
You’re invited to Suck It! … early! Suck It! is the ultimate intergalactic vacuum simulator. Suck up coins, bananas, the cat, the sofa… level up to grow as big as a house! Capture stars and head to the teleporter to claim your win! Fire the contents of your canister at anyone who gets in your way.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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A really awesome start! No tutorial needed really, easy enough to just drop right in. Cute art style, fun music, basic but entertaining game play. It's all here. This is one to watch for sure! And I've only played one match so far. A few cons: Jetpack usage is a bit nauseating for me personally, ymmv. Menu rapidly follows your head turning. I'd much rather menus have the option to be fixed in world. And of course I have to mention, there's only one game mode and one stage to play on for now.
[quote][b][url=https://en.wikipedia.org/wiki/Microtransaction]Warning: In-Game Cash Shop[/url][/b] This game is infested with a toxic mobile app style cash shop. You will be prompted to and expected to give money/credit card details to the developers through this cash shop to buy in-game goods so you can play the game.[/quote] "ForeVR Suck It! VR" is a garbage tier tech demo that the developer couldn't even be bothered finishing, but he had all the time in the world to build a toxic cash shop and working financial transaction processing back end into the "game". Whenever a developer can't actually make a game so needs to use Early Access, and yet do all this work on cash harvesting, you know they deliberately set out to scam gamers. What do you do in the game? This pointless tech demo has you running around a (probably asset flipped) series of garbage low poly environments with a vaccuum cleaner. That's it. They want your money for this incomplete trash. The developers abandoned this ' ago. It will never be completed. This unfinished game is just polluting Steam and making it harder for gamers to find genuinely, completely made games. Despite not being able to finish the game, the developers apparently had all the time in the world to build that fully functional cash shop, and financial transaction back-end system into the game. That shows the developers primary goal was just to set out to gouge cash from Steam gamers just like mobile devs do with mobile peasants. I'm not sure if this is an asset flip, but it's one of those cases where the assets just look much better than the rest of the quality of the game... a glaring inconsistency. There's no evidence, but as always, the biggest problem with asset flips besides the plagiarism is the deplorably low quality of the other aspects of the game, and even if the game assets are genuinely created for the game, the quality of the rest of the game is indistinguishable from that of asset flips. It's VR exclusive, and that shows the developer failed to understand the most basic axiom of VR game design... if the only cool thing about your product is VR support, your product is not cool. Now on to pricing and value for gamers. This game is infested with mobile app store like microtransactions. This is a consumer hostile model that we don't need to see on PC. It's deceptively priced to gouge gamers, and that's a reason in itself to avoid this. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 5 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Since free games don't contribute to your game collector badge and other profile stuff, is this a worthwhile addition to your Steam library? Nope. There's no up front cost here, but I still feel like I got ripped off, and I didn't even spend any money. That's how bad this is.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 22 reviews with recorded playtime.
