
A dating simulator where your end goal is to get your date to "Flix & Chill" with you. Do you have what it takes to do the bowchickawowow?
Modeled estimate, not a reported figure. How we estimate →
About





Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a pretty decent Indie game with fairly easy achievements. There's only one achievement I can't get but I really don't want to keep attempting it. Pretty fun and light hearted all around though.
Flix and Chill is a lighthearted dating simulator built around awkward encounters, questionable flirting, humorous social situations, and the consequences of choosing the wrong thing to say at exactly the wrong moment. Developed by Jason Lovett and published by K Bros Games, it embraces a deliberately silly interpretation of modern dating rather than attempting to deliver a serious romantic drama. The player assumes the roles of different people going through blind dates and other romantic encounters, with dialogue decisions determining whether an evening develops into something promising or ends in spectacular embarrassment. The gameplay is almost entirely driven by choices. Conversations regularly present several responses, and selecting one pushes the interaction along a particular branch. Some options appear sensible and considerate, while others encourage arrogance, dishonesty, awkward humor, or outright social disaster. There is no requirement to pursue the ideal romantic conclusion either. Players can intentionally make terrible decisions simply to see how badly the encounter can unfold. This freedom gives the experience much of its personality because failure can be every bit as entertaining as successfully charming a date. Rather than focusing on one lengthy relationship, the game presents several separate episodes involving different personalities and situations. Trevor must overcome his pickup-artist behavior if he wants Samantha to see something more genuine beneath his persona. Anthony's scenario involves getting beyond an unpleasant bouncer and proving himself on the dance floor while attempting to impress Kim. Jasmin's encounter with Jake revolves around discovering whether there is anything worthwhile underneath his lazy and immature exterior, with the possibility of their evening taking a more competitive direction. Other episodes maintain the same intentionally ridiculous approach. Mark may possess plenty of confidence as a technology entrepreneur, but translating that confidence into social and dancing ability becomes another matter entirely. Jason takes a much more straightforward approach by inviting Marta over, leaving his success dependent on whether the player can navigate their conversation without ruining the evening. These different situations prevent the straightforward dialogue system from becoming immediately repetitive, even though the underlying mechanics remain largely unchanged. Branching dialogue is easily the most important element. Choices can lead toward different reactions and endings, while some decisions also carry a basic moral component. A player can attempt to behave sincerely or pursue a more manipulative route when the opportunity appears. The writing does not explore morality with tremendous philosophical depth, but including these choices adds another dimension to what could otherwise have been a completely linear comedy. Experimenting with alternative answers becomes one of the primary reasons to replay individual episodes. The humor is intentionally crude, exaggerated, and heavily influenced by internet culture. Characters frequently resemble comedic stereotypes, and many situations are designed around uncomfortable flirting, embarrassing behavior, memes, and intentionally immature jokes. This approach gives the game a recognizable identity but also makes its comedy highly subjective. Players who appreciate ridiculous dating scenarios and deliberately awkward dialogue are more likely to enjoy it, while anyone searching for subtle romance or sophisticated character writing may find the humor too broad. Its greatest accessibility also becomes one of its most noticeable limitations. There are no complicated relationship statistics, extensive character customization systems, sprawling environments, or elaborate progression mechanics. The player primarily reads conversations, makes decisions, and observes the consequences. This makes the experience extremely easy to understand and suitable for short sessions, but it also means the game lacks the mechanical depth of more ambitious dating simulations and visual novels. Replayability depends largely on curiosity. Finishing an episode once does not reveal every possible conversation or conclusion, so returning and deliberately selecting different responses can expose alternative scenes and endings. There are also 23 Steam achievements, providing additional objectives for players interested in exploring more of the available outcomes. The game is fundamentally better suited to completionists and players who enjoy testing branching dialogue than those who simply pursue a successful ending once and immediately move on. The presentation is modest and serves the conversational structure without distracting from it. The real attraction is not visual spectacle but watching characters react to whatever sensible or absurd response the player chooses. Because episodes revolve around different protagonists, the game has a sketch-comedy quality, almost resembling a collection of interactive dating stories connected by a shared theme. That episodic construction also makes it convenient to play casually rather than demanding lengthy uninterrupted sessions. Steam Deck compatibility requires some qualification. The Steam store page does not currently provide an official Valve Steam Deck compatibility rating for the game. Its simple, dialogue-focused design may appear naturally suited to handheld play, but without an official Verified or Playable classification, Steam Deck users should not assume completely trouble-free compatibility. Community configurations or compatibility-layer adjustments may therefore be necessary depending on the current SteamOS and Proton environment. The experience ultimately works best when approached as a short interactive comedy rather than a deep relationship simulator. Character development is intentionally limited, the mechanics are uncomplicated, and much of the appeal depends on whether the player enjoys its particular style of humor. However, the multiple characters, branching conversations, moral decisions, embarrassing failures, and numerous endings give the simple concept enough variation to remain entertaining. It understands that making the perfect romantic choice is only half the fun; discovering the consequences of making an absolutely terrible one can be even better. For players seeking complex romance, emotionally rich storytelling, or extensive simulation mechanics, there are substantial limitations. For those wanting an amusing and uncomplicated collection of dating scenarios where experimentation is encouraged, it delivers exactly that kind of entertainment. Its compact structure and branching possibilities make it an enjoyable curiosity that benefits from repeated attempts, especially when players stop worrying about achieving the perfect date and start exploring just how badly everything can go. Rating: 7/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
BOO
Flix and Chill - приятная, чилловая игра под квест на пару часов (свои 5 я набил на очччень неторопливом выбивании 100%) Игру очень легко поругать за затянутость некоторых сцен при перепрохождении уровней, за не самое удобное управление в мини-играх, особенно на уровне с аркадой, за встречающиеся раз в час-полтора баги Но сцены действительно утомляют только на 0-уровне, к управлению можно привыкнуть после первой неудачной попытки, а баги некритичны и скорее даже забавны Ачивки здесь, честно говоря, скучные, но это тоже минус весьма специфический В целом же игра надоесть просто не успевает и вполне работает как бета-версия Super Seducer))
I hate this game. I literally don't even want it in my library anymore. I would pay money to not have this game anymore
Overall not worth to play. There is some humour in the later levels, but other than that, success is mostly a gamble and trial&error besides "Don't be a jerk". Replaying for achievements or story changes is tedious.
