
In the season when the cherry is at full blossom, an ordinary high school girl met a sakura youkai and the story unfolded. This game is a visual novel with multiple storylines and your choices will lead to different endings
Modeled estimate, not a reported figure. How we estimate →
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About
Synopsis:
In the season when the cherry is at full blossom, an ordinary high school girl met a sakura youkai, they gradually got along with each other and the story unfolded
Game mode:
This game is a pure story based visual novel with multiple story options and a total of four endings, it would take about 20 minutes for a single ending to be reached
Controls:
↑↓←→:Selecting choices
Space:Confirm,continuing the story
ESC:Save progress
Others:
1.This game is a sequel of the game Waterside Chirping released in August 2nd 2018, and the timeline takes place several years after the previous game, the female protagonist has forgot most of the events
2.This game contains yuri and Girls’ love
The English version of this game is translated by 'redsh'.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
依旧是超短篇作品,立绘很可爱,CG很可爱,氛围也很可爱,单独来看是一个还算过得去的小甜品,可以试一下。 但我认为作为续作它是不合格的,不推荐任何想在这里弥补前作遗憾的人尝试。这部作品几乎没提到任何前作的剧情,也和前作的结局没有任何的衔接。 下面是有前作剧透的内容 [spoiler]从本作的设定来看,应该是接着前作的结局一,也就是艾琳祛除巫术,熏就此消失。但是我不能接受艾琳在这里把熏完全忘了这一点,明明在前作结尾说“每周都来,不会忘记”。就算说的是“此时的女主角已经基本遗忘前作中的发生的事情了”,但看到花妖熏后居然一点印象都没有?明明看立绘两个熏长得差不多?我不能接受。如果艾琳在短短几年内就把熏完全忘掉,那这几乎否定了前作中艾琳的感情,彻底把“熏”定性成了一个虚假的幻影,甚至不值得被记住。 作为一个“续作”,我认为如果否定掉了前作的东西就是不合格的,最知名的就是兽娘2,虽然本作肯定远远没到那个级别就是了。明明这部作品是有很多机会去续写这一点的,把前作的熏和本作的花妖熏联系起来的合理方法绝对不少。或许读者可以自己脑补出一些细节去达成这一点,但这就和作品本身没有关系了,毕竟作品里连伏笔和暗示都没有多少。退一步说,如果艾琳在看到花妖熏后能回想起前作的事情,两个熏一样的外貌仅做暗示,让读者自己去猜也是能接受的,但很可惜这也没有。 客观一点来说,作者可能是考虑到没玩过前作的玩家,如果剧情联系太紧密会让这部分人产生疑惑,但这和前面说的问题并不冲突,也不难解决,最简单的方法就是在开头加一点说明。考虑到本作的篇幅,应该是能实现的。总之,过于考虑没玩过前作的玩家本身,就是“续作”最不应该考虑的东西。 [/spoiler]
Купил по следующим причинам: во-первых, добавили перевод на английский. Спасибо, разрабы! Во-вторых, взглянув на спрайты, подумал, что это очередной их фан-проект по анТохе Прожект. Это не так, не обманитесь))) Что тут у нас? Светлая и милая новелла про девичью дружбу. В отличие от прошлых проектов — никакой драмы, никаких проблем и никакой внутренней логики. Проблемы героини с одноклассниками будут упомянуты единожды и ни к чему не приведут. Буквально ДУХА без всяких проблем и документов возьмут в преподаватели садоводничества — чтобы поставить их вместо занятий по экономике. Финальный выбор — между очевидным успехом и тернистым путём — ведёт к одному исходу в разных декорациях. Мдааа уж. Но всё это детали, особо на качество истории не влияющие. И всё из-за главной её особенности: того, как сильно судьбы героинь поменялись от одного единственного выбора. Буквально бабочка махнула крылом — а последствия кардинальные. Это прикольно, блин. В предыдущих проектах подобного не было — достойно внимания любителей "жанра".
This is a beautifully crafted visual novel that offers a poetic and emotionally resonant experience for fans of the genre. Set against the dreamy backdrop of falling cherry blossoms, it captures a unique blend of high school nostalgia and supernatural wonder. The story explores the serendipitous meeting between a lonely student and a mystical being. It handles themes of companionship, fate, and the fleeting nature of time with great sensitivity. The writing is evocative, successfully pulling the player into the characters' inner worlds. The branching paths are well-structured, giving players genuine agency. Each decision feels impactful, leading to multiple endings that range from heart-wrenching to deeply healing, encouraging multiple playthroughs to uncover the full story. The art style is delicate and ethereal, perfectly capturing the "Sakura" theme. From the soft color palettes to the detailed character designs of the protagonist Irene and the cherry blossom spirit, Kaoru, every frame feels like a hand-painted illustration. The soundtrack complements the visuals perfectly, featuring melodic piano tracks and ambient sounds that enhance the game's gentle, bittersweet tone. Flowering Across is a short but unforgettable "healing" game. It is a must-play for anyone who appreciates atmospheric storytelling and soft, romantic aesthetics.
还可以,好像只能选择选项,不能自由走路
时长一个多小时, 很不错的短片yuri故事。 除非你作(全拒绝),不然一般HE。(虽然我第二个结局就是BE)
百合无限好,只是生不了 因为生不了,所以无限搞!!
甜甜甜
平平淡淡才是真~然后更喜欢老师线![spoiler] 起初的遮遮掩掩只不过为了引起你的注意啦的诡计多端女同ww[/spoiler] 和前作相比进步很大呀
背景音乐不错
可以!纯糖无刀!无毒就是太短了,还有就是要是可以加入一点困境就好了,感觉没有挫折就没有考验,我想看这两小只一起打破困境的场面。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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