
Survive as long as possible in this DSi-ware-inspired arcade game. Every zone is pseudo-randomly generated, making each run feel unique!
Modeled estimate, not a reported figure. How we estimate →
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About
This Avalanche is coming.
Customize your character with 100+ cosmetics!
Explore 10+ different zones with new obstacles!
Complete daily challenges to get coins more quickly!
Every run is unique with pseudo-random map generation!
Control Options:
Mouse
WASD
Arrow Keys
FlurryHurry is now available on PC!
Mobile Ads are disabled for the PC version.
Controller support is disabled as it negated most of the game's challenge.
Daily Challenges are given a multiplier to make up for the removal of Optional Ads.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
Its kinda hard because of the controls. But I stile recommend it.
Played this game and now i'm an Olympic level skier
i got iggy but never got the achivement. I CAN NEVER GET 100% ACHIVEMENTS :( but really its a good mobile game esq game for a laptop or portable PC handheld. perfect time killer for car rides
great game with a lot of potential, but could really benefit from a tutorial. also possibly a mode with different levels. 7.5/10, definitely worth the money EDIT: after playing over 11 hours, I have encountered quite a few glitches which, while not game-breaking, are quite annoying. the main ones I found are that you have to reset the game to mute the music or sound effects once you've played a round; and once you've unlocked every character, the option to buy a random character doesn't go away. still worth the purchase if you have a buck to spare tho.
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This game is So good keep making Good games
Of course this is like Flappy Bird, Paper Airplane Chase, and SkiFree combined but more difficult and has powerups. It's even made by one of my favorite Minecraft YouTubers, Mysticat. mewo
Most difficult part is I keep thinking the keyboard controls should be inverted. Aside from that, it's mostly reaction time issues.
update: it was what they call a "skill issue", except for the hitboxes, i still feel that the side hitboxes of the obstacles are too accurate, i think it'd feel better if you could have more of a close shave with the sides of obstacles. original negative review: i'm sorry mysticat but whilst similar control schemes in other similar games, namely the now dead club penguin sled racer mobile app, are great imo, tank controls like this feels awful to play, this could be a purposeful thing to try and make it harder, but to me it's just really annoying, maybe i'd actually play the game for any considerable about of time if there was a constant downwards momentum and pressing either side just gave a bit of velocity in that direction, or if real controller support was added and the snowboard would move in the direction of the analoge stick, or if there was something where the snowboard changed direction based on how far away from the center of the screen your cursor or finger is, but overall my main gripe with the control scheme is how hard it is to reset to a simple going forward direction, and with how precise you need to be to be to turn how you want to it feels like rng. it's way too easy to start going almost horizontal and way to hard to then go back forwards again also hitboxes feel kinda wack sometimes, i'll often find myself just barely hitting the front side of a hitbox because i barely misjudged my speed because it just drastically changed because i just barely turned i spend so long just attempting to get to zone 2 and then it's randomized which one it is so i can't pull from my very limited zone 2 expriece and die instantly,
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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