
In Food Idle, build the ultimate automated kitchen! Discover over 2000 ingredients and dishes as you level up, earn gold, and expand your operation!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Food Idle is a canvas-based idle game about building an efficient kitchen.
Connect ingredient tiles and cooking stations to produce simple and complex recipes. Then Sell them to earn gold. Upgrade your stations, add automation, and keep expanding until what started as a single process is a full operation running by itself.
Open crates to unlock new ingredients and recipes, discover more complex ingredients by producing them, and track your progress in the Cookbook. With over 1,000 ingredients and 1,600 recipes spread across ten production methods, there's always something new to create!
Features
Canvas-based kitchen builder with automation options
1,000+ ingredients and 1,600+ recipes to unlock and discover
Ten production methods, each with their own recipe pool
Multiple upgrade tiers per station for faster, more efficient output
Auto-sell and auto-restock options for hands-off idle play.
Challenge milestones that reward Keys for hitting production and discovery goals
Levelling and prestige system with endgame bonuses
Light and dark mode
Founder's Pack DLC
The Founder's Pack is an additional way to support Food Idle during early development. It includes:
Sandbox Mode Early Access* - A free-play mode where every ingredient, recipe, and upgrade is unlocked from the start. No economy, no durability, no limits. Just cooking.
100 Crate Keys
Founder Status - A special badge displayed in-game to recognize your early support.
Possible Future Exclusive Content - Founders may receive even more exclusive and/or early content as Food Idle develops.
Genres
Stats
Languages: English
Reviews
its called an idle game but you have to move the finished dishes to a conveyer belt manually. no automation option. so the only way to earn money is manually drag each dish. so i would not call this an idle game. please change the name or add a automation option.
Cool little game but way too much clicking. I want to be able to play this while working. You need to add an Auto Sell for dishes or Auto Sell for produced items from a specific thing like the Pan. Also, it is set up to waste a lot of food if you have for instance the Pan going into another Pan with finished bacon but the new pan breaks. It will just continuously make bacon and waste it which could run you out of money in the early stages of the game and waste a ton of money in late stages. Having stuff auto stack when it's completed would be nice too. It just fills up the screen and you have to stack it manually. On the flip side... There should be a ctr+ click to unstack EDIT: Changing my review to thumbs down. I played for a couple of hours and got to tier 2/3 recipes from keys and they don't produce anything. I bought a fryer after learning Chiles Rellenos and when I produce it nothing happens. Game seems broken outside of the first few recipes. May try this later when stuff is fixed but not worth the time right now. /uninstall. Good luck!
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Concurrent players on Steam, sampled daily since tracking started.
does not have basic short cut like copy paste make the whole thing tedious. The progression is also poor and with a good dose of gambling. Also performence are pretty poor already lag after draging 20 item on the belt
decent game, fun and interesting, but as of right now theres no sense of progression, nothing to really stride for. feels like a sandbox with no objective
There doesn't seem to be any depth to this game; there's no way to unlock new items (nor does there seem to be any). But it would be fun to see actually complex craft chains. Also, I'd like to point out the very questionable (not dubious, but just weird design decision) to lock everything behind a gatcha system. So you need to keep grinding for a chance to see better gameplay (assuming you unlocked the right recipes and ingredients). Coins and XP are easy to come by (you just cook the current "hot" food item and make a bajillion of that thing. However, it is extremely fustrating that the basic UI does not work when there are more than a handful of nodes as basic dragging events just don't work and I was fustrated trying to sell the completed foods that was piling up on the screen.
Супер клёвая игра если вам нужно убить время, рецептов и ингридиентов достаточно много, но будет клёво если будут добавлять эксклюзивные, или кастомные ингридиенты. Сначала думал мало всего, но понял что ошибался когда купил ящик с лутом (1 ключ - мелкий ящик, и там еще пару разновидностей ящика есть) Короче советую, вот обложку игры получше сделать бы
This was one of the idol games I was the most excited for in quite some time. There's just something about node-based crafting games that are really good. I think that the developer for this game doesn't get enough credit for the work he's done so far. Many issues players have had with progression and automation have been fixed either within 1 to 2 days of release. Like being able to sell items automatically being added in already. Most of the negative reviews I've seen stem from issues that have already been fixed. At the end of the day the game is free. And the developer has put in a lot more work than you might think. The game says it requires broadband connection but I was able to play an airplane mode no problem. While most games in this specific setting would have an internet connection required to an automated AI system for crafting this game however has had all its crafting ingredients and recipes built into the files themselves manually from scratch allowing it to run independently from an internet connection which I feel like more games like this should do. The developer has listened to feed back. Fixing issues as they have arisen. And put in a lot more work for this type of game than most people ever do. I was happy to play this game. And at time of writing this review I'm a proud owner of the founders pack for the promise of additional content in the future and to support the developer as this has had a lot of work put into it. I'm excited to see where it goes in the future. Maybe at some point MasterChef mode will just have the level cap completely removed and procedurally generate prestige updates until the notation breaks itself. But we shall see.
Lamentablemente, no veo nada... No hay tamaño de letra. El HUD es muy pequeño y no alcanzo a leer casi nada, se ve interesante, jugué unos minutos y le entendí el tutorial, pero no alcanzo a leer las recetas ni las demás cosas.
Нихера не понял.
I did too much and now the game crashes upon pressing play. I found you can stack the production pieces and block under where the first produced item is made. this allows you to for example make 10 pots, set them all up for the same recipe, stack them, and then the recipe is produced in one place. when you click the produced food it will stack each click. click until all 10 are stacked together then sell. This is much more efficient than the game "teaches" you how to play. however.... when you start setting up more than 3 or 4 recipes with 10 stacks each... the game crashes. even without stacking I imagine this relatively low limit could be reached. There needs to be a QOL improvements to allow mass production without crashing the game. Really cool idea, hopefully this game continues to improve and grow!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.