
Discover the breathtaking landscapes of Japan in over 550 real-world cars and become a racing Legend in Forza Horizon's biggest open world driving adventure yet.
Most likely between $138.4M and $392M. How we estimate →
Median error on 8 reported games ·
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $69.99 | 81% | approximately $230.6M |
| Xbox | Free | 78% | Top 100 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 3655 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
官方(Playground Games)極端且不合理的審查機制,徹底毀了這個體驗。 過度封殺痛車與動漫文化: 痛車(Itasha)本就是日本改裝車與大黑 PA 等聚會文化中極其重要的一環。官方打著日本舞台的旗號賣遊戲,卻對動漫塗裝採取高壓封鎖,完全是在閹割地道的在地賽車文化。 縱容惡意檢舉,官方完全無作為: 無數創作者花了幾十甚至上百個小時、用數千個幾何圖形精心拉出的塗裝,只因部分人的惡意亂檢舉就被隨意下架。官方甚至不分青紅皂白直接對創作者進行 Ban 號處罰,且完全沒有提供公正、有效的申訴管道。這種放任惡意檢舉、粗暴「一刀切」的做法,讓創作者毫無保障。 失去靈魂的空洞開放世界: 塗裝系統本是這個系列最吸引人的核心特色之一。當神人創作者心寒退坑、大家都不敢再花時間創作,路上只剩下無聊的單色車,就算地圖街景做得再漂亮,也是一個沒有靈魂的空殼。 放任惡意檢舉、打壓創作者與在地文化。如果官方持續無視社群訴求,我絕對不推薦任何玩家購買這款作品。 轉貼#星碟
המשחק חוסם ליווריז של מכוניות יפניות בגלל דיווחים המוניים ומזויפים. מכיוון שהמטרה העיקרית שלי במשחק היא לאסוף את כל המכוניות ולשים עליהן ליוורי יפני, אני ממש מבואס שכרגע אני לא יכול להמליץ עליו. זה ממש עצוב לי, כי חוץ מזה אני מאוד נהנה מהמשחק.
I played every Horizon game up to 6 and i can say this game was fun in the beginning. exploring the new map and getting to try out new cars. The time attack cars and tracks are my favorite addition to the franchise but outside of this, the game falls on its face. it is pretty much the same copy and paste from the other games in so many ways. Every season and challenge feels exactly the same. I think they dropped the ball on bringing something new and exciting to not only the game play but the huge lack of car customization. This was such a long awaited location and i personally do not feel much of the car culture Japan is known for. I will never buy a forza game moving forward unless there is a big change in its format. great job on the map but PG and MS failed to deliver on this one. Japan was the chance to address all the complaints, requests and everything in between and they chose to ignore most of it. Lets not forget the death of the forum. What a dissappointment
I only played a little bit of FH5 using Game Pass so I basically switched over from Forza Horizon 4. Coming over from FH4, FH6 is a disappointment. It's more of the same and at the same time LESS of the same. They took out a whole bunch of fun multiplayer events from FH4, and there's just nothing to do after getting gold wristband. The lack of clubs makes the game feel dead. The absolute WORST thing about FH6 compared to FH4 is just how ♥♥♥♥♥♥♥ STINGY the wheelspins are... You get car after car in FH4 spins while much of the time in FH6 spins you get ♥♥♥♥. I PAID a lot of MONEY for this game and they ♥♥♥♥♥♥♥♥ me like that?! I'm forced to do a stupid cheat map just to get spins, and because I got in a little late THEY NERFED ALL THE CHEATS that people can use to get around the ♥♥♥♥♥♥ wheel spin system!! ♥♥♥♥ this game, ♥♥♥♥ the publisher, ♥♥♥♥ Microsoft.
This game does only 3 things right: map, physics, and graphics. Yes, they are incredibly important for the racing genre, however everything else just reeks of laziness. Yes, it's fun to drive around. Yes, that's where the depth of the game ends. Yes, it's somehow still the best modern racing game on the market. The map is amazing, the department that was responsible for making it was the only one that actually worked on the game. It's pretty, it's enjoyable to drive around, it has plenty of elevation, it feels authentic to the setting. Simply put, it's the best map this series has seen, and probably one of the greatest maps in the whole genre. I'd even go as far as saying that if the map were replaced with FH5's, this game would end up being worse than FH5, which is already the bottom of the barrel for Forza. Graphics are amazing and optimized. However, there is no art direction. They do not try to make the game look interesting with post effects or color balance. It has unmatched fidelity for the listed system requirements, but it's absolutely and inexcusably bland. There is no individual style in the render aside from it being the definition of "safe realism". Nights are bright to not scare away the dimwits who only know how to accelerate; forests are unnaturally illuminated to make the same people feel comfortable while driving through them; seasons also have minimal impact, even in winter every road is perfectly cleaned because people whined about cars being undriveable in FH4 (yes, they chose to make seasons meaningless gameplay-wise instead of making a feature to auto-apply setups or even just winter tires). The physics are just Forza Horizon physics. Over 6 games they gradually improved them to the point where it's really hard to find any holes in them. That doesn't mean there are any, though. For me, the greatest fault of these games is the fact that any car can be good at everything. Especially when it comes to off-road. Hypercar? Slap some rally tires and you have a Group B machine in the palm of your hand. But don't worry, even such a minimal amount of effort is needless, you can just jump onto dirt and drive completely fine: 99% of the trees here are made of frail, dry sticks; handling is barely impacted by dirt and grass. Roads are basically optional, for every car, and these games have been going even further in this direction with every installment. Did [i] I [/i] have fun just with these 3 aspects? Definitely. Would I actually recommend buying it to someone who isn't itching for a AAA racing game? Absolutely not. Especially at full price. At 30%+ off and if nothing better has come out yet? Yeah, sure. Why? This isn't really a [i] game.