
Experience all the stages of dementia in this mood-swinging psychological horror game that we call FORGOTTEN. Travel as a fox through progressively disturbing stages searching for memories explaining the protagonist's life. Pay close attention to what the fox is trying to offer before it's too late
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Languages: English**languages with full audio support
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I just downloaded this because i was bored and it was free and played through what i belive to be the first chapter (there are two more that i could not access idk). It is a really great game that you should definately play and experience for yourself but i can say, that it made me feel something profound, which is something that only few games can do.
Gameplay video: https://youtu.be/hHrZX5jSBL0
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
[h1]Before I played FORGOTTEN: THE GAME, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
for a free game it's honestly really amazing it definitely has it's issues and could be all around better quality with it's gameplay, story, animation etc. however, this is a free game. and it is a generally great quality game for what it is the biggest problem with the game is the glitches I found multiple bugs and game breaking glitches the jump button stopped working, it didn't tell me how to find the memories on my first playthough. the game would crash when I finished chapter 1 and when I tried getting back into the game it wouldn't let me skip chapter 1 to get to chapter 2.
It's alright
옛날에 다운로드받고 묵혀뒀다가 지금 해보는데 분위기랑 연출 미쳤네요 무료니까 다들 한번 해보세요
[i]#1256[/i][h1]FORGOTTEN: THE GAME[/h1]
The idea of creating a game about dementia and the psychological struggles that one would experience from this terrible illness is all well and good. The narrator was great. But the gameplay - I lack understanding. It felt like nothing had anything to do with anything. Even as you progress, it adds nothing to the game or your understanding of it. I played through the whole thing and could still not grasp what it was going for. I think in cases like these; less is more. Focus on the subject and don't run off creating cheap jumpscares, floating eyeballs, hell fires and foxes with colorful neon patterns. Maybe there's a meaning behind all of those things, but there was way too much going on to evoke any kind of emotions other than confusion of what the game was trying to be.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.