
Hop into 100+ beautiful Perspective-Block-Puzzle levels as a tiny Frog! Change your perspective to find illusory paths, and create your own paths by moving Frogblocks around. Explore biomes and discover new mechanics while listening to a rich and calming original soundtrack!
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About
FROGBLOCK is a handcrafted 3D puzzle adventure where you hop around as a tiny Frog solving Perspective Block Puzzles!
Each level is a compact diorama of ruins, blocks, fruit, and ancient artifacts - simple at first glance, but full of clever twists. Your goal: help your frog collect the Shiny Artifact! Rotate the scene to discover new paths, challenge your 3D spatial awareness, and transport Frogblocks to create your own paths!
As you progress, puzzles become increasingly challenging, and you must master a diverse set of mechanics. Plan your movement around poisonous hazards, eat Frog Fruit to increase your range, slide perilously along icy paths, and spot hidden solutions that were there all along—just not from the angle you were looking!
Collect optional Secret Stickers, cleverly hidden throughout the ruins. Play at your own pace by skipping levels that are too easy or too hard for you!
Experience 4 different Worlds, or Seasons, while listening to our rich Original Soundtrack with 30 tracks that range from Ambient Soundscapes to upbeat Lofi and Jazz!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Reviews
ive played a little bit of this game so far and i really enjoy the vibes! the controls are pretty intuitive on controller, though a bit clunky on mouse and keyboard. i've been having fun playing around the first few levels and I enjoy the ability to be able to skip ahead to later levels if you get stuck. i was a huge fan of playing with perspective in the monument valley series and this really takes me back to that!
[h1] ▶️ Gameplay[/h1] (placeholder) [h1] 👍 Pros [/h1] + Cute art and frog character! + Love the music and sound effects + Interesting puzzles - have to think out of the box! + Fun gameplay with over 100 puzzles + You can skip levels + You can zoom in/out each level - love this! [h1] ❗Cons [/h1] - Wonky controls - need to use controller because I could not for the life of me figure out how to play this with a keyboard (even with a controller it stops working too if I accidentally use a keyboard at the same time). Maybe the game prioritizes using keyboard or something? Regardless, I had to keep re-plugging in my controller into the USB port to 'reset' it. - Honestly stumped with some of the puzzles, and there aren't any guides yet haha - There are in-game hints, but they're not very helpful imo - Wish there were more achievements [h1] 🤔 Conclusion [/h1] The game is more challenging than I thought, but I do like it! I adore the music and sounds, so even though trying to figure out how to solve each stage can be frustrating, the game audio itself is pretty amusing heheh. I've only tried up to level 20 and the rest of the levels seem difficult but I'm curious to see what the game has in store. If you like perspective-changing puzzles where you have to think outside of the box (e.g. Monument Valley), you'll enjoy this. I recommend it for puzzle lovers! ˚ ✦ . . ˚ . . ✦ ˚ . ★⋆. . ˚ ✭ * ✦ . . ✦ ˚ ˚ .˚ ✭ . . ˚ . ✦ ⸜(˶ᵔ ᵕ ᵔ˶ )⸝ `✮´ Hi, I'm Syn and I stream and review cozy indie games! ✍🏻 My other game reviews (curator page): https://store.steampowered.com/curator/44046812/ 🎮 Watch me game (and occasionally do other stuff) here: http://twitch.tv/st_synna ▶️ See my VODs here: http://youtube.com/@st_synna Cheers and have a lovely day!
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Languages: English**languages with full audio support
Such a creative concept. Reminds me of games like FEZ. Puzzles aren't too hard which makes this frog feel smart.
