
Fly and fight your way through the magically altered tree you once called home! Free your friends from the prison gems that bind them! Find all your friends to open up an escape portal and get to safety!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English
Engagement
Reviews
7/5 would pirate this again.
I enjoyed the immediate flair of highlighting UI with the crystal, but it was absent on "Quit," feeling a bit lopsided, which is also how I might describe the control somatic. The speed of vertical traversal, whether it be jumping or flying or via mushroom, feels snappy and satisfying, yet the ground movement feels sluggish by comparison; the effect is exacerbated by the "thud" sound effect for landing feeling uncharacteristic for a tiny bird character. There is a single point where I was required to slash above me to clear a rock, but both the visual and mechanical feedback for the basic slash attack obscure its role here. The camera has an intentional obscuring effect put to use in the fire flower area, although the camera's introduction of the flower itself provided the effect of appearing like a "boss room" where I needed to fly into the crevice and defeat the flower. The game has a clear dedication to its Land inspirations which shines through in the quantity of music defining each zone, however there are other flairs that would have cemented this motivation beyond a shadow of a doubt; actions like displaying a name of an area when you arrive bridges elegantly between the enjoyment of an "open world" and an "elemental zone romp." The Nerve aspects are here largely serving the Land motivations, and the battle gauntlet area has well enough choreography that the spot-troubles in the tutorial aren't as ill-taken. If the experience is meant to feel lopsided it should also feel tailored to that imbalance, with enemies that require me to slash down on them or having that attack do more damage, rather than simply being forced into that input by the level itself. There was a tidal wave of titles within the "streamer bait" slop sphere after Bennet Foddy convinced everyone that trash was actually cool, but he played a dangerous game himself by making his game fun to play. Despite an esoteric control scheme, it has a crunch and depth to it that goes beyond Sexy Hiking, and not many other "Sisyphus-likes" take this double standard into account. Let's contrast with the nearly identical game-feel of Kirby's Dream Land, which uses an infinite number of jumps and a low-risk combat with a two-beat rhythm: swallow and spit. Fly By Knight splits the rhythm into two "measures," slash forward and ground-pound. Of course, everyone wants more measures of music, but if your game can't compete with four-on-the-floor then let's look at the funk. *ba-na-naa-nah* Fly By Knight gets an A for Aerial, Charming but Anchored.
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Hours played at review time, across 34 reviews with recorded playtime.
Excellent, magnifique, j'en ai eu la larme à l'œil, je recommande avec le cœur
Simple game, easy to learn and well done for an indie game.
The bad ending made me so sad I just had to replay and get the good ending to save my own soul for that heavy weight of a single starving rodent. 21/7 would rate again.
is good
버러지가 되어서 날아보자
Обзор за 10 секунд https://www.youtube.com/watch?v=lUgfCLi-23Y
Fly By Knight is a phenomenal game. A great game where your choices mater and has two endings featuring a Bad ending and a True ending. The music slaps as well. Truly a hidden gem among free independent games on the steam store.
Игра 'Fly By Knight' – это очаровательная, хоть и несколько устаревшая, аркада, полная юмора и ностальгии. Взяв на себя роль храброго, но неуклюжего рыцаря, игроку предстоит спасти принцессу из лап злого дракона. Управление, реализованное в виде полета по экрану, требует определенной сноровки и привыкания, но быстро становится интуитивным. Графика, хоть и простая, обладает своим шармом, напоминая о старых добрых 8-битных играх. Сложность умеренная, но некоторые уровни заставляют попотеть, особенно когда нужно уклоняться от многочисленных врагов и собирать бонусы. Звуковое сопровождение, включающее запоминающиеся мелодии и забавные звуковые эффекты, добавляет игре атмосферы легкости и непринужденности. В целом, это отличный выбор для тех, кто ищет короткую и увлекательную игру в ретро-стиле, способную разбавить серые будни порцией позитива и хорошего настроения. Несмотря на возраст, игра все еще способна доставить удовольствие.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 11 | 91% | Free | |
| $2K | 6 | 100% | $12.99 | |
| $1.9K | 24 | 88% | $4.99 | |
| $280 | 3 | 100% | $4.99 | |
| $0 | 0 | — | Free | |
| — | 0 | — | — |