
ForeVR presents the definitive VR Cornhole game! Take part in the all-time classic American pastime of Cornhole and enjoy realistic bag-tossing action with Friends or against worthy Bot opponents. Play using official ACO rules in two exciting locations, with more to come.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: Czech, Danish, Dutch, Finnish, Greek, Japanese, Korean, Norwegian, Polish, Portuguese - Brazil, Portuguese - Portugal, Romanian +12 more
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Reviews
Хорошо что данный VR проект бесплатный.
assim como na vida real, nunca chego perto do buraco
Its... cornhole! You throw a bag to a board with a hole, each player (1v1) throws 4 bags one after the other to the same board, after both players have thrown the bags, you count the points each one had (if you get in the hole you get 3 points if it lands on the board you get 1 point) you can play to 11 or 21 points depending how lengty you want the game to be. both are pretty quick. Graphics are nice, physics feel great! not realistic, but i could be consistent with my throws. The game has microtransactions in bag and board skins and premium levels. I found if fun for a few games, throw mechanics work fine, not realistic, but i was consistent with my throws. it has a social aspect so ill try to set up a playtogether with friends, but havent done that at the time of writing this. Recommended for people interested in a light casual game of cornhole, i think it deserves a chance, it is free after all.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 35 reviews with recorded playtime.
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There are no available servers and no player population. This game cannot be played as intended.[/quote] So I guess the first thing is, "Cornhole" is not what you think it is, so get your mind out of the gutter. Cornhole is a beloved American bbq/pool party game of throwing a little beanbag into a plank with a hole in it, aiming, of course, for the hole. Yep, that's it. So they made a VR version with a few wacky backdrops (even outer space, wow, these developers are crazy). Needless to say it was a massive flop because it turns out the party game of last resort wasn't all that popular in VR on Steam. So, ForeVR Cornhole VR is a dead PvP game. Why did it fail? It's video game autopsy time! [i]Almost every PvP exclusive game on Steam fails.[/i] Only a tiny proportion of them "go viral". This game failed for many of the same reasons those others fail. The chief of which is the developer thinking that their game will "go viral" without actually creating any reason for it do so. Competition amongst PvP centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front cost. First and foremost, there's no meaningful single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the game. They lost that bet. Without a huge community of players or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. The graphics aren't great, simple, somewhat low poly, low quality assets. That's understandably a turn off for a lot of gamers, and it's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. You deserve better than compromises. It's VR exclusive, and that shows the developer failed to understand the most basic axiom of VR game design... if the only cool thing about your product is VR support, your product is not cool. On the matter of pricing and value for gamers, most "free" games on Steam aren't really free. There's often nasty mobile app cash shops, or content locked behind DLC, or donations being requested, or any other number of shady pricing schemes that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable, or something you might want to spend your time on. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 14 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
간단한데 왕 재미있다 근데 초반에는 재미있을거 같은데 나중에 익숙해져서 고이면 다 넣기만 해서 재미없을것 같다... 지금은 재미있음!
☀️
very fun and competitive!
Fun little game, lets you play cornhole with remote friends and family.
I own this on Quest 2 and love it. Free to play on steam is a game changer because it is easier to stream content. This game is as close to simulated cornhole as you can get to real life. But remember, it is closer to a VR arcade game than simulator and meant to be fun for the whole family. with many ways of changing difficulty. How can you lose when it is Free To Play?
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.