这款解谜游戏的整体,还是十分优秀的,有着不少可圈可点的地方。游戏中音乐制作还比错,十分轻松,诺是卡在谜题上也能沉浸在音乐里也能慢慢平复心情,大大增加了游玩感。 该游戏包含百个关卡谜题,内容量还是很充足的,谜题设计十分新颖,打破常规思维,解谜过程有难度与挑战。以使画面自由缩放视角,灵活的视角调整让观察场景、破解谜题更加方便,细节设置出色。但游戏也存在不少影响体验的问题。 操作体验是主要的问题,键盘操作很难受的,很十分影响体验,部分关卡谜题难度偏高,目前没有相关攻略可供参考,玩家只能慢慢独自摸索;游戏中提示少,无法给到有效指引,容易卡关。 总而言之,虽然游戏存在操作、提示等方面的缺陷,但其趣味十足的谜题,动听的音效仍旧让我十分喜爱。对于喜欢解谜挑战的玩家们,依然值得一试。 [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
A lovely puzzle game! The visuals and sounds are all very polished! I really enjoy the subtle things, like the golden rails on newly connected paths when you place blocks and rotate the landscape. The game does this very well as well with letting you know where secret collectibles may be hiding while still making it feel like a joy to "see the secret". The aspect of progressively teaching you how to solve more and more complicated puzzles in the world is definitely present as well, the game feels like it naturally makes you better at it. I always enjoy that about a puzzle game. If you're looking to get deep into a cozy puzzle game, I highly recommend, especially if you love frogs.
Very good puzzle game, with some interesting twists for puzzles with the perspective mechanics. It does have a sort of relaxing vibe to it. And being able to skip around levels without having to unlock areas is great for when you get stuck on one particular puzzle.
I'm playing the mobile version of this game and love it. It's visually appealing, has chill audio, and the levels are the right amount of challenging for me. I also bought it on Steam so my partner can play it via family sharing. So ignore my short play time. I did take a quick look at the PC version though, and it looks like the options are quite limited - some more graphics and control options would be nice (I didn't see any resolution options?). This game seems to have higher GPU requirements than one would think, and I don't want my GPU fan spinning fast during a puzzle game. Anyway, I suggest playing the demo on mobile to see if you like it!
[h1]This game needs some work.[/h1] FROGBLOCK is a Sokoban-adjacent isometric puzzle game about a frog moving boxes around in orthographic environments. The gameplay consists of moving blocks around with the frog's tongue and turning the camera to shift the environment around. The difficulty often trends toward the easy side, even if some puzzles are highly challenging. Despite its easier difficulty and short length, FROGBLOCK is ultimately a worthwhile experience with many interesting puzzles. Or at least, it would be, but there are many aspects of this game that heavily detract from the enjoyment. [h2]The good[/h2] Before tackling this game’s problems, I will first discuss its good aspects. The most interesting part of this game is the orthographic camera view. For those who do not know what an orthographic view is, the simplest description is a view devoid of depth perception; objects do not appear to shrink the further they are ([url=https://i.ytimg.com/vi/dUJzpz8J9xw/maxresdefault.jpg]here is a helpful image for more context[/url]). The missing depth perception applies to all aspects of gameplay, including the player, meaning otherwise distant objects can be interacted with based on where they appear with the current view. The way the orthographic view interacts with the other puzzle elements makes for many clever, yet easily findable solutions. Specifically, the moveable blocks are what gives this game most of its depth. Blocks can be moved into positions that allow the player to move between two unconnected floors through clever manipulation of the camera. Beyond the puzzle elements, the art style of the game is cute, and the environment is warm and inviting. Many may classify this as a cozy game, and I can easily understand why. The noises the frog makes are quite funny, especially if the player tries to walk off an edge, to which the frog responds by shaking its head and ribbiting "no." Were it not for the many problems this game has, the puzzle elements and aesthetics would fuse to make a short and sweet experience. [h2]The bad[/h2] Time to discuss the issues, starting with the controls. Specifically, the controls on keyboard and mouse are wildly unintuitive and cannot be changed. The way the frog moves around is quite strange. Using WASD the frog will face a direction, to which the player can either extend their tongue using R, or move forward using spacebar. Additionally, Q and E rotate the camera to face one of four isometric angles. This may seem fine at first, until you realize that the controls encourage exclusively using your left hand, and remapping the controls is not possible. The game’s heavy focus on the left hand leads to many misinputs. An option to rebind the controls would do wonders for this game’s playability. Another control issue arises when the player decides to zoom in or out. The only way to do so on keyboard and mouse is to use the scrollwheel, which is unbelievably slow and desperately needs some recalibration. Aside from the controls, the game has a few issues with its orthographic viewpoint. The main selling point of this game is that objects exist where they appear due to a lack of perceived depth, yet the frog can still walk behind objects that appear to be walls blocking the frog’s