[/i] It's a demo for their unmatched game engine at best, which this series has been since FH3. Story? Forget about it. The best they can do is unrelated mission batches with awful dialogue that was written by their HR department - the epitome of "everyone is happy and everyone is welcome, no you can't frown - that's offensive". There's no edge, no spice, no uniqueness, no conflict, absolutely nothing. The game would actually become better if every piece of this "story" were to be removed. Music? There are maybe 10 memorable songs through all radio stations. Half of them are censored. No the censorship isn't a simple radio edit. They think that words like "blood", "kill", "scars", "god" are the definition of satan and must be muted. Then why even add these tracks, you prude ♥♥♥♥♥? Progression? The best they can do is add vague car rank limits to events. The game still rains million-dollar cars on you from the get-go. However, the further you get into the game, the more the means through which this rain happens (wheelspins - their version of gambling) get exhausted, leaving you with FEWER rewards as you progress. This is probably the only game I can remember where you get LESS in the endgame than in the very beginning. Yes, this is somehow [i] better [/i] than whatever they did in FH3-5. AI is awful; they drive like you aren't there, they lack any kind of unique quirks about them even though the pool of AI names is identical every time. Once again, it's just bare minimum. Somehow, a racing game set in Japan is 50% off-road events, 50% road events. Oh, and 50% of these road events don't even count toward "progression", so to reach the "end" you actually have to struggle through 75% of events not even being on the road; with some jumps, drifts and speed zones sprinkled here and there. Sounds [i] very fitting for Japan, [/i] right? Maybe there's some race event diversity? Nope. Sprints and circuits, maybe they sprinkle in extremely generous timers in some "side story" events, so even the biggest dimwit could progress. That's it. No drift races, no speed trap races, no knockout, no car deliveries, no boss battles, no championships to combine race types. The car customization rework was a marketing ploy, they removed bad old wings and bumpers to add new bad wings and bumpers. In a game set in Japan. Laughable. The character customization is awful. Everyone is ugly, everyone is somewhere between a man and a woman, 100 million prosthetics, 20 thousand hearing aids, no beards, no facial sculpting, nothing. Yes, this aspect also, somehow, got worse since FH4. There's also their FOMO ♥♥♥♥♥♥♥♥ playlist - their attempt at live service. You redo the same races with different cars, or take photos for most of it. No, they can't even be bothered with mapping out some new tracks weekly. Yes, they have the gall to add exclusive rewards for participation in this nonsense. I genuinely think that if you rip out this game's engine and use it to remake some 2000-early 2010s racing game (even though I abhor remakes and remasters), it would become the best racing game ever made, instead of the best racing game tech demo.
Hra mě opravdu hodně bavila (tak jako všechny Forzy), ale jen tak z ničeho nic mi hra začala padat. A to vždy po 3-5 minutách hraní. A bohužel jsem zkusil všechno, ale problém prostě nemůžu vyřešit. Hru už po 21 hodinách vrátit nemůžu, Stem podpora neposkytuje žádnou pomoc, protože to je XBOX hra a podpora od XBOXU a ostatních oficiálních stránek podpory jsou úplně k hovnu. Takže jsem utratil 120 euro za hru, kterou jsem hrál 21 hodin. Kdyby to nebylo 120 euro a byla by to nějaká random hra, tak neříkám nic, ale tohle je opravdu hodně drahá srandička. Ale nebýt tohoto problému, hra je opravdu zábavná, doufám že si tu hru hezky všichni užijí, pokud jim to zrovna nepadá
Разрабочик - это ребенок тупорылой шаболды болеющей раком мозга. Тупая собака додумалась сделать физику что у тебя машину будет переворачиваться он всего лишь ветки. Не додумалась тупая дура сделать кнопку восстановления и если ты застрял в камне (коих очень много по карте в самых неожиданных местах) ты будешь ждать пока игра сама тебе предложит восстановиться. Я только играл в вышибалу и просрал на 8 лвл тачке 1 лвл по причине того, что я застрял в каком то камне и игра мне не предлагала восстановиться 3 МИНУТЫ ♥♥♥♥♥ 3 МИНУТЫ, разраб, надеюсь ты заболеешь раком и умрешь
Unbelievable waste of beautiful map and overall location. We arrive in Japan, the country most known for crazy tuning, drifting culture, togue racing and car meets. But as soon as we login to the game we greeted with stupid amount of dirt races and gymkhana events... 1. Where are the crazy drift zones? Half of what we got are on dirt. 2. Why there is only 5 touge races? There so many climbs to mountains but we got 5 of them. 3. Why lobby is only for 12 people? All meet zones are empty. 4. Wheel spins in 2026? The game just throws a bunch of super cars in your face instead of normal campaign with interesting characters and good progression. 5. Where are tuning parts? I'll take 20% of current amount of cars but give us cool tuning parts for them. Making decals gets boring very fast. 6. Why we are not teaching new people how to drive and racing etiquette? Online racing is completely ruined by rammers...yet again a normal campaign would solve this issue. Just copy what Grand Turismo does with driving school events. 7. Monthly events feel like chore and boring Its a sterilized game with corpo vision of racing. Very disappointed of overall execution of this part of the game.
돈날리지마라
Driving feels superb, map is fantastic, story and progression is ass and so is the live service content. I like racing online, but after spending hundreds of hours even that component of this game is not enough to keep me invested. Negative review for the PG team to wake tf up and do something with seasonal content because frankly what we are getting is pathetic. Repeating same cars as a solution for fomo instead of having them for example randomly spawn at aftermarket places is making me think the devs are f stupid. Nobody asked for this mascot party disneyified bs that we are getting instead of proper customisation, underglow - basic stuff really.