
FREELANCERS: ROGUE SKIES An open-world single-player space combat roguelite where you pilot customizable starfighters, engage in tactical dogfights, and explore dynamic star systems across a galaxy shaped by war and opportunity.
Modeled estimate, not a reported figure. How we estimate →
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About

Freelancers: Rogue Skies is an open-world, single-player space combat rogue lite where every pilot is expendable and each death births a new story. Take control of ARC‑700 starfighters and dive into fast-paced dogfights across a handcrafted galaxy wracked by war between the UEG and Fringe Colonies.
▪ High‑octane 3rd‑person combat
Master agile dogfighting. Dodge and strike like a real pilot. Enemy AI flank, evade, and hunt with ruthless precision.
▪ Permadeath with purpose
When your ship explodes, press R to respawn as a new freelancer.
▪ Fully open-world galaxy
Fly freely between space systems, convoy battles, derelict hauls, and surprise ambushes.
▪ Emergent stories run by you
Fight for the UEG, go rogue, or blaze your own path. Every run is a narrative you craft: the pilot histories, battles survived, and legends born in space.

Every Run Is A New Freelancer
Tactical Dogfights
No Persistent Power
Cosmetic-Only Variants
Dynamic Faction Conflict
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
At this time, I don't recommend this game despite it's price point. There doesn't seem to be a tutorial. The controller isn't set up in a good way and there's no way to change the layout. The game looks primarily empty and the few small ships I encountered, barely fought back. There's no difficulty setting and last but not least, I tried to land on a planet and my ship literally bump into the planet. You can't land and you don't take damage from even bumping into it. There were 2 space stations and I couldn't find a way to land on them. This game has potential, but still needs a lot of polish.
Needs a tutorial or something, its not early access to I can't really recommend the game in its current state. I'm so lost at the start theres no real objective or explanation beyond contract started? I kill the one enemy in the debris field and then what? Will re review after a few updates but hold off, this game is a demo in its current state.
only good thing about this is the art work. the assets looked good. other then that I can't figure the game out. there seem to be no purpose but shoot enemy ships and the scan feature seems to not have enough range. if there is a story or anything to do here. it is unclear and I am unable to find it. I also thought this was freelancer the game I had loved. So I was very disappointed.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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