
Blending top down "squirt em-up" action and "Pyroguelike" game mechanics, Flame Over features fast-paced fire-fighting thrills, randomly generated levels, 4 different game zones and dastardly hazards at every turn!
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Didn't know what it was when I bought it. This was one of the poor decisions I've made when purchasing it and why I've been retroactively trying to finish my huge backlog of games. I honestly thought it would be like an arcade shooter with boss fights with fixed levels ala Burning Rangers. But it's not. In retrospective, I don't know why I would think that this game would be like Burning Rangers at all. Don't get me wrong, this game is pretty good. Despite the simple and cute graphic, it is challenging. But it is also fun, and it has good degree of replayability. I honestly think fans of roguelike(roguelite?) games would appreciate this game. But it's simply not for me. What I like in other roguelikes I've enjoyed(Streets of Rogue, Risk of Rain, Nuclear Throne) do not exist in 'Flame Over'. I wish there was more upgrades e.i wider/longer spread for my hose or better gear as I traverse into the fire while trying to save civillians. That would certainly change or add interesting experimentations to the gameplay loop. but it's just a simple arcade shooter in a form of roguelike with upgrades that made little to no difference the game.
Cute little roguelike that shows its age in design that is still ultimately a fun use of your time. The positives are as follows, the art, the music, and the player "combat" options. The music is a nice neutral song that doesn't distract from the game-play which is excellent since it's the only track in the game from best I can tell. The art style is cute and cartoon-ish keeping the style from being dated and captures the charm of a simple indie game without being another pixel game allowing it to stand out more than just another 16 bit game. The options the players has at hand are simple but entertaining; you are encouraged to run and strafe giving a clean sense of constant movement that keeps you engaged. Using the extinguisher can be a bit more frustrating but i found that running and spinning while using it both effective end far more entertaining than strafing with it. The water bombs are less engaging than the other options as you largely have to stop on a keyboard in order to line up the shot given the strange keybind for it. The Dull; the missions. Somehow I was both annoyed with several missions and found some downright boring. The annoying part of Miss Ion and her missions are that you have to do them in order to upgrade your character which is almost a necessity to complete them game so you better get ready to find that stupid red bag for Miss Ion over and over again. The bad; the AI for NPCs and the fire spread. Nothing is worse in this game than the fire spread. It very rarely makes much sense and often times just decides to ping across the room for no other reason to eat in the time bank. Obviously it is designed around the position of your character but its unnatural as a result. Often time there is no indication that the massive fireball of death that will kill you instantly aside from a sound that is drowned out by all the other noises of fire and a visual indicator that is obscured by the fire being all the same color. The fire spread reaches its most annoying with the poison/irradiated fire as that fire takes forever to clear allowing the fire to just go nuts around you often leading to stationary fire fighting standing in the next room to prevent your character from overheating and dying. The AI also sucks, the pathing is very rudimentary and will get caught on the edges of obstacles because they just try and straight line it to you leading to multiple backtracks to gather the idiots to save them.
It's literally one of the most frustrating games I've played when it comes to getting achievements. The game is simple, put out fires, save people and cats. It can get boring after 6-7 games but the problem comes when you want to get the achievements, specifically the achievement Fireproof (Complete the game, saving all people without any of them being downed by fire). Since the game is made unfairly, people and urge cats will die instant without you being able to do anything many times. Simply frustrating. There are other achievements that are very boring. In summary, a game for 5 hours if you want to entertain yourself, but I don't recommend buying it with achievements in mind as it's somewhat unfair, boring and, in general, poorly done.
Honestly what do you expect from an indie casual Firefighter Game? I mean for the price for 1€ you will not do anything bad.
Imposible de completar, 80 horas de juego y nada que avanzo
💋
Best rogue like I have ever played the upgrading system is not the best but everything else was done to perfection in my opinion for rogue like lovers I would rate a 95% I highly recommend this game
有bug,不要買,不能噴水= =
Love it
buggy game, dont buy it
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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