
Frontera is primarily a fantasy city builder with emphasis on producing items for unit wants and combat. Units have four stats trainable at buildings that will also sell technology. Available items and production will grow strong enough to challenge the monsters that infest the rest of the island.
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Frontera is primarily a fantasy city builder with emphasis on producing items for unit wants and combat. Units have four stats trainable at buildings that will also sell technology. Available items and production will grow strong enough to challenge the monsters that infest the rest of the island.
Establish production chains to make over 90 items. Gather raw resources to refine them into tools, weapons, and amenities.
Store products and settlers will make purchases at the markets. Look into the wants of your people to see what they will buy. Fulfill unit wants to a satisfactory amount to increase the rate that more will arrive to help. Units will also purchase new tools to use at work. Collect income from these purchases and from housing.
Use your collected funds to attract more settlers and license technology from the guilds. Build and upgrade guild buildings to train your units to be more efficient at production.
Recruit an army to establish and defend outposts that will grant passive resource generation. Units will automatically fight once they meet an enemy on the overworld.
Make your way to deal with the source of the islands monster infestation, after which the island will be secured!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
It is pretty silly how many people you need for everything, but other then it seems okay so far. Not much to build or do but its a start. Not sure if this game is going anywhere, the forum seems pretty dead to me but the dev seem to be active so that is a good sign. 21.03.2024 I tried the game again and managed to do everything you can do in this game. By making troops first and worry about people later i was able to do the two fights that are in the game. After that the same thing that happend in my first game ended up happening again. Production cant keep up with consumption and the sliders seem to do nothing. You get more people to produce more goods that need more people that need more goods. The tool production building do not work properly and once weapon consumption is enabled you wont be able to get any more soldiers. At the moment this is more or less a two hour game that needs allot of work. 28.08.2025 So i tried the game again and it has had allot of work done to it, still not really ready but its no longer a 2 hour game and more like a 6 hour game. Its a slow game and right now it has a storage issue that will slow down everything, you can set limits to the warehouse but they still still dump it full of wood etc so very little control here but after that first dump the settings you set seems to kick in. There is allot of enemies to fight now but no good reason to do it, you do not get anything from fighting the monsters, sure you get the resources they where guarding but its not resources you really need, by the time you have an army you will already be done with building everything you will ever need. Most people are most likely to just end the game at that point. The ai still seem to consume your resources like it was firewood in the middle of winter but some how i did manage to get a town going. What this game needs, a skill system, a level system, loot system and better control over warehouses and what the ai can and can not consume, like workers need tools but they offten do not buy any tools which slows you down so it would have been nice to be able to assign tools to their work stations instead of waiting for them to buy them. Its not a bad game but it still needs more work done to it and i am unsure what direction this will go in if at all. I will check back next year to see where its at then.
Well, it's a game. I'll give this one a year and if it turns out not to be vaporware, I'll update the review.
Seems like it will be a fun game once it's fleshed out! It has good bones now but pretty shallow
El juego esta muy early game, tiene muchos errores, las interfaces no funcionan bien, no es muy intuitivo y no hay mucha ayuda para saber que hacer o si lo que haces es correcto, le daré una nueva oportunidad quizás en 1 año si es que aun se le sigue dando actualizaciones
First of all there is no tutorial in the game. You just get thrown into it not knowing what to do. I figured some things out and saved the game, Next day I decided to play some more. My save game will not load back up. It hangs for awhile.
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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