
This hardcore hard style with high penalty and high reward requires players to deeply understand the complete motion system and various values, weapon activity, counterattack, enemy fury and execution, etc., with the uninterrupted fast-paced attack and defense of the enemy and the enemy, let the player experience Stimulating battle.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, Traditional Chinese
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Me ha costado mucho pasarmelo pero lo he conseguido, me ha encantado y me gustaría ver más de los autores, muy frame perfect y dificil. pero gratificante
Es un juego frenético, muy retador, lo recomiendo si te gusta lo desafiante
まぁまぁおもろかったです。 もうちょっとユーザビリティ性を上げると面白いゲームになるかつ、とっつきやすいかな、と思います
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
Great Game but look at that kitty, whoever pass by can pet it and give it a thumbs up. Have a nice day :3 /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__)
简单尝试了一下,完成度很高的游戏,就是这视角晃动不自然很容易晕,加上动作有点僵硬所以给人的感觉不是特别好,不过免费的这些就都不是缺点了
Juego chino con muchos colorinchis y efectos que prácticamente es un clicker... Spamea el clic y dale cada dos por tres a la E para curarte un poco y con los grandes, dale al ataque fuerte. No hay más... Tiene un parry, pero como no es consistente, como si no estuviese. Lo que no he probado es la R (ulti) y el modo berserk...
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玩了好幾次都覺得這遊戲的企劃很有毛病,但是對遊戲系統足夠熟悉的話確實會有爽感,尤其是達成天罰全S的時候,邊罵邊爽;但是有些bug有時候真的很影響遊玩體驗,尤其是敵人死亡後有時候還是會有攻擊判定這點。 以下是建議: 希望主動進入狂襲模式不要破無傷,又不是被打到進狂襲還不給我無傷的分數感覺不太對。 連鎖處決我覺得做成招架狂化攻擊後會像霹靂一閃六連那樣把場上的敵人快速地解決掉會比較爽。 麻煩二代不要再做成連按攻擊鍵才能打出連擊,按一下打一招,每招結束後一段時間內按下攻擊鍵就能繼續連比較好,當然輸入緩衝也是要有。
伤害判定太迷了,好多时候脸上的怪都打不到,游戏堆怪明显,远程怪更是恶心,最终boss二阶段攻击频率太离谱了,等个后摇就只能摸一下,想打连段很难,这游戏不适合我。
I love this game man, the hard challenges is hard and I love that, I wish more dlc to this game.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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