
A cute and quirky old-school adventure platformer about a Frog named Hoppy searching for his frog friend Jumpy. Features a large variety of gimmicks, enemies, obstacles. Unique and challenging boss fights. Equip charms to alter your play style. It has hats.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Danish, Dutch, Finnish, Japanese, Korean, Norwegian +9 more
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
Frog Hop is a great platformer where you hop around as a frog. While the premise (you're a frog and your frog friend goes missing) isn't something super new or extraordinary, the gameplay and level design are great! Let's go into some possitive/negative, eh? +Movement is fun! Jumping around, bouncing on enemies, and swinging from floating orb nodes all feel polished and fun. I should also mention that the controls are responsive and tight. +Level design is tight. The levels feel coheasive, giving the player plenty of risk>reward as well as short cuts, secrets, and spots that exist just for fun. +Most mechanics show themselves through gameplay. Enemy paterns are set up fairly easily. Boss paterns are telegraphed, but still interesting and varied. Bug pals (essentially upgrades) are placed in ways that force you to notice what they do without telling you. +HUD options that are great for speedrunning. I am an avid speedrunner (just look at my time in You Have To Win The Game), and having HUD options to show time, button inputs, AND player velocity is outstanding. These options are turned off by default, but can easily be turned on in the options menu. ~Story is take or leave. Aimed at a pretty young audience. ~In menus, jump is back out and attack is select. For me, this meant A was back out and B was select. Reminds me of those old RPGs on the PS1. This is a small issue, thus it not being a negative. -Some mechanics are not well telegraphed. The bug pal abilities can be hard to notice if you miss their first introduction. Some enemies seem impossible to kill when they do in fact have a weakness. Some blocks look deadly even though they are not. Some blocks look safe even though they are not. -The difficulty ramp near the end of the game is wildly steep. Final verdict: This is still a great game, and I would highly recommend it to anyone for the full $5 price. If you are a speedrunner of platformers, this is a must have.
Smooth gameplay, great level design and fun swinging and platforming mechanics, especially in the later levels.
Such a great game, and after this most reccent update which added alot more achievements as well as tweaks to the charms characteristics. There are many levels and mechancis used throughout those levels and with the huge selection of gameplay changing charms to choose from, you can completely customize your play-style. Give it a try, you won't regret it. This game oozes charm and there is no dought this was made with love :)
一款像素化游戏,类似于超级马里奥。就是游戏界面较小,马赛克有点略大看久了会有点难受,但仍是一款不错的小游戏。还有青蛙的攻击并不能打死怪物,依然只能靠跳跃踩死。
Frog Hop is a mobile app that's been dumped on Steam as if it was a real PC game (it's not)... it's a cash grab from greedy mobile devs. The game is a fairly run of the mill platformer. The mobile app has texture/tilesets so bad they look worse than the stock ones that are usually asset flipped into GameMaker Studio trash. You control a frog, with a couple of abilities and an upgrade shop. Gameplay is a rip-off of Super Mario, but worse. There's a tongue ability and you can crouch and jump higher and a few other tricks, and the ubiquitous ability to jump on your enemies heads and kill them. Yawn. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. While there are options to change the resolution, all this does is scale up the simplistic 2D assets in the mobile app. It's not possible for gamers to improve the crap visuals. The developer didn't design the mobile app for modern gaming PCs, as such the display resolution caps out at 1080p. The mobile app simply won't look right on modern gaming displays due to this defect. I didn't spend thousands on building a gaming rig just so I could pretend it's an iPhone. Some defects in the mobile app can be attributed to the GameMaker Studio construction kit/toolset. This is a very poor quality toolset favoured by amateur developers as it's cheap and requires little skill, but has very limited capabilities. You can't make a great video game if you use a terrible engine. GameMaker Studio is most commonly used to make retro pixel shovelware,. Construction kits like GameMaker Studio should never be used to make games for profit, as the "developer", Tiny Warrior Games has done here. These construction kits are intended to make small demos to pass around with friends. They're not intended to replace to actual work of real, professional game developers. It's inappropriate when amateurs try to use these for profit, without any actual, real game development effort taking place. Frog Hop didn't appeal much to gamers. Achievements show us a very clear picture that the mobile app didn't really capture interest from gamers. The first achievement is for killing two enemies without touching the ground, but less than 16 percent of players bothered to get that far. Gamers just weren't interested in this mobile app. The poor quality of this mobile app is also shown by SteamDB having a peak player count of only 13. This is remarkably low, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from (over 9,000 completely free titles), the overwhelming lack of interest in this low quality mobile app is to be expected. Frog Hop has the cash grab price of $5 USD, it's not worth it given the defects and shortcomings with the product. [quote][url=https://partner.steamgames.com/doc/store/reviews]Developer Response![/url][/quote]The developer has weighed in to inform everyone they didn't read the [url=https://partner.steamgames.com/doc/store/reviews]Developer Usage Rules[/url] for Steam "partners", or they deliberately ignored the part where Valve says: [quote]Though it may be tempting, not every review needs to be responded to. A developer response will frequently draw more attention than the original statement, potentially turning a small issue into a much larger community discussion. It's also not a good idea to use this feature to refute customer opinions. Your direct attention can be seen as validation or a defensive attempt to silence your customers.