
Discover the breathtaking landscapes of Japan in over 550 real-world cars and become a racing Legend in Forza Horizon's biggest open world driving adventure yet.
Most likely between $138.4M and $392M. How we estimate →
Median error on 8 reported games ·
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $69.99 | 81% | approximately $230.6M |
| Xbox | Free | 78% | Top 100 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 3655 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
clean shi ngl
low effort updates, lack of innovation
I wanna wake up where you are, everyday
I mean its alright but the collectibles are annoying as hell and they are banning itashas on a JAPAN THEMED game so fell off
Best racing game so far. love it!
ya
Pretty good, I feel it a bit more engaging than FH5.
投入和工业
Yay good good
Overall it's a solid game, and it's masterfully optimized. It runs at around 30 FPS on very old hardware, yet still looks beautiful. The world is well crafted and stunning, and the different areas all look distinct from one another. The cars are fun to drive and they actually feel very different from each other. Sadly, these positive points only impress for a while. The world looks nice, but feels empty. The Tokyo area especially lacks buzzing street life. Racing against the AI isn't satisfying either, as many others have already mentioned. Either you overtake them in the first few corners and they fall way behind, or you watch them take corners at speeds no player car could match. The Driveatars aren't fun either — most of them race like jerks, blocking you or simply ramming you when you try to overtake. Not a deal-breaker, but still annoying, are the arbitrary car classes. It's frustrating to spend time building a few nice cars, only to learn that most races require a different class. Many Festival Playlists also have decade restrictions, yet there's no way to filter cars by decade. Finally, the reason I'll stop playing for a while: the small pool of races. Finishing the game means racing the same circuits and sprints over and over, and it's just not motivating enough to keep going. Even the monthly Festival Playlists lose their grip after a while. And for a game set in Japan, the Festival Playlist content feels oddly mismatched — American pickups and Italian luxury cars come across as recycled content. I really wanted to like this game. I really tried, but I can't recommend it at the moment. I wish Playground Games will take the the criticism to heart and improve the game. It really has a solid base.