
Coordinate a squad of firefighters as they navigate the hazards of a structural fire in search of the survivors trapped inside. Flash Point: Fire Rescue is a turn-based strategy port of the acclaimed board game. A unique tactical firefighting experience to enjoy with your family and friends.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]TL;DR[/h1] 10/10: If the player never played the original board game, they're going to feel as clueless as a camel on the North Pole if they're trying to satisfy all of the objectives. (My apologies to [i]Rebuild 3: Gangs of Deadsville[/i].) Once the player figures out the difficulty curve, the game feels a lot more fun and pretty cool. [h1]Overview[/h1] The second board gamer in a row reviewed by ol' Il Pallino. Coincidence? Absolutely! While this author enjoys board games (while not having played the physical versions of [url=https://steamcommunity.com/profiles/76561198246234164/recommended/2477010/]Ticket to Ride[/url] and [i]Flash Point: Fire Rescue[/i]) fact in the matter is that this author is waiting on two either games to become playable before reviewing. (The other two games currently being in early access.) In case the reader has never played [i]Flash Point: Fire Rescue[/i], The player commands a team of firefighters in one of three levels while they, you guessed it, fight fires and rescue people trapped in the building that always burns, even when there's no fire inside of the building. After every firefighter is done with their turn, embers appear out of nowhere (often in places in which there's no fire) and bring upon smoke which can be easily extinguished for minimal action points. If the location in which the embers land already contains smoke, then the square becomes the scene of a full-blown fire which takes even more action points to totally extinguish. And if a full-blown fire should already be in the square in which the embers land, then there's an explosion which causes fire to spread to nearby squares and possibly do structural damage. With enough structural damage, the game ends. [h1]Graphics and Sound[/h1] The graphics are pleasing enough, and the look of the firefighters with their animations of putting out fires and rescuing people are nice. (Instead of just going with mere still pictures of playing tokens on a playing board.) https://steamcommunity.com/sharedfiles/filedetails/?id=3086859331 The sounds are all realistic enough, but the biggest complaint is the loop of Swing music that plays in the background. While the music may have been alright for a game set in the late-1920's or early-1930's, the music is a better fit for a mafia-themed game. [h1]Positives and Negatives[/h1] Firefighting is something ol' Il Pallino has had a lifelong fascination for, which the reader may also attract other players as well. Just be sure to see if there's a playthrough video or guide somewhere, because it took ol' Il Pallino four hours to figure out the difficulty curve. Before that time, ol' Il Pallino was having reactions similar to the [i]Angry Video Game Nerd[/i] and momentarily raging before blaming the rage on the rules. (And eventually on his own n00b-ness after coming to conclusion that his logic was flawed in how to deploy the firefighters.) The animation of a firefighter flying in the air whenever they spray a fire that's on the square in which they're standing on is fun, but serious players may be annoyed at the whimsical nature. The biggest complaint is the animation of opening a door which features a firefighter kicking it open. (And somehow kicking it closed whenever they wish to close a door.) Hasn't the developer ever seen the movie [i]Backdraft[/i]?! Opening a door in a burning building as a huge no-no, and introduces a rush of oxygen into the room, which causes the fire to spread even more. That's why firefigthers are always portrayed as chopping down doors with an ax chop-by-chop! [h1]Conclusion[/h1] Respect firefighters. All gave some, some gave all. [h1]The honest word of Il Pallino... OR ELSE![/h1] (Or else you might find your house on fire!) [quote]Follow our curator page, [url=https://store.steampowered.com/curator/7871885/]OCG-Curations[/url], if you like and want to see more reviews like this one.[/quote]
Very good port of the board game with some annoying bugs. When bringing a victim to the gurney, it should immediately register the victim as saved, but it often doesn't, which means you sometimes have to go through several rounds more if you are trying to get an achievement. I've lost several games because of this. Also, the lack of an Undo button is horrifying in this day and age. Camera control is weird as well. Other than that, the achievements are much needed improvement, though some of the physical game's expansions would be nice.
What a terrible disservice to a great board game. The simple act of giving an instruction to a firefighter is a nightmare. You will waste multiple actions by clicking on the wrong thing because you're required to click through multiple icons to find the right thing, and then when you think you're clicking on the an icon that gives further options, that icon is now, actually, an action in this context, and not the one you wanted. The correct action is often -- and unbelievably -- *hidden* from the player beneath that other icon that is definitely not the action you want. You find yourself praying that maybe this incorrect icon you're clicking will lead you to the one you want, somehow, instead of activating that incorrect action, but you're only right half the time.
Watch the trailer. That is the game. Just eh. Get a group of friends and play the game in real life with the multiple books and rules and story. You get to scratch off that gray ♥♥♥♥ that gets everywhere. I smell citrus, but not in this game.
I absolutely adore this game. I own the board game and consider it great fun (if occasionally rather stressful when the fire starts rolling!), and this adaptation deals with the few fiddly bits that can slow the game down in person. Also, the soundtrack is so good I wish I had a recording I could play on loop, including all of the extra flairs when game events happen. There are still some bugs to be worked out, but overall, well done!
The description makes it sound like a realistic firefighting and crisis management sim: "Coordinate a squad of firefighters as they navigate the hazards of a structural fire in search of the survivors trapped inside. Flash Point: Fire Rescue is a turn-based strategy port of the acclaimed board game. A unique tactical firefighting experience..." Very surprising to find it was just a toy game for little kids, with all the depth of Candyland.
Great solo game. Better than the board game because the computer takes care of the details.
Great implementation of a terrific game!
A+++
Solid implementation of the tabletop game. While the controls are decent, it would be great to have an undo or confirm button as it can be easy to mistakenly select an unintended action. The graphics are charming and the music is enjoyable.
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