path. I do appreciate how the game shows visual indicators of where floors are connected, but that unfortunately does not extend to where the frog needs to stand to touch objects with its tongue. During my playthrough, I struggled to find the correct spot to stand for the frog’s tongue to hit a box or toggle switch, and often I found myself placing boxes in difficult/tedious spots only to grab them from a point I did not assume I could, resetting my progress on the puzzle. This game’s puzzle design leaves much to be desired. Throughout my time playing this game, I experienced many moments where I uttered to myself “why was that object placed there if the player does not need it?” There are many occasions where a floor tile is placed in an unnecessary spot or there is an extra inessential box. Sometimes these are used to misdirect the player, but they are often consequences of unpolished level design. Many levels reuse solutions from earlier puzzles with very few tweaks. Dozens of levels had solutions that required stacking boxes two or three tiles up and climbing onto the topmost box to reach far areas. The main difference between these levels is the terrain you must use to stack the boxes, which does not ultimately change the stacking method, only the starting and/or middle points. In some cases, these levels’ solutions are immediately obvious and solving them becomes trivial. FROGBLOCK’s levels are split into groups of 25. After the first group of 25, each group has a unique mechanic. Despite there being 25 levels to explore each mechanic, the game does not use the mechanics to their full potential. Additionally, only four levels within the final 25 contain more than one mechanic. At the end of each group, there is a sort of knowledge test level. These levels each require the player to move the frog in a specific listed sequence. These levels are massively more difficult than any of the prior levels, and the sheer jump in difficulty is extremely off-putting. However, there is an easy way to cheese them. Restarting the level mid-sequence does not reset the sequence and may place the player in a more advantageous position. I used this method to easily cheese the final level in the game. How such a simple cheese bypassed testing is beyond me. The most glaring issue this game has is the lack of an undo button. Some small mistakes can lead to the level becoming completely impossible, requiring the player to restart the whole level. Dozens of times I remember being a few steps away from solving a long and/or tedious puzzle only to have to start over because of a small mistake. Often, levels require stacking boxes to reach higher or more distant places. FROGBLOCK’s boxes are not affected by gravity, which means they can become stuck if the player stacks them in the wrong place. Even though placing a box in an unobtainable spot is difficult, it is still possible and requires the player to start from scratch for another try. Letting the player undo mistakes with one key press would instantly solve these problems. Levels 26-49 all contain poisonous floor tiles, which cause the frog to explode after six consecutive steps on poisonous tiles. This explosion causes the level to restart. Some of these levels require precise manipulation of a box atop these poisonous tiles. Without a thorough understanding of how to navigate these tiles and gameplay devoid of mistakes, the player will likely suffer many restarts due to these tiles alone. Even if the game cannot possibly have an undo feature, these explosions are way too punishing for how easily they occur and desperately need to be changed. If the explosions restored the game to the most recent safe position, the frustration those levels create would be drastically reduced. [h2]Conclusion[/h2] This game has too many flaws for me to recommend it. I may be able to look past some of the smaller flaws if the biggest one (the lack of an undo feature) is fixed, but for now, I cannot recommend this game. FROGBLOCK lacks the tight level design and mechanical depth seen in games like Stephen’s Sausage Roll, Baba Is You, or Patrick’s Parabox that makes levels satisfying to complete. For those looking for a similar short, simple, casual-friendly, and/or cozy puzzle game, I would suggest Monument Valley and its many sequels. Otherwise, I would suggest trying A Little Perspective instead. That game is truly tightly designed and has significantly more to offer, both challenge-wise and content-wise. Not to mention, that game has an undo feature! My Glitchwave review: https://glitchwave.com/game/frogblock/review/Zassafras/89193674/
This game is a very interesting game of concept. However, the game has one weak spot, that is, the backward optimization model: the idea of asking the questin from the finish line to the starting line. I would reccomend this game to anyone I think is intelligent in solving problem with limited resource. Unfortunately, because I am so great at thinking backward from goal to start line the game start to become boring after I get all the concept and start to be such a pain to do a repetitive task.
过于难操作,不管是键盘还是手柄都都无法改按键,所以很不顺手。类似的游戏比如纪念碑谷,几年前就用点格子的方式进行精准移动了,不清楚为什么设计的这么不人性。除非你特别喜欢玩纪念碑谷类游戏,否则不建议入手。
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