
FROM FEAR is a 1-4 player online co-op survival horror where you choose your fear. Collect resources, unlock new maps and tools, all while trying to stay alive.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
waste of my time. wouldnt even play if it was free
interessante questo gioco, me l'avevano consigliato e ho voluto provarlo, dal primo livello si percepisce l'atmosfera inquietante, mi è piaciuto il pullman abbandonato e la serra, davvero realistici, ma tutta l'ambientazione è fatta molto bene, voglio continuare a giocare e vedere anche gli altri livelli, per adesso mi piace. il gioco è ben ottimizzato, e la storia è coinvolgente, mi ha spinto ad andare avanti e vedere come va, anche se il mostro sbuca quando meno te l'aspetti. gli indizi sono utili ed è forte rompere i cristalli almeno il mostro se ne sta lontano per un pò😂, quello mi segue sempre, ma troverò il modo per evitarlo. adatto a chi ama il genere horror e d'azione, bravi gli sviluppatori a ricreare gli ambienti e l'atmosfera giusta, aspetterò altri loro game.👍.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is beyond good but way to scary for me and my friends to play, its probably the best scary game ever!
Cant wait for more updates ;")
dieses Spiel is echt nice holt es euch wenn ihr könnt
Such a strong initial concept, but poorly executed and abandoned. The main concept that was promoted before launch was that you could choose a fear, and the experience you had was based on that fear. Things like clowns, spiders, death, etc. However, the only things that change with your fear choice are the monster's appearance and some random decorations inside the building. So no matter what fear you choose, the gameplay is the same. The monsters don't even have unique mechanics to watch out for. The whole gameplay loop is just finding loot, running from a generic monster figure, and escaping. And now the developer has left it in the dust. The idea of entities and environments based on phobias was an awesome idea on paper, but it feels like that was just a cheap marketing hook that never actually made it into the game.
你给我屎,你居然拉出来重新卖?
I was literally so scared playing that game that i couldnt play right anymore-
What an INCREDIBLE game! I played on the Demo when it first came out with some friends so much, that we could 100% without the killer touching us or even hunting us in the first place. When that got too easy, we made up our own rules like "No shutting doors" or "You must slam the door/turn on a radio to bring the killer to you every 2 minutes" so we could keep playing while we waited for new content. That was a few months ago, fast forward to today, after some months away we came back to new game mechanics, new maps, new fears, new vehicle, new characters, and new ways to collect items, run/hide from the fear and even ways to get rid of the fear all together! Also A STORE!!! We ended up playing for 4 hours on stream, and had such a blast! Though we do have some suggestions of how to make it harder for those who have played it for so long that the challenge is lost, and some ways that user experience for new players could be better, and even thought up some new fear ideas that would translate well into the game. This game is amazing and so worth every penny. I will say I see some people who have reviewed the game saying the content is boring or that they grew bored after 12 minutes. I think with this game (like any co op game) it matters who you play with. If you are playing with people who you have easy fun with, work together or even just ♥♥♥♥ around, you will have fun. This game not only is a fun challenge to play solo (with the killer chasing you as you try to find the gem) It is also a less challenging fun game with friends (Assuming you all get along). TIPS FOR BEGINNERS ~Use doors to your advantage! You can both block the fear from getting you by slowing it down (as it needs to open the door) and slam them to draw the killer to you ~The bus is your best friend, when being chased, get on it and close the door, it takes extra long and therefor you and your friends have more time to hunt the crystals ~There are hidden rooms and keys and puzzles in the map! Just be careful what you remove from the map, you might just remove something that you need for these rooms and the puzzle! TLDR : 10/10 An amazingly fun game, where you and your friends play against an AI (fear) that is trying to attack you while you try and find all of the gas cans to escape. Maps filled with hidden rooms, locked doors and even a puzzle!
Has potential. In a similar vein to games like Forsake, Forewarned, etc, there is a heavy focus on the gathering of loot. In this case, almost everything is something you can take. The resources you escape with go to unlocking other things (characters, maps, etc). I like the gameplay loop. My main issue, so far, is that while the AI is aggressive during a hunt, there is absolutely nothing really scary about it. That could just be me, but ultimately was disappointed in that regard.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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