
Explore a scenic world while trying to find your way to another frequency dimension.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
This game has a certain atmosphere with the design and audio, and if you like the look of the screenshots, and go in considering the low price, it's pretty great! The VR interactions are fairly minimal but they work fine. It's really more about the general vibe than the gameplay anyway. It doesn't take too long to get through what's present (I think), but I was entertained. And don't worry, it seems to save progress when you quit.
This has a really great vibe - I'm loving it so far.
Generic textures poorly overlaid on simply geometry with lots of holes and issues. game play involves flicking levers and pushing buttons in a random order until a solution is found. Had to keep leaving the level to know if i had completed everything. I recommend Scanner Sombre for a VR walking simulator
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 20 reviews with recorded playtime.
Really enjoyed this experience. You start out in Forbidden Planet and end up in the star gate from 2001. The scale of the earlier stages is impressive, especially the lifts to the final switch - nearly had to turn back from that one... I hope their civilization survives and other portals open soon!
The main draw to this game is the atmosphere. It's filled with massive, haunting, semi-liminal spaces, all set on a space station, with terrifyingly immense machinery. Sadly this is all held back by the gameplay. There is almost zero instruction presented in the beginning of the game, so figuring out what you are even supposed to do can take a while. It's a puzzle game, albeit with very simple puzzles, where you have to hit buttons and pull levers in a certain order to activate giant machines. Unfortunately, these buttons and levers can be a seriously long way from each other, which means a LOT of walking back and forth, especially since most of the time to solve the puzzle you just have to brute force it with trial and error. (Or, if there was some hint as to what order to press them in, I couldn't find it. I am known to be stupid from time to time though, so that may just be a me issue.) When you do finally solve all the puzzles, you arrive in what I assume is the "another frequency dimension," but it's a little unclear. If you have photosensitive epilepsy- for one, I'd recommend you don't play VR in general, but- I would especially recommend not playing this game, and especially not this section. There's a lot of pulsing lights and colors, and in general the whole area is surreal and confusing. Overall, I'd rate this game a 3/5. Somewhat slow, sometimes boring and sometimes confusing, but I will admit that the atmosphere, at least in the first few sections, is on point. If you've got an hour or so to burn, this is a fair way to burn it.
Eine fantastische Erfahrung, herzlichen Dank.
Una basura. Por muy barato que este no pienso pagar por el proyecto de fin de curso de alguien.
This is not really a game. I would guess somebody was trying to learn with some game engine, and desided to release his "tutorial work". There is only a simple geometry and repeating textures. Levels are copy and past. There are long rides on elevators and rails throu repeating tunnels. Simplest game mechanics. Only thing to do is to push button, and flip lever. Again and again… There is no way to know if you complete the level. So you can enjoy going throu loading to main level, and throu loading back to teleport all over those empty places to check again doesens of same buttons and levers. If there would be in the description something mentioning it is test project like this. And with line like "please support new developer" than it would be fine I guess…
Really impressive playing this game on a HP Reverb G2. Very good graphics, ambient sound and atmosphere at all. The developer was very creative! The domes and tunnels at the end I would describe as dreamscapes. You can easily fall in trance there :-D Only things I would improve are the controls. Free turn around makes feel me sick a little when playing for longer time. Turning left and right in moving steps would be better. On the other hand free locomotion forward and backward would be a even more immersive experience, I think. One question.... the garden is the end of the game currently or is there a way out? However... keep up that good work! Would be great to return for some more creative Puzzle Worlds and Dreamscapes!
It's not bad. Dark, yet relaxing industrial environment. Got stuck on m y first go. Worth the cheap price of admission. I will go back there.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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