
Redefining Strategy in RTS with Foresight.Win epic battles with wits, not dexterity. Foresight automates typical logistic chores for you reasonably so that you can focus on the battle instead. Create your armada and destroy your enemies with strategy!
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It will do
The game is great! But just an FYI, as of 3.14, if you have a gamepad/xbox controller plugged in, the mouse will not work. I spent an hour on the bug forms with a dev trying to figure out what was wrong. I honestly felt bad about wasting that nice persons time. Get this game!
💋
Very nice game
Um, I'm in Level 2 which is basically the 1st real level of the game, and already it lets me go through 1 warphole, but once I gather all the resources from this area, I still can't go through the other 2 warpholes leading elsewhere, even from the map thing. I've tried everything, and there is no explanation as to how to open warpholes? It's like I'm just stuck. I don't get it.
~^.^~
Tags: RTS - Real Time Strategy Additional Tags: Delete Local Content & Remove from Library TLDR: Finnicky interface. Does not register clicks. Multimap battlefield is clunky and adds little to nothing in terms of gameplay or flavor. This somehow feels like playing Warcraft1 or the old Dune RTS. You build one thing at a time. Click a ton of times on units to select them and send them places. Sending through wormholes has the units go through the art for it and warp on a different tile past it. On-screen HUD info seems to obey standard conventions but i found myself looking around quite a bit for things that I felt should had been displayed but was not. Detailed info on units damage. Even flavor elements are lacking. No animated portrait or little blueprint schematic of the unit (Starcraft style). The harvesting is simplified to an extreme with the act of plopping down a refinery and having a little harvester go on its own to a ball of light and somehow gatheting something there. Unit selection worked by double/triple clicking and intercepting an enemy that is on route to your buildings can be surprisingly tricky. Voice acting for clicking units features foreign voices but otherwise was well recorded and sort of worked nicely for me. The models for the ships and buildings was alright despite the somewhat dated look. Conclusion: Ultimately I do not like the ebb an flow of the game and find it is easily outcompeted by numerous superior RTS titles. I would play Planetary Annihilation or Ashes of the Singularity or any space MOO-clone before dealing with this strealined and casualized yet clunky and unwieldy title. Removing local content permanently and hiding from library to increase visibility of better titles in the collection.
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estou achando interessante, talvez falta alguns recursos capitais
PODRE!!!!!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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