Man when I tell you that this game sucks, I mean it. this game ♥♥♥♥♥♥♥ SUCKS! like really, it just sucks. 10/10 ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡄⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⣴⣶⣶⣤⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⡾⠁⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣀⣠⣤⣤⣤⣤⣀⣀⢀⣼⠋⠀⠀⠀⠙⢿⡀⠀⠀⠀⠀⠀⠀⠀⠀⢠⡿⠁⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣠⣴⠶⠛⠋⠉⠀⠀⠀⠀⠀⠉⢹⣟⠻⢦⣄⡀⠀⠀⠘⣇⠀⠀⠀⠀⠀⠀⠀⣰⡟⠁⠀⠀⠀⠀⠀⠀ ⠀⣰⡾⠛⠉⠙⠛⢶⣤⣴⠟⠋⠀⠀⠀⠀⠀⠀⠀⢯⣻⣄⠀⠸⣾⣷⡀⠈⠙⢦⣄⠀⣿⠀⠀⠀⠀⠀⢀⣴⠏⠀⠀⠀⠀⠀⠀⠀⠀ ⢰⣿⠀⠀⠀⠀⠀⠀⠈⠙⠂⠀⠀⠀⠀⠀⠀⠀⠀⠸⣿⣿⡄⠀⠙⢿⡷⠀⠀⠀⠙⢿⣟⠀⠀⠀⠀⢠⠞⠁⠀⠀⠀⠀⠀⣠⡶⠀⠀ ⠘⣿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠛⠓⠀⠀⢀⣀⠤⣄⡀⠀⠀⠻⣆⠀⠀⠐⠁⠀⠀⠀⠀⢀⣤⡾⠋⠀⠀⠀ ⠀⢹⣆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⠖⠁⠀⠀⠀⠙⣆⡄⠀⠹⣆⠀⠀⠀⠀⢀⣠⠶⠛⠁⠀⠀⠀⠀⠀ ⠀⠀⠻⣆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣴⠃⠀⠀⠀⠀⠀⠀⢻⡇⠀⠀⢻⡄⠀⠀⠚⠉⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⢹⣧⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⢣⣠⠇⠀⠀⠀⠀⠀⠀⠀⢸⠁⠀⠀⠸⣧⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⣼⠉⠹⠦⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢹⡄⠀⠀⠀⠀⠀⠀⠀⢸⡇⠀⠀⠀⣿⠀⠀⠀⠦⠤⠤⠤⢤⣤⣤⣤⣀⡀ ⠀⠀⠀⣿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢷⠀⠀⠀⠀⠀⠀⠀⠘⣇⠀⠀⠀⣿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠉ ⠀⠀⠀⢻⡆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⡖⠋⠉⠉⠙⠒⠦⣄⣿⡀⠀⠀⣿⣄⠀⠀⠢⣄⡀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⢸⣧⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠘⡇⠀⠀⠀⠀⠀⠀⠀⠙⡷⡄⢸⠟⠛⠷⣄⠀⠀⠙⠳⣦⣄⠀⠀⠀⠀ ⠀⠀⠀⠀⢿⡆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣷⡀⠀⠀⠀⠀⠀⠀⠀⡇⢀⡟⠀⠀⠀⠙⣇⠀⠀⠀⠀⠙⠷⣦⡀⠀ ⠀⠀⠀⠀⠈⢿⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢠⡇⠙⢦⣀⠀⠀⠀⣀⡼⢁⡾⠁⠀⠀⠀⣠⡟⠀⠀⠀⠀⠀⠀⠈⠙⠆ ⠀⠀⠀⠀⠀⠀⢻⣆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠉⠉⠉⠁⢠⣾⣅⣠⣤⡴⠾⠋⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⢠⡿⠷⣄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⡴⠟⠉⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⣼⠁⠀⠈⠓⢦⣀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣴⠾⠋⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⢰⡇⠀⠀⠀⠀⠀⠈⠙⠲⢦⣤⣤⣄⣀⣀⣤⣤⡴⠶⠛⠋⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⢸⡇⠀⠀⠀⠀⠀⠀⠀⢀⣼⠛⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠘⢿⣄⠀⠀⠀⣀⣠⣶⠟⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⢀⡉⠉⠛⠛⠉⠉⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
There is nothing horribly wrong with this game, but it just gut boring really fast. Picking up object and 'cleaning up' the world might be fun when you roll around in Katamari, but in this game ... you stand around, point a vacuum cleaner at object to make them disappear, and then you shoot at those mouth boxes. It doesn't take many loops of this process before your mind starts to zone out. It doesn't help that the world doesn't feel very alive. I don't want to be mean to a free game (an in-game store is of course present), especially when it's made with competence and a sense for art style, like this one is. But I can't recommend it if you want a fun time. Maybe it's better with other people, I only played it singleplayer. Also: You can switch arms to left-handed mode. Great! Not so great: the thumbstick that controls movement remains on the left hand, and doesn't switch sides. And I see no in-game option to change that. I understand that some people prefer this, but at least give us options. If in doubt, copy what Half Life Alyx did. :P The main appeal of this game should be exploring the levels and seeing all the objects. This works in Katamari, because you feel like you get to explore Japan or interesting places that have a story to tell with the people and objects within. But that's not really the case in this game. You get levels like a house on a street (could be anywhere in the world) with no people walking around and random item placements like milk bottles and walkie talkies that don't really tell any story or create any scenario. It looks neat, but means little.
Katamari Vacuum game? certainly a unique VR experience worth the free download!
Suck it! really relaxing
☀️
Met fastlawyer and told him "hey its the real fastlawyer please suck me". 10/10 game would suck again
suck it
Fun-ish :), Cool concept :), Free :)
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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