[/quote] The developers breach of Valve guidelines goes a long way to explaining why this crap mobile app is a failure. The response is laden with passive-aggressive personal attacks seeking to discredit my review so they don't have to accept their complete, utter failure as a game developer. The developer whines that objective facts about this crap mobile app are "unfair". This is irrelevant as I don't write reviews for failed amateur developers, I write reviews for gamers. The developer accuses me of using AI to write this review. That is completely false. My reviews are a product of reviewing the gameplay, the developers background + the tech. All games are held to the same high standards this game has been (and failed to meet). Where a game fails to meet one or more specific benchmarks, I'll say so and I'll explain why, as I have done here. The developers arrogant response once more seeks to attack me to discredit the review so they don't have to come to terms with their failure. [b]The way my review is written has no bearing on the dismal quality of this game. Attacking me will not change that.[/b] The "developer" argues that I review a lot of games, therefore this game review isn't valid or truthful. Huh. If I changed all my other reviews to positive, would the graphics and gameplay of this crap game suddenly improve? No. The developer seeks any possible angle to throw shade at me personally to discredit my review. If this was the only review I have ever written, would that change any of the properties of this game or alter the facts in my review? Of course not. [b]My reviews for other games have no bearing on the dismal quality of this failed product[/b]. The developer openly admits nobody wanted their crap mobile app, but also admits they seek to gouge and scam PC gamers into paying more money for a crap mobile app just because it's on Steam. This is unacceptable greed, but proves my point about unethical mobile devs. The developer acknowledges that this is a mobile app (confirming that fact of my review without doubt), but is upset about me pointing that out to gamers. It doesn't matter what order the developer launched this mobile app on which platform, the fact is that it's a mobile app, has all the qualities of a mobile app, was designed for the lowest common denominator of gaming platforms, and thus compares poorly to games designed for PC. This is useful for gamers to know, which is why I include this important information in my reviews whenever I catch a developer dumping mobile trash on Steam. The developer argues that using a crap video game engine can result in brilliant games, this is rubbish. the dev is just trying to cover up their incompetency. The developer provides a list of complete crap, garbage games with deep deficiencies to try "prove" that the failure in this game is totally on their part, and not because the only game toolset they know how to use is garbage. That just proves my point further. I'll let gamers be the judge, but either way, the game is crap, and the it's the developers deficiency that caused it. The developer argues that successful games don't have any players, and failed, crap games attract thousands of gamers and millions of dollars in revenue. This is simply delusional. This mobile app failed to generate sales and player counts because it's crap, there's a 1:1 correlation. [i]Your review complains about "defects" and "shortcomings" without actually stating what they are.[/i]: I provided a huge list of defects, from bad art, gameplay, no hidef support, mobile phone centric design, to poor gameplay. The developer didn't read my review at all. Finally, the developer whines that this review is "harmful", without considering how much damage this trash mobile app pollution that he's inflicted on Steam is doing to the gaming industry. A clear case of a bad amateur dev putting his ego before the needs of gamers. This is why Steam is infested with so much low quality crap from "developers" who could never get a real job in the industry. The developers pointless breach of Valve guidelines sheds light on the defects in the mobile app, but does not excuse them. I have edited my review to fit Valve's 8000 character review cap.
Frog Hop is simply a great platformer. It is accessible for newcomers and hardcore mode provides a challenge for even the most veteran of gamers. The low-res art might throw some people off, but it is just an artistic decision, and the retro style goes well with this game. Nothing about this game is "low-effort". Level design is great, with a number of hidden rooms and secret paths for the completionist to uncover. Music is catchy and fits the theme perfectly. Story is not needlessly complex and is conveyed beautifully without need for dialogue. Design-wise, Frog Hop is polished all the way around. Control in Frog Hop just feels right. It is simple without being dull. At first, the slow ground movement may feel much slower-paced than what most platformers offer. However, you soon will find nodes that you can attach to and swing off of which dramatically changes how you traverse maps. (As well as bouncing off enemies, which can be chained together in various places.) Charms add some nice variety to play-style, while being completely optional which I think is a nice touch. There are a few that feel dramatically more useful than others, but they are mostly just there for fun and none of them make you game-breakingly overpowered. Which charm you want to use is going to depend on the type of play you enjoy and to some degree the particular level, if you are having trouble with a specific area. I think this is a fantastic addition because it allows the player to take a game aspect they dislike and make it more bearable - every game needs options like this. Honestly, there's not much to dislike. Additional content is always welcome, but in playing through the game I felt like the length was perfect for what it is. It kept me interested all the way through, and by the time I finished the final boss I felt satisfied with the variety that I experienced throughout the game. I was also willing to go back through and collect all the gems without feeling like it was a grind. There is plenty to appreciate about Frog Hop, so if you give it a try, I'm pretty sure you won't regret it. $5 is a totally fair price for a solid platformer that makes an identity for itself.
lovely made, fun little platformer. Lots of unlockable gimmicks and stuff. Recommended!
I like frogs 🐸 only wanted to tell this if i can say one more, i will thank to you that who created this game and make the main character as a frog I like frogs 🐸
What a charming little game. Perfect for easter time. The most adorable (over the sweet hero sprite) is the awesome music playing throughout the game. This whole product is a one man job, and you can feel it in every bit. Everything it may be lacking in the graphics department when it comes to level tiles it surely makes up in the overall level design. While it may only hardly be worth the five bucks they're asking for regular price, you should absolutely get this when on sale or in a bundle if you (like me) have a soft spot for mario like retro jump'n'runs as Frog Hop for sure is one of the better ones out there.
A frog trying to do their best. Honestly I found this game charming as heck.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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