Oui ! Les dialogues sont assez drôles et il y a plein de manières de gérer les rdv.
🎮 《Flix and Chill》简评: 这款游戏是一款由 Jason Lovett 开发的独立恋爱模拟游戏,玩家将扮演不同角色,体验五段各具特色的初次约会。游戏通过对话选择和简单的互动,展现了现代约会的各种情境。 优点: 多样的角色和场景:每一章讲述不同人物的约会故事,从咖啡馆到夜店,情境丰富,增加了游戏的趣味性。 幽默的对话:游戏中的对话充满幽默感,反映了现代约会中的尴尬和趣事,令人会心一笑。 简洁的操作:游戏操作简单,适合所有玩家快速上手,体验轻松的游戏过程。 缺点: 游戏时长较短:整体游戏时间较短,可能无法满足寻求长时间游戏体验的玩家。 互动性有限:游戏主要通过对话选择进行,缺乏更深层次的互动机制。 技术表现一般:部分玩家反映游戏存在操作响应不佳和界面设计问题,影响游戏体验。 总体而言,《Flix and Chill》是一款轻松幽默的恋爱模拟游戏,适合喜欢轻松娱乐和现代约会题材的玩家。然而,其在游戏深度和技术表现方面还有提升空间。 ⭐⭐⭐(3/5)
..... ........ _(‾‾)_ . .♫. . . . _(‾‾)_ . .♫ . . . .(_,☻,_). . . . . . (_,☻,_). ♫ . (¯`v´¯). (_)(_). . (¯`v´¯) (_)(_) . .(¯`v´¯) (¯`(@)´¯) ♫.║ . . (¯`(@)´¯).║ . . (¯`(@)´¯) ......(_.^._)(¯`v´¯) . .(_.^._).(¯`v´¯) (_.^._) . . . ║ . (¯`(♥)´¯). . . ║. . (¯`(♥)´¯). . ║ .♫ . ║ . .(_.^._) . .( ║. ♫ .(_.^._). . .║ /).♫ . . . ║ .♫ .║. . . . . (║ . . . . .║ . . . . ║/) . . . ║ ..``.║.``` . . (║ . . ... ║ . . . ..║ ♫ ♥.•*¨`*•♫.•´*.¸.•´♥ •*¨`*•♫.•♥..•*¨`*•♫.•*¨
The creator of this piece of sh1t may be legally r3tarded. Buying this game for 40 cents was one of the ♥♥♥♥♥♥♥♥♥ decisions in my life, and i say that despite only wasting a couple hours in it. you have to watch a long ass cut scene just to get into the game which you cannot skip, the game offers you no checkpoints and so you're stuck trying to find 1 line of conversation for 1 certain achievement in the game, this wouldn't be an issue except that the game itself is total bullsh1t and I've visited the Balkan countryside. This is God's way of punishing me for not spending those 40 cents on charity and instead buying this dumpsh1t.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 7.6K | 94% | $9.99 | |
| $1.4M | 3.3K | 97% | $11.99 | |
| $1.2M | 2.1K | 99% | $14.99 | |
| $887.9K | 6.2K | 93% | $4.99 | |
| $708K | 2K | 96% | $9.99 | |
| $149K | 471 | 61% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.7K | 74 | 89% | $3.99 | |
| $6.7K | 61 | 69% | $6.56 | |
| $6.7K | 97 | 96% | $6.99 | |
| $6.8K | 136 | 62% | $1.99 | |
| $6.7K | 62 | 65% | $6.99 | |
| $6.8K | 61 | 85% | $6.99 |