
Foxhole is a massively multiplayer game where thousands of players shape the outcome of a persistent online war. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.
Most likely between $23.2M and $65.8M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $8.49 on Steam · Ukraine (−72%). Compare 15 prices in 15 markets →
Reviews
Themes across 1385 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's always fascinating when you're a new player who thought a game's preview and concept looked genuinely cool, only to join the lobby and immediately get drowned out by both the voice and in-game chat, where an endless chorus of crybabies is busy mourning the latest changes. Nothing sells a game quite like listening to its own community convince you not to play it. The only player base I've ever seen complain and whine this much is the one in WoWs Legends, so congratulations on reaching that level. Farewell, and thanks for all the disappointment.
Dead Game Braindead Devs
At one point this was a great game. The recent wave of hackers have made it unplayable. Sad to see the devs let such a great thing die from their refusal to fix the problem.
I can live with goofy balance decisions made in good faith, but what I can't live with is a faction being over tuned because they did an organized review bomb of the game. Devs have intentionally thrown any semblance of balance in order to artificially keep winrates near even. Some balance changes we needed but this is too much and done intentionally so to try to keep one faction, on one server, from doing organized review bombs of the game because they lost. Dev's have basically been taken hostage by a fraction of the player base and the game is suffering for it. It is a good game, the dev team are good folks, but they do tend to make some very derpy decisions and trying to appease the rioters has lead to a state of balance that is in the worst state I've ever seen in my 7k hours. So for this reason, I can not currently recommend the game but I do eagerly await a return to form for the game and I have no hostility toward the devsm but man you guys gotta tighten up the ship.
I could sit and write a long and drawn out dissertation on how I used to have fun in this game and how various nerfs over the past few years have ruined it, but I honestly can't be bothered and it's not like anyone who matters will read this anyway. Long story short, you cannot state in a livestream that "players should not feel entirely safe in the backlines" and then constantly nerf partisan/paratrooper gameplay. The recent changes are unsustainable. There is no clear direction for what paratrooper/partisan gameplay is and the development team is actively trying to squash that part of the playerbase out of existence. If you want exciting and thrilling combat, this game is not for you. Go play Helldivers or something.
Hello, SIR regiment has been a Foxhole Supporting Regiment for the last 10 years. We have continued to play despite poor updates, slow QoL changes, Ever shrinking developer footprint, and weak anti-cheat systems. We have played this game teaching new players, working on helping other regiments grow. We have since tried to utilize naval equipment specifically a Destroyer. This equipment was stolen by an already mass reported group of cheaters. These players stole something that took 7 days for 13 people to make as a consistent effort. The equipment was stolen because an arbitrary squad lock timer that was not reset. The same mechanic used for truck, simple tanks, and scout planes. So 5-7 days of labor stolen because a 2 day squad lock with no warning notification system, no owner alert system, and no recourse stolen. The players who stole it were met by players from our Regiment who reported and recorded them as they charged our ship into enemy lines to instantly die. All of which was reported. In short the devs cant read "grey" dont respect your time, and wont support their community but rely on regiments like SIR to teach the new players. After 10 years 7 of which have been pure dev neglect we are forced to collectively downvote a game that when it works and everyone plays appropriately could easily be game of the year. The Devs dont respect your effort and dont respect the community enough to have active reasoning moderation. - [SIR] gael.ayala
Multiple people from my regiment Element were suspended by two trolls coming over from Charly server, the two regiment members I asked to jump into the hex to help report them were also suspended less then 24 hr's later.. This game is dead to us unless the dev's reverse this which let's be honest they won't. Good luck guy's it's been fun playing with you for years but this game has gotten to toxic for us to continue.
game boils down to large groups abusing/bullying small groups and solos. They will regularly mass report people who can't defend themselves just because its a quick way of removing them from the game. Mass reporting is an automatic ban, regardless of whether or not you broke a rule. Foxhole is very poorly optimized. The game runs terribly on worse machines despite mundane graphics. I get significant lag flying a plane (rtx 5080 btw) doesnt seem like the devs dont care about these issues and theyre moving onto their next game! Yay!
Cheaters are rampant, and devs dont do ♥♥♥♥ about it.
The developers don't fight cheating I've put serious hours into Foxhole and love the concept, but there's a real problem the devs keep ignoring: cheating and sabotage go almost completely unpunished. There are no proper anti-cheat tools, no effective reporting system, and griefing/sabotage accounts run wild with basically no consequences. You can pour hours into building and defending, only to watch it all get wiped by people abusing exploits — and the devs won't compensate the players who lost everything, or even acknowledge it. When cheaters face no risk and honest players get punished for playing fair, it drains the motivation to keep going. Foxhole has incredible potential, but until the devs take cheating and sabotage seriously and give players real tools to fight it, I can't fully recommend it.