.