
A 3D party platformer where you grab obstacles from a shared box, place them on the course, then race through the deadly gauntlet you all created. Outsmart your friends while surviving your own traps!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 13 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
This is the 3D party platformer where strategy meets parkour. Every match begins with players scrambling to grab obstacles from a central supply box, then strategically placing them throughout the course to create the perfect blend of challenge and chaos. The twist? You'll need to survive the very course you just helped create!
The goal is simple: reach the finish line to earn points, but if everyone succeeds or everyone fails, nobody scores. This creates an incredible dynamic where you must craft obstacles that are just challenging enough to stop your opponents while still being manageable for your own skills. It's a delicate balance of risk, reward, and knowing exactly what your friends can and cannot handle.
Full 3D movement and obstacle placement for unlimited creative mayhem
Online and multiplayer for up to 6 players
Dynamic gameplay that shifts from tactical placement to precision platforming
Multiple diverse environments with unique gameplay elements
Extensive obstacle library offering endless course combinations
Customizable scoring systems and match rules
Challenge modes for solo skill testing and leaderboard competition
Vibrant visual style with engaging character designs
Energetic soundtrack that keeps the momentum flowing
Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This a very fun and chaotic game espescialy when there are many obstacles in the front
this game is fun for playing with friends,but a hate the bomb.it always desroty all our obby.becuase we must using trhe bomb at the late game.Moreover the budget for the sandbox mode is too less
Must get game to play with your firends! Five stars *****
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Spanish - Spain*, French*, Italian*, Portuguese - Brazil*, Portuguese - Portugal*, Russian*, Greek*, Turkish**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a fun party game to play with a group of friends. Really fun and simple game mechanics with good range of obstacles and nice concept
yes
Free For Fall is a lively and unconventional multiplayer platformer that builds its entire identity around player-driven chaos and shared creativity. Developed and published by Baboon Digital, the game takes the familiar concept of a 3D obstacle-course race and flips it on its head by allowing players to design the danger themselves. Instead of simply memorizing fixed levels or mastering static layouts, each match becomes a constantly shifting challenge shaped by the decisions, mischief, and competitive instincts of everyone involved. The central mechanic that defines the experience is the dual-phase structure of each round. Before the race truly begins, players scramble to grab obstacles from a shared pool and place them anywhere along the course. These obstacles range from platforms and hazards to traps designed to disrupt movement, block paths, or send runners tumbling into the void. Once placement is complete, the race begins—and players must survive not only their opponents’ designs but also their own questionable creative choices. This creates a unique tension where strategy, foresight, and self-sabotage intertwine, as overloading the course with brutal traps can just as easily backfire as it can secure victory. Movement and platforming are intentionally accessible, prioritizing responsiveness and clarity over technical complexity. Characters handle smoothly, allowing players to focus on timing, positioning, and quick reactions rather than mastering intricate mechanics. As courses become increasingly cluttered with hazards, the emphasis shifts toward adaptability and improvisation. No two races ever feel the same, even when played on the same base map, because the obstacle layout is always dictated by the current group of players. This unpredictability is where the game finds much of its replay value, encouraging experimentation and playful cruelty in equal measure. The multiplayer aspect is where the game truly shines. Matches with friends or a full online lobby quickly devolve into loud, chaotic fun, with constant near-misses, accidental self-destruction, and dramatic last-second saves. Watching opponents struggle through traps you personally placed—or failing spectacularly on them yourself—adds a layer of humor that feels organic rather than scripted. While the game supports solo and cooperative play, the experience is clearly designed around social interaction, thriving on shared laughter, rivalry, and spontaneous moments that emerge naturally from its systems. Visually, the game embraces a bright, colorful aesthetic that complements its arcade-like energy. Characters and environments are stylized and easy to read, ensuring that even during the most hectic moments, players can quickly understand what is happening on screen. This visual clarity is important, given how quickly the screen can fill with obstacles and moving parts. The upbeat soundtrack and sound effects reinforce the playful tone, helping maintain momentum and making even repeated failures feel lighthearted rather than frustrating. There is a surprising amount of strategy hidden beneath the surface chaos. Success is not solely determined by reflexes or luck, but by how well players understand the balance between sabotage and survivability. Placing obstacles requires anticipating how others might react, how routes could be exploited, and whether a trap will hinder rivals without ruining your own run. Over time, players begin to recognize effective design patterns and mind games, giving the game more depth than its casual appearance initially suggests. That said, the game’s reliance on multiplayer energy can also be a limitation. Solo sessions lack much of the spontaneous excitement that defines the full experience, and without a lively group, the creative tension that makes the obstacle placement phase so engaging can feel subdued. New players may also feel briefly overwhelmed by the variety of obstacles and the speed at which rounds unfold, though this learning curve is generally short and softened by the game’s forgiving tone. In the end, Free For Fall succeeds as a fast-paced, socially driven platformer that prioritizes shared creativity over rigid competition. It doesn’t aim to be a deeply technical or progression-heavy title, but rather a flexible party experience built around experimentation, laughter, and unpredictable outcomes. For players looking for a multiplayer game that thrives on player interaction, playful sabotage, and ever-changing challenges, it offers a refreshing and energetic take on the genre that is best enjoyed with others willing to embrace the chaos. Rating: 7/10
really fun to make friends crashout :)
this